Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
The Dark Night Rises
Curiously, our scouts say a Shadowmoon encampment is always vulnerable at night. You'd think they'd be more used to the dark. Oh well. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
The Final Relic: Secrets
Rare
PH | 100 | Combat | 645 | 3 | × 75 | 8 hrs | 1500 | |
The Golden Halls of Skyreach
Rare
You and I both know the arakkoa are loaded. Feels like we could make a fortune just chipping away at the walls. | 100 | Treasure | 3 | 6 hrs | 1500 | |||
The Gorian Warmaster
We've isolated the murderous Warmaster Blugthol to a tower within Mar'gok's Overwatch. It's time to take him out. | 98 | Combat | 3 | × 20 | 10 hrs | 1800 | ||
The Great Train Robbery
Rare
The Iron Horde is moving an Elemental Rune via train to the Blackrock Foundry. It's ambush time. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Hills of Talbuk Past
Rumors speak of a ghostly talbuk that haunts the southern reaches of Shadowmoon Valley, we should investigate. | 91 | Combat | 3 | × 20 | 10 hrs | 400 | ||
The Liberation of Shattrath
Rare
The once-great city of Shattrath continues to be subjugated by the legion. Cry havoc, and let slip the followers of war. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Lost World
A portal in Auchindoun links Draenor to the demon world of Argus. Cut off the Legion's reinforcements: destroy every trace of the portal. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
The Mother of All Kaliri
Hen-Mother Hami. She who breeds the swooping terrors of the sky. Find her, subdue her, and restore freedom to the skies. | 94 | Combat | 3 | × 20 | 10 hrs | 1000 | ||
The Pits
Rare
Good news! We've located some Elemental Runes that Khadgar is looking for. Bad News: They're in The Pits. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Plot Thickens
Rare
Demons have been skulking about the Court of Souls, and it's not because they enjoy the scenery. Find out what they're plotting. | 94 | Combat | 3 | × 20 | 1.5 hrs | 750 | ||
The Quill is Mighty
It's time to make some changes to the Iron Horde's orders. If we can kill the guards, we can rewrite history before it happens. | 100 | Inscription | 3 | × 20 | 6 hrs | 1500 | ||
The Umbral Giant
The marshes of the Umbrafen are the stomping ground of Ba'ruun, a danger to all that need enter the fen. | 90 | Combat | 3 | × 20 | 10 hrs | 200 | ||
Thunderlord Assault
Rare
We could send several of our best on a raid of the Thunderlord outpost of Colossal's Fall! Go forth to victory. | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Thunderlords, Ho!
Rumor has it that the Thunderlord clan is using strange "blades of omen" that can change size. Destroy these weapons while we can. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
Tower of Terror
Rare
Scouts have discovered a ruined ogre guard tower in Talador. It's haunted. Also, we're running out of scouts. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Tusks Like Icicles
Coldtusk the boar continues to roam the shivering trench, and clearly we can't rely on the ravagers to take care of him. | 90 | Combat | 3 | × 20 | 10 hrs | 200 | ||
Twisting the Nether
The voidlords and voidcallers plaguing Shadowmoon Valley are being summoned by someone. Find and kill whoever is responsible. | 100 | Combat | 3 | × 15 | 6 hrs | 1500 | ||
Two Feet in the Grave
How convenient of Ner'zhul and his lackeys to flee into their clan's burial grounds. It will make choosing their graves much quicker. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Undead In The Snow
Kill the undead in the snow. | 90 | Leatherworking | 3 | 8 sec | 100 | |||
Visions of the Void
Terrible void creatures are coming from a deep chasm in the burial grounds. There may be other valuables down there as well. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Wanted: Amethon
Amethon has been long forgotten, deep in a cave in Talador. His crystals are very valuable. | 100 | Combat | 3 | × 100 | 8 hrs | 20000 | ||
Wanted: Gor'thul
Gor'thul, betrayer of the Shattered Hand, is an outcast. It is said he has befriended a lot of cats. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Hivelord Ik'rix
Hemet Nesingwary would be very interested in his head. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Nullifier Darkoor
Nullifier Darkoor has been in hiding long enough. It's time to take him down and put an end to the Fel Breakers once and for all. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Tremor
A massive rockworm has taken residence on the shores of Gorgrond, devouring the local lobstroks. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Undertow
Undertow appears from the depths, pulling boats into the sea and destroying our lines of contact between Tanaan Jungle and Shadowmoon Valley. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Warchief's Pride
Grommash has a legendary ego and temper. Hit the Warsong hard and he'll be consumed with the need for vengeance. We want him distracted. | 100 | Combat | 615 | 3 | × 30 | 8 hrs | 1500 | |
Waste Not, Want Not
Apparently the goren can't digest the valuable gems they eat. Your mission should be clear. | 100 | Jewelcrafting | 3 | × 20 | 6 hrs | 1500 | ||
Watery Woes
Two enormous watery monsters guard a strange oil-producing plant deep in the Everbloom. We should investigate. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
We Have a Mole
Getting into Blackrock Spire will not be easy, but we have a secret weapon: mole machines. The Black Irons will never know what hit them. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
You, Robot
Rare
With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one! | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
You're Fired
The pale are expert scavengers. Let's relieve them of some of that salvage. | 100 | Engineering | 3 | × 20 | 6 hrs | 1500 | ||
Ziggy Sawdust X3-9
The Ziggy Sawdust X3-9 is the latest in clear-cutting technology. Unleash the adorable robot on the Everbloom and enjoy the show. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
A Rare Flower
A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed. | 100 | Alchemy | 2 | × 20 | 4 hrs | 1500 | ||
Apexis Nexus
Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Battlefield Scavengers
Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own. | 100 | Blacksmithing | 2 | × 20 | 4 hrs | 1500 | ||
Blackrock Munitions
Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Bucket Brigade
Massive flooding has cut off our supply lines, and the water elementals responsible show no signs of stopping. Let's hang them out to dry. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Burning Desire
Burning Blade orcs are attacking treasure hunters at Oshu'gun and looting their crystals. Could they be preparing for some dark ritual? | 99 | Combat | 2 | × 10 | 1.5 hrs | 1000 | ||
Crush the Pale
The Pale are twisted, cowardly wretches, but even scavengers can be deadly in sufficient numbers. Still, that's easily solved, isn't it? | 96 | Combat | 2 | × 10 | 45 min | 700 | ||
Cult of Sargeras
In a remote corner of Talador, a small faction of draenei has embraced the worship of Sargeras. Stop their cult before it spreads. | 100 | Combat | 2 | × 10 | 4 hrs | 1500 | ||
Deathhoof
Rare
A doomsday weapon has been enchanted to look like an adorable baby clefthoof. Clefthoof violently defend their young. Proceed with caution. | 100 | Combat | 645 | 2 | × 10 | 6 hrs | 100 | |
Death's Bite Again?
A powerful spider named Death's Bite has returned as an undead, and terrorizes Talador yet again. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Dessicus Maximus
The elementals of Gorgrond are regularly whipped into a frenzy by Dessicus of the Dead Pools. Let's see what we can do about that. | 92 | Patrol | 2 | × 10 | 45 min | 300 | ||
Elemental Territory
A group of territorial elementals has claimed an area near our supply route in Frostfire Ridge. Slay them and collect any lost supplies. | 100 | Combat | 2 | 6 hrs | 1500 | |||
Emancipation
The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Enchanted Weapons
The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons. | 100 | Enchanting | 2 | × 20 | 4 hrs | 1500 | ||
Fall From Grace
Many shiny trinkets and precious valuables have been lost in Sethekk Hollow, the place where cursed arakkoa are cast out from Skyreach. | 96 | Exploration | 2 | × 15 | 4 hrs | 800 | ||
Felraiser
Warlocks in the northwest are draining life from the land, preparing to summon a demon lord. Well? Don't just stand there! | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Fields of Sorrow
Rare
A farmer claims knowledge of where many of Talador's secrets are hidden, and will share them if we'll help destroy the demons that ruined his land. | 95 | Exploration | 2 | × 50 | 4 hrs | 600 | ||
Fire and Fury
Rescuing slaves in the Bloodmaul Slag Mines is our priority, but to do this, we must thin the number of fire furies there. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Flint's Hide
Get it! | 98 | Treasure | 2 | 2 hrs | 900 | |||
Gorging Ogres
The Highmaul ogres have an excavation underway at Stonecrag Gorge. Get in there and extract information about their relics! | 98 | Patrol | 2 | × 10 | 60 min | 900 | ||
Green Fel
The reckless warlock Gul'dan intends to create a fel volcano in the center of Shadowmoon Valley. Stop him before he dooms us all. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Griefing with the Enemy
We dispatched a mage to deal with a hostile pack of genesaur, but now he's on their side. He must be infected. Time to send in the cavalry. | 100 | Combat | 615 | 2 | 4 hrs | 1500 | ||
Hapless Heroes
Scouting reports indicate some substandard adventurers are trapped in Deathweb Hollow. I suppose we should lend a hand. | 95 | Patrol | 2 | × 10 | 45 min | 600 | ||
Heart of the Iron Horde
The Warsong clan is a symbol of the Iron Horde's power. Under the cover of night, set its camp ablaze. This will kill their morale. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Hefty Metal
Blackrock scouts have discovered a vast trove of metal ore perfect for making weapons. Make sure they never report their findings. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Highway to Fel
Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Honey I Got Your Money
Don't you worry. Just make like a bear, get in, get the honey, and get out. | 97 | Treasure | 2 | 1.5 hrs | 800 | |||
I See Dead Ogres
The ghosts of ogre sorcerers haunt the Ango'rosh ruins, guarding artifacts forgotten by all others. | 94 | Exploration | 2 | × 15 | 4 hrs | 600 | ||
Jewels of Denial
The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful. | 100 | Jewelcrafting | 2 | × 20 | 4 hrs | 1500 | ||
Lessons of the Blade
Rare
You will find Yozshura the Blademaster atop Mount Volwrath. Seek his wisdom, challenge him, and return enlightened. | 100 | Combat | 675 | 2 | × 60 | 6 hrs | 1500 | |
Lost in the Foundry
The Iron Horde excavations taking place in The Pit occasionally turn up rare diamonds. Retrieve one and we'll make use of it. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Lug'dol's Thugs
Lug'dol and his nascent brawler thugs are using our supply escorts for combat practice. You know we can't allow this to continue. | 99 | Patrol | 2 | × 10 | 60 min | 1000 | ||
Lunch Breakers
We need to get the gronn riled again. Kill the local meat-based wildlife and see if starvation turns them against the Iron Horde nearby. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Mulch Ado about Nothing
The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them! | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Nest Raid
Rylak's collect an immense amount of fur when building their nests. Raid a nest and recover the fur. | 100 | Tailoring | 2 | × 20 | 4 hrs | 1500 | ||
Night of the Primals
Our scouts report that the botani are snatching workers from the quarries. Kill the primals and find out what they are using the orcs for. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
No Rest for Auchindoun
The Shadow Council is raising warriors interred at Auchindoun to create draenei constructs. Stop them before they defile the place further. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Primal Savages
The saberon continue to be a menace to our outpost in Gorgrond. Let's show them why this world isn't named Sabronia. | 93 | Patrol | 2 | × 10 | 45 min | 400 | ||
Prime Directive
We'll leave the elementals of Nagrand to themselves right after we've gotten some of the elemental samples we need. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Profitable Machinations
A joint operation between the Venture Co. and Iron Horde is taking place on Darktide Roost. Profit must be some sort of motive. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Profiting From Profiteers
The goblins of Pinchwhistle *are* the noxious local environment. I see no reason we shouldn't relieve them of some valuables. | 97 | Treasure | 2 | 1.5 hrs | 700 | |||
Pro-Labor
The high arakkoa have enslaved their outcast brethren to dig in the apexis excavation site, looking for ancient artifacts. Set the workers free. | 96 | Exploration | 2 | × 15 | 4 hrs | 800 | ||
Raiders of the Lost Shard
The arakkoa have enslaved more outcasts and have resumed their excavation efforts. Another setback for them is in order. | 96 | Patrol | 2 | × 10 | 60 min | 700 | ||
Raiding the Raiders
Iron Horde raiders have descended on nearby draenei villages. Find the raiders' camp and raid it. Turnabout, they say, is fair play. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Ravager Infestation
Pests! These ravagers are everywhere - in our supplies, in our barracks! Eradicate their nest in the Spires of Arak before they overrun us. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Reagents of Mass Destruction
As it happens, the reagents used by the Shadow Council fetch a handy sum on the black market. We're certain there's a stockpile in Gul'rok. | 95 | Treasure | 2 | 60 min | 600 | |||
Resources at the Ridge
A decrepit ogre caravan was spotted in Frostfire, surrounded by hostile wildlife. It looks like they were hauling oil. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Saberon Ambush
Patrols have reported that roving bands of saberon are waylaying merchants traveling through Nagrand. Find them and stop them. | 100 | Combat | 2 | × 10 | 4 hrs | 1500 | ||
Savage Patch
Some magi stopped to smell the roses in the Everbloom. Oops. If we hurry, we should be able to save some of them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Socrethar Sabotage
Scouts report that a rapid assault on Socrethar's Rise could turn up an additional stash of apexis crystals. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Sparks and Steel
Goblin engineers are designing weapons for Blackrock and Thunderlord orcs. Well, we have weapons too. Go to Grimrail Depot and use them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Spell Check
The cause of our recent communal lethargy has been traced to Highmaul sorcerers. Find them and put an end to their sinister arcane rites. | 98 | Combat | 2 | × 10 | 1.5 hrs | 900 | ||
Spring Preening
We cannot allow the arakkoa to acquire more of their deadly Apexis technology. Raid their excavation sites. Leave nothing but dust behind! | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 |