Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Brothers in Arms
We need the most fearless Illidari to join our cause if we are to have any chance of defeating the Legion. | 100 | Recruitment | 1 | 60 sec | 100 | |||
Growing the Order
The only way to strengthen our order is through continued focus and training. There is an ancient master who may be willing to share his martial secrets. Seek him out and train with him, and return stronger and wiser. | -1 | Recruitment | 1 | 30 min | 100 | |||
Never Leave a Knight Behind
Our scouts report seeing a knight trapped by a horde of demons. Destroy the demons and bring our brother in arms home. | -1 | Recruitment | 1 | 30 min | 100 | |||
Searching for the Light
We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. | -1 | Recruitment | 1 | 30 min | 100 | |||
The Other City of Mages
Akazamzarak knows where he can find a whole city of mages, so long as you don't mind the smell. | -1 | Recruitment | 1 | 30 min | 100 | |||
The Veteran
We can go after the heavy hitters later, right now we need someone who has seen everything. There is one that has been in every war for the past few decades and can do more than kill. | -1 | Recruitment | 1 | 30 min | 100 | |||
Finding a Gateway
If we can find a usable Legion gateway, we can launch an assault on one of their worlds and take it as our own. | 100 | Scouting | 2 | 60 sec | 100 | |||
Reconnaissance: Azsuna
Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Highmountain
Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Stormheim
Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Val'Sharah
Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. | -1 | Scouting | 1 | 30 sec | 100 | |||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Thokash found himself outgunned by a host of Alliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Thokash found himself outgunned by a host of Alliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Kraken the Whip
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Kraken the Whip
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
The Neutralizer
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
The Neutralizer
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Back in My Day...
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Bring Home the Bacon
Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Broken Horn Village
These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Felblazer
These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Hoard Overboard
Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Luck Is Also a Skill
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
One, Two... Plenty
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Oops, We Hit Them Again
The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
Riders on the Storm
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Rob's Test Mission
kill stuff | 0 | Ship-Combat | 2 | 5 sec | 100 | |||
Shattered Light
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Sink or Swim
You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Skeleton Crew
This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Spoiling for a Fight
So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Spring Is Never Coming
The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Strait and Narrow
An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Subtle Plans Are Here Again
Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Cerulean Lagoon
The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Search for Red Dawn
An Iron Horde submarine is making a break for our shipyard. Take it out. | 100 | Ship-Combat | 1 | 10 sec | 500 | |||
The Stonefury Cliffs
Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Toxic Behavior
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Try Evading This
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
While the Iron Is Hot
Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Windroc Bay
Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
A Kind of Magic
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
Abracadabra
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Boarding the Master's Call
You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst. | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Fury of the Elements
Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Giving Chase
Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
In Hot Pursuit
You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort... | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Magical Mystery Cruise
An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
One Way or Another
Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Stalking the Master
Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Turn! Turn! Turn!
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Un-sub-tle
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Wrack and Rune
Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Oil Rig: Pickup Location
Pick up a shipment of oil from your off-shore oil rig. | 100 | Ship-Oil (Unused) | 2 | × 5 | 18 hrs | 0 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
A Little Combat
A Horde sub has been spotted spying around our base. Take your new destroyer out and end it. | 100 | Ship-Training | 2 | × 10 | 60 sec | 5 | ||
A Little Combat
An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it. | 100 | Ship-Training | 2 | × 10 | 60 sec | 5 | ||
A Supply Pickup
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment. | 100 | Ship-Training | 1 | × 5 | 60 sec | 5 | ||
A Supply Pickup
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment. | 100 | Ship-Training | 1 | × 5 | 60 sec | 5 | ||
Air Assault
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
Bomber Target Practice
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 | ||
Bomber Target Practice
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 |