Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Say No to Southern Exposure
Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Scaling the Crags
There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Scour the Surface
Rare
Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Secret Tunnel
When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Shattered Light
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Sink or Swim
You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Skeleton Crew
This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Skulls, Spikes, Everything Nice
The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Socrethar Sabotage
Scouts report that a rapid assault on Socrethar's Rise could turn up an additional stash of apexis crystals. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Sparks and Steel
Goblin engineers are designing weapons for Blackrock and Thunderlord orcs. Well, we have weapons too. Go to Grimrail Depot and use them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Spell Check
The cause of our recent communal lethargy has been traced to Highmaul sorcerers. Find them and put an end to their sinister arcane rites. | 98 | Combat | 2 | × 10 | 1.5 hrs | 900 | ||
Spoiling for a Fight
So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Spring Is Never Coming
The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Spring Preening
We cannot allow the arakkoa to acquire more of their deadly Apexis technology. Raid their excavation sites. Leave nothing but dust behind! | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Spy Games
If we can decipher some stolen iron horde documents, we can find and assassinate their scouts. | 100 | Inscription | 2 | × 20 | 4 hrs | 1500 | ||
Stalactite Appetite
A cavern beneath an inhabited section of Talador has become unstable due to the appetite of the goren inside. We must protect those above. | 94 | Combat | 2 | × 10 | 30 min | 500 | ||
Stalking the Master
Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Steel Fist, Silk Glove
A shipment of tailored goods from Shadowmoon Valley is headed for our enemies in Stormshield. Intercept it, and share in the spoils. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Step into the Abyss
Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 6000 | |
Storm Front
Shattered Hand forces just dispatched these vessels, which headed straight into a storm. Their recklessness will work to our advantage. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Strait and Narrow
An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Subtle Plans Are Here Again
Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Take up the Gauntlet
Hellscream's forces have recently grown scarce along the Orunai Coast. Now the Horde dares to use it as drop-off point for cargo. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Talk to the Fist
Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Tapping into the Fel
Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 200 | 18 hrs | 6000 | |
Tastes Like Chicken
Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul. | 100 | Ship-Treasure | 2 | × 150 | 4 hrs | 2000 | ||
Test 7.0 mission 3
Rare
Description of test mission 3 | 100 | Generic | 400 | 2 | 2 sec | 50 | ||
Test Communication
[ph] | 100 | Ship-Training | 2 | × 75 | 8 hrs | 2500 | ||
Test Mission
Test Mission | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 10 sec | 4500 | |
Test Mission Anders
Rare
Should give you a huge success chance boost, if it's the first mission of the day. Also should give you a cool item! | 0 | Provision | 2 | × 5 | 2 sec | 0 | ||
That's Some Bull
There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers. | 100 | Leatherworking | 2 | × 20 | 4 hrs | 1500 | ||
The Basilisk's Stare
Basilisks have turned some arakkoa in the Spires of Arak to stone. It's macabre, but this stone is a precious resource. Gather it carefully. | 100 | Combat | 2 | 6 hrs | 1500 | |||
The Big Guns
The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 1200 | 12 hrs | 6000 | |
The Burning Glacier
Yes, it's constantly snowing here, but it also has volcanic activity. No, it's never a comfortable temperature. Look, you're not going ashore anyway. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
The Cerulean Lagoon
The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Feathers Must Fly
Arakkoa talonpriests have begun sacrificing draenei to their god, Terokk. Interrupt their ritual and free the prisoners. | 100 | Combat | 2 | × 20 | 4 hrs | 1500 | ||
The House Always Wins
Rare
Although his surprise attacks were legend, Giras the Guileful was just as infamous for his gambling addiction. Even now he's said to enjoy wagering on cards or dice. | 100 | Ship-Treasure | 2 | × 200 | 2 days | 8000 | ||
The Infernals' Fury
Infernals are an uncommon sight in Talador. We'd like to keep it that way. The more that are destroyed, the better. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
The Kaliri Nuisance
A reduced kaliri population would be greatly appreciated by virtually every hero moving about the skies, for all time. | 94 | Patrol | 2 | × 10 | 45 min | 500 | ||
The Last Shrine
There is a powerful beacon of the Light somewhere in Highmountain. We should find it. | 100 | Exploration | 760 | 2 | 10 sec | 100 | ||
The Lernaean Shore
Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
The Neutralizer
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
The Neutralizer
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
The One True Brambleking
Rumor has it that Brambleking Fili's staff points the way to a hidden cache. Myth? | 100 | Treasure | 2 | 6 hrs | 1500 | |||
The Second Time is the Charm
Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area. | 100 | Ship-Training | 2 | × 5 | 60 sec | 5 | ||
The Second Time is the Charm
Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area. | 100 | Ship-Training | 2 | × 5 | 60 sec | 5 | ||
The Shimmer Moor
The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
The Spirit Crucible
A vortex of power envelops the Spirit Crucible. Lead an incursion against the Eredar Soulflayers tapping into that energy. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 24 hrs | 6000 | |
The Stonefury Cliffs
Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Sunset Shore
The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
The Tanaan Channel
An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
The Touch, the Feel
The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
The Underbelly of the Legion
The Scavenger's Boneyard lay beneath the Legion's garrisons in the Antoran Wastes. Send your champions to waylay Legion patrols traveling between them. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 24 hrs | 6000 | |
The Upper Hand
The Shattered Hand clan is positioned on the Shattered Rise and likely to strike again. Handle it! | 97 | Patrol | 2 | × 10 | 60 min | 800 | ||
The Wave Mistress
Rare
The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity. | 100 | Ship-Treasure | 2 | × 200 | 2 days | 8000 | ||
The White Kraken
Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
The Wolfmother's Pelts
The wolfmother Gar'lua raises the most ferocious of Warsong wolves. Their pelts would dent the Warsong war effort and fetch a tidy sum. | 99 | Treasure | 2 | 2 hrs | 900 | |||
The Wonder Gears
Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun. | 100 | Engineering | 2 | × 20 | 4 hrs | 1500 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Freedom!
Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Too Much Business
We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Tools of Defiance
Rare
Krokul armaments were abandoned in the Petrified Forest. Seek them out. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Toxic Behavior
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Try Evading This
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
Turn! Turn! Turn!
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Ug'lok the Incompetent
Even an ogre as incompetent as Ug'lok the Frozen can amass a fortune via slave labor, but be prepared to counter his magic should it happen to work. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Unafraid of Ghosts
Rare
On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Under Ner'zhul's Nose
Some of the Shadowmoon clan's treasures are poorly guarded. We'll take what we can and destroy the rest! | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Unravelling the Madness
The shadowguard within the Umbra Hollows must be stopped. Send our champions to halt their rituals. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 100 | 24 hrs | 6000 | |
Un-sub-tle
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Vile Bloods
The void's effect on Draenor has become more pronounced. Vile bloods of the land are emerging. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Warspear Fishing
Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Waylay the Warlord
The Bloodmaul have discovered a powerful artifact, and their warlord is overseeing the excavation. Ambush the warlord and take the artifact. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
We Will Fight In the Shadar
The outcast arakkoa were forced to abandon much of their written knowledge and history when the high arakkoa attacked Veil Shadar. | 94 | Exploration | 2 | × 15 | 4 hrs | 600 | ||
Weapons Test
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
What's Mine Is A Mine
Word has it that an Iron Horde mine near our outpost has hit a rich vein. We can't let them have nice things. Storm in and claim the mine. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
While the Iron Is Hot
Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 |