clear all
Name Type Category Counters Description
Anti-Magic Shell
Ability Magic DebuffProtects the death knight from harmful magic effects.
Ascendance
Ability Timed BattleCast by a shaman to greatly increase burst damage. Seems unfair at times.
Avenging Wrath
Ability Timed BattleCast by a paladin to greatly increase burst damage.
Barkskin
Ability Massive StrikeThe druid takes on a hardened skin, significantly reducing damage taken.
Berserk
Ability Timed BattleSignificantly increases the druid's burst damage.
Blink
Ability Danger ZonesCast by a mage to quickly teleport out of harm's way. Hax.
Blizzard
Ability Minion SwarmsCast by a mage to deal damage to many enemies.
Bone Shield
Ability Massive StrikeProtects the death knight with a shield of bone.
Celestial Alignment
Ability Timed BattleSignificantly increases the druid's burst damage.
Chain Heal
Ability Group DamageCast by a shaman to heal a group of allies.
Chain Lightning
Ability Minion SwarmsCast by a shaman to damage many enemies.
Chi Wave
Ability Group DamageCast by a monk to heal a group of allies.
Cleanse
Ability Magic DebuffCast by a paladin to remove a harmful magic effect.
Cleave
Ability Minion SwarmsUsed by a warrior to damage multiple enemies. Also used to describe every arena team.
Combat Experience
AbilityGrants a bonus to mission success chance.
Conjure Food
Ability Timed BattleYour body needs energy to perform to its fullest!
Counter Shot
Ability Powerful SpellUsed by a hunter to interrupt a spell.
Counterspell
Ability Powerful SpellCast by a mage to interrupt a spell.
Dark Command
Ability Wild AggressionForces the target to attack the death knight.
Dash
Ability Danger ZonesUsed by a druid to quickly dash out of harm's way, as if they didn't already move fast enough.
Death and Decay
Ability Minion SwarmsCast by a death knight to damage many enemies.
Deterrence
Ability Massive StrikeUsed by a hunter to prevent damage.
Detox
Ability Magic DebuffCast by a monk to remove a harmful magic effect.
Disengage
Ability Danger ZonesUsed by a hunter to quickly move out of harm's way.
Dispel Magic
Ability Magic DebuffCast by a priest to remove a harmful magic effect.
Divine Plea
Ability Timed BattleCast by a paladin to quickly regenerate mana.
Divine Shield
Ability Massive StrikeCast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful).
Divine Storm
Ability Minion SwarmsCast by a paladin to deal damage to many enemies.
Dominate Mind
Ability Deadly MinionsCast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS.
Drain Life
Ability Group DamageCast by a warlock to regain life. Duh.
Empower Rune Weapon
Ability Timed BattleSignificantly increases the death knight's burst damage.
Energizing Brew
Ability Timed BattleUsed by a monk to significantly increase burst damage. Also tastes fantastic.
Entangling Roots
Ability Deadly MinionsCast by a druid to neutralize a dangerous enemy.
Evasion
Ability Massive StrikeUsed by a rogue to avoid significant damage.
Explorer Extraordinaire
Ability Danger ZonesAn expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.

"Fortune and glory, kid. Fortune and glory." - Harrison Jones
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Fan of Knives
Ability Minion SwarmsUsed by a rogue to damage many enemies.
Fear
Ability Deadly MinionsUsed to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd.
Feign Death
Ability Wild AggressionUsed by a hunter to force the enemy to attack a different target.
Freezing Trap
Ability Deadly MinionsUsed by a hunter to neutralize a dangerous enemy. Watch your step!
Ghost Wolf
Ability Danger ZonesCast by a shaman to quickly move out of harm's way.
Growl
Ability Wild AggressionForces the target to attack the druid.
Guard
Ability Massive StrikeUsed by a monk to significantly reduce damage.
Heroic Leap
Ability Danger ZonesUsed by a warrior to quickly escape harm's way.
Hex
Ability Deadly MinionsCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Holy Radiance
Ability Group DamageCast by a paladin to heal a group of allies.
Hurricane
Ability Minion SwarmsCast by the druid to damage many enemies.
Ice Block
Ability Massive StrikeCast by a mage to prevent massive damage. For a while.
Innervate
Ability Timed BattleCast by a druid to rapidly regenerate the target's mana.
Kick
Ability Powerful SpellUsed by a rogue to interrupt a spell (super frustrating).
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Metamorphosis
Ability Timed BattleCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Mind Freeze
Ability Powerful SpellFreezes the opponent's mind, interrupting a spell.
Mind Sear
Ability Minion SwarmsCast by a priest to damage many enemies.
Multi-Shot
Ability Minion SwarmsUsed by a hunter to damage many enemies.
Nature's Cure
Ability Magic DebuffCast by a druid to remove a harmful magic effect.
Paralysis
Ability Deadly MinionsUsed by a monk to neutralize a dangerous enemy.
Polymorph
Ability Deadly MinionsCast by a mage to neutralize a dangerous enemy.
Power Infusion
Ability Timed BattleCast by a priest to greatly increase burst damage.
Prayer of Healing
Ability Group DamageCast by a priest to heal a group of allies.
Provoke
Ability Wild AggressionForces the enemy to attack the monk.
Pummel
Ability Powerful SpellUsed by a warrior to interrupt a spell.
Purify Spirit
Ability Magic DebuffCast by a shaman to remove a harmful magic effect.
Rain of Fire
Ability Minion SwarmsCast by a warlock to damage many enemies.
Rapid Fire
Ability Timed BattleSignificantly increases the hunter's burst damage.
Rebuke
Ability Powerful SpellCast by a paladin to interrupt a spell.
Recklessness
Ability Timed BattleUsed by a warrior to greatly increase burst damage.
Reckoning
Ability Wild AggressionForces the target to attack the paladin.
Repentance
Ability Deadly MinionsCast by a paladin to neutralize a dangerous enemy.
Roll
Ability Danger ZonesUsed by a monk to quickly move out of harm's way.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Sap
Ability Deadly MinionsUsed by a rogue to neutralize a dangerous enemy (or just to annoy you).
Shadowfiend
Ability Timed BattleCast by a priest to greatly increase burst damage and mana regeneration.
Shield Wall
Ability Massive StrikeUsed by a warrior to greatly reduce damage.
Singe Magic
Ability Magic DebuffCast by an annoying imp to remove a harmful magic effect.
Spear Hand Strike
Ability Powerful SpellUsed by a monk to interrupt a spell.
Spell Lock
Ability Powerful SpellCast by a warlock to interrupt a spell.
Sprint
Ability Danger ZonesUsed by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house.
Summon Infernal
Ability Timed BattleCast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous.
Taunt
Ability Wild AggressionForces an enemy to attack the warrior.
Teleport
AbilityReduces travel time of missions.
Teleport
AbilityReduces travel time of missions.
Time Warp
Ability Timed BattleCast by a mage to greatly increase burst damage.
Unending Resolve
Ability Massive StrikeCast by a warlock to prevent significant damage.
Water Shield
Ability Timed BattleCast by a shaman to greatly increase mana regeneration.
Wild Growth
Ability Group DamageCast by a druid to heal a group of allies.
Wind Shear
Ability Powerful SpellCast by a shaman to interrupt a spell.