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Name Type Category Counters Description
Mythic
AbilitySuccess chance reduced by 75%.
Mutated Hide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Mortal Hew
AbilityIncreases success chance of missions by 30%.
Mogu Madstone
TraitIncreases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Mistweaver
Ability BossA healer who masters the mysterious arts of manipulating life energies to counter some Bosses.
Mind Freeze
Ability SpellSmash the target's mind with cold to counter a Spell.
Might of the Mok'Nathal
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Metamorphosis
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Metamorphosis
Ability Timed BattleDemon hunters can unleash the demon within to defeat the strongest foes.
Memento of the Lightforged
TraitIncreases mission success chance by 30%.
Meatball Mad!
Ability Boss
Boss
Boss
Increases success chance against Bosses by 75%.
Matron of Imps
AbilityChance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps.
Masterful Tiger Stance
AbilityIncreases success chance of missions by 40%.
Masterful Ox Stance
AbilityIncreases success chance of missions by 40%.
Master Plan
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Master of Mages
AbilityIncreases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Marauder's Vestige
TraitIncreases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Lucky Doodad
TraitIncreases success chance of missions by 10%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Light's Shield
TraitIncreases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Light's Haven
TraitGrants 10 Gold when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Light's Command
TraitIncreases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightburst Charge
Trait MinionsIncreases success chance of missions with Minions by 50%.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Libram of Enlightenment
TraitIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Lethal
AbilityTroops on this mission will be killed.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Leech Brew
TraitIncreases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Krokul Sledgehammer
TraitIncreases mission success chance by 20%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kick
Ability SpellA quick kick that counters a Spell.
Justice Hammer
TraitIncreases success chance of missions by 10% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Judgement of Command
Ability HazardIncreases success chance of missions with Hazards by 15%.
Invasion Thwated
AbilityIncreases the success chance of missions in this area.
Infected Bite
AbilityIncreases success chance of missions by 15%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Impervious Shadoweave Hood
Trait SpellIncreases success chance of missions with Spells by 40%.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Horn of Valor
TraitIncreases success chance of missions by 20% when accompanied by Silver Hand Crusaders.
Horn of Rage
TraitIncreases success chance of missions by 20% when accompanied by a Shock Force.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Holy Figurine
TraitIncreases success chance of missions by 10% when accompanied by Group of Acolytes or Netherlight Paragons.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy
Ability BossA versatile healer who can counter some Bosses.
Highborne Bauble
TraitIncreases success chance of missions by 20% when accompanied by Water Elementals or Arcane Golems.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Heroic
AbilitySuccess chance reduced by 50%.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Helm of Command
TraitIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Healing Stream Totem
AbilityChance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality.
Head Wound
AbilityChampions on this mission will lose experience.
Havoc
Ability BossA brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses.
Hat-Trick
AbilityChance to return from a mission with a random reward from inside the magic hat!
Hasty Pocketwatch
TraitIncreases success chance by 20% on missions shorter than 4 hours.
Harpy Feather
Trait HazardIncreases mission success chance by 15%.
Increases success chance of missions with Hazards by 15%.
Hardened Survivor
Ability HazardIncreases success chance of missions with Hazards by 75%.
Hard Assault
AbilityIncreases success chance of missions by 30%.
Gust of Wind
Ability HazardIncreases success chance of missions with Hazards by 15%.
Guardians of Kings
AbilityIncreases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
Grim Strike
AbilityIncreases success chance of missions by 40%.
Grim Matriarch
AbilityChance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type.
Grim Harvest
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Green - Mission Cost
Ability10% Reduced Mission Cost
Grand Crusader
AbilityIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Grand Crusade
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Golden Banana
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Go Bananas
AbilityChance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance.
Glowing Token
TraitIncreases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove.
Glide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Glacial Fang
TraitGrants 100 Order Hall Resources when completing World Quests as a Combat Ally.
Reduces mission duration by 5%.