| Ability | | | Increases success chance of missions by 40%. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Chance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 75%. |
| Trait | | | Increases mission success chance by 30%. |
| Ability | | Timed Battle | Demon hunters can unleash the demon within to defeat the strongest foes. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Smash the target's mind with cold to counter a Spell. |
| Ability | | Boss | A healer who masters the mysterious arts of manipulating life energies to counter some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Grants 5 Gold when completing World Quests as a Combat Ally. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally.
Reduces mission duration by 5%. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Beast Mastery champions. |
| Ability | | Boss | Allies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons. |
| Ability | | Boss | A ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Chance for a random troop to not take 1 vitality damage |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Crane. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Ox. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Reduces mission duration by 15%. |
| Ability | | | Increases success chance of missions by 20%. Chance to return from a successful mission with an item of value. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Trait | | Hazard | Increases success chance of missions with Hazards by 30%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Reduces mission duration by 30%. |
| Trait | | | Increases success chance by 30% on missions shorter than 4 hours. |
| Trait | | | Increases mission success chance by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Trait | | | Increases mission success chance by 25%. Reduces mission duration by 25%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Lesser or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases the maximum number of Duelists and Pirates you can recruit by 1. |
| Trait | | Spell | Increases success chance of missions with Spells by 30%. |
| Ability | | Boss | Uses Holy magic to shield themselves and defend allies to counter some Bosses. |
| Ability | | Boss | A stalwart protector who uses a shield to counter Bosses. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | Hazard | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Hazards by 40%. |
| Ability | | Spell | Pummel the target, to counter a Spell. |
| Trait | | | Increases mission success chance by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases the success chance of the first mission you send each day by 5% per troop Vitality. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with an item to summon an Abomination. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Spell | Rebuke the enemy to counter a Spell. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Felguard Demons. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | Uses powerful Nature spells to keep allies alive and counter some Bosses. |
| Ability | | Boss | A healer who calls upon ancestral spirits and the cleansing power of water to counter some Bosses. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A righteous crusader who judges and counters some Bosses with weapons and Holy magic. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Hazard | Roll a short distance to counter a Hazard. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases mission success chance by 15% when accompanied by troops of different types. |
| Ability | | | Chance on mission success to return with an item to summon a Coilskar Brute, a powerful troop type. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Packs of Ghouls or Geist Swarms. |
| Trait | | Spell | Increases success chance of missions with Spells by 50%. |
| Trait | | | Increases success chance by 50% on missions shorter than 8 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Band of Zealots or Dark Zealots. |
| Trait | | | Reduces mission duration by 25%. |
| Ability | | | Chance on mission success to return with an item to summon a squad of Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Archers or Unseen Marksmen. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance by 30% on missions shorter than 8 hours. |
| Ability | | Boss | Uses sinister Shadow magic, to counter some Bosses. |