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|  | Ability | Mission Success |  | Desc of ID410 Test follower ability description 7 * action flat: [ 50 * 7$ ]
 Combatmax / by 5: [ 50 / 5$ ]
 Base + max: [ 0 + 50$ ]
 Hours - 10: [ 0 - 10$ ]
 No expression: 50 - 50
 My spellDesc
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|  | Ability |  |  | 7.0 - Test - Troop 200% | 
|  | Ability |  |  | 7.0 - Test - Troop Reduced Duration | 
|  | Ability |  |  | 50 | 
|  | Ability |  |  | 5 | 
|  | Ability |  |  | 25 | 
|  | Ability |  |  | 2 | 
|  | Ability |  |  | 100 | 
|  | Ability |  |  | 10 | 
|  | Ability |  |  | Increase the number of Champions you can have active at once by 1. | 
|  | Ability |  |  | 1 | 
|  | Ability |  |  | 25% | 
|  | Ability |  |  | 50% chance on mission success to recover an expired Troop with 50 Vitality. | 
|  | Ability |  |  | Increases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1. | 
|  | Trait |  |  | Increases the experience gained from a mission for all followers by 100%. | 
|  | Ability |  |  Boss | A master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses. | 
|  | Ability |  |  | Increased success chance on missions longer than 8 hours by 15%. | 
|  | Trait |  |  | An airship spots and attacks hostile ships in the area, increasing the success chance of missions. | 
|  | Trait | Profession |  Alchemy | Offers various Alchemy benefits when assigned to the Alchemy Lab, and increases success chance on Alchemy missions. | 
|  | Ability |  |  | Increases success chance by an additional 10% | 
|  | Ability |  |  | Increases success chance by an additional 10% | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with a draenei. | 
|  | Trait |  |  | Equip a champion with an Amber Rallying Horn which grants: 
 Increases success chance of missions by 10% for each accompanying troop.
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|  | Ability |  |  | Increases success chance when on a mission with a Battleship. | 
|  | Ability |  |  | On successful mission chance to return with a Champion Armament or Equipment | 
|  | Trait | Profession |  Swamp | With Nat's knowledge your fishing skill in Draenor allows you to catch lunkers without bait. | 
|  | Ability |  |  Magic Debuff | Protects the death knight from harmful magic effects. | 
|  | Trait | Slayer |  Aberration 
  Arakkoa 
  Beast 
  Breaker 
  Demon 
  Fury 
  Ogre 
  Orc 
  Primal | Greatly increases success chance when fighting many creature types. | 
|  | Trait | Increased Rewards |  | Increases the Apexis Crystals gained from a mission by 100%. | 
|  | Trait |  |  | The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission. | 
|  | Crew |  |  Battleship | Capable of launching attacks from the air. | 
|  | Ability |  |  Boss | Manipulate the arcane to counter some Bosses with overwhelming power. | 
|  | Ability |  |  Melee | Increases success chance of missions against Melee Troops by 30%. | 
|  | Ability |  |  | Quests grant you bonus resources while you have a Combat Ally active. | 
|  | Ability |  |  | Increases the maximum number of Apprentices and Conjurers you can recruit by 1. | 
|  | Ability |  |  | Increases success chance of missions by 30%. | 
|  | Trait |  |  | Increases success chance of missions by 20% when accompanied by Nightborne Hunters. | 
|  | Ability |  |  Minions | Increases success chance of missions with Minions by 15%. | 
|  | Trait |  |  | Increases success chance of missions by 20% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. | 
|  | Ability |  |  Boss | A world-renown archaelogist who has seen more of Azeroth than almost anyone else in the world. | 
|  | Trait |  |  | Reduces mission duration by 20%. | 
|  | Ability |  |  | Increases mission success chance by 15%. | 
|  | Ability |  |  | Increases the maximum number of Silver Hand Knights and Champions you can recruit by 1. | 
|  | Ability |  |  | 50% chance on mission success to recover an expired Troop with 50 Vitality. | 
|  | Ability |  |  Boss | A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses. | 
|  | Ability |  |  | Increases success chance by 1%. | 
|  | Ability |  |  | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. | 
|  | Ability |  |  Timed Battle | Cast by a shaman to greatly increase burst damage. Seems unfair at times. | 
|  | Ability |  |  | Increases success chance of missions by 30%. | 
|  | Ability |  |  Hazard | Increases movement speed for a short duration to counter a Hazard. | 
|  | Ability |  |  Spell | Increases success chance of missions with Spells by 15%. | 
|  | Ability |  |  Boss | A deadly master of poisons who counters some Bosses with vicious dagger strikes. | 
|  | Ability |  |  Minions | Increases success chance of missions with Minions by 10%. | 
|  | Ability |  |  | Increases mission success chance by 15%. | 
|  | Trait |  |  Spell | Increases success chance by 40% on missions shorter than 8 hours. Increases success chance of missions with Spells by 40%.
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|  | Trait |  |  | Increases success chance of missions by 15%. | 
|  | Ability |  |  | Increases success chance when on a mission with a Carrier. | 
|  | Ability |  |  | Increases success chance of missions by 30%. | 
|  | Ability |  |  Timed Battle | Cast by a paladin to greatly increase burst damage. | 
|  | Trait |  |  | Increases success chance of missions by 15% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. | 
|  | Trait |  |  Minions | Increases success chance by 40% on missions shorter than 8 hours. Increases success chance of missions with Minions by 40%.
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|  | Trait |  |  | Increases success chance on missions longer than 8 hours by 40%. | 
|  | Ability |  |  Boss | Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses. | 
|  | Trait |  |  | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. | 
|  | Ability |  |  Massive Strike | The druid takes on a hardened skin, significantly reducing damage taken. | 
|  | Type |  |  Destroyer | Fires armor piercing rounds that cleanly cut through armor. | 
|  | Ability |  |  Boss | A master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses. | 
|  | Trait | Slayer |  Beast | Increases success chance when fighting beasts. | 
|  | Trait |  |  | Increases success chance of missions by 20% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. | 
|  | Ability |  |  Timed Battle | Significantly increases the druid's burst damage. | 
|  | Ability |  |  | Reduces cost to start a mission by 30%. | 
|  | Ability |  |  | Increases mission success chance by 20%. | 
|  | Ability |  |  Boss 
  Boss 
  Boss | Increases success chance of missions with Bosses by 15%. | 
|  | Ability |  |  Stormy Weather | Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather. | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with an arakkoa. | 
|  | Trait |  |  | Increases success chance of missions by 20% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. | 
|  | Ability |  |  | Increases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. | 
|  | Trait | Profession |  Blacksmithing | Can reduce your durability damage and increase work order output when assigned to the Forge, and increases success chance on Blacksmithing missions. | 
|  | Ability |  |  Minions | Increases success chance of missions with Minions by 15%. | 
|  | Ability |  |  Swift | A massive furnace, capable of producing 11 out of 10 power. | 
|  | Ability |  |  | Increases success chance of missions by 20%. | 
|  | Ability |  |  Mounted | Increases success chance of missions against Mounted Troops by 30%. | 
|  | Ability |  |  | 50% chance on mission success to recover an expired Troop with 50 Vitality. | 
|  | Ability |  |  | Increase success chance of the first mission of the day by 20%. | 
|  | Ability |  |  | 50% chance on mission success to recover an expired Troop with 50 Vitality. | 
|  | Ability |  |  | Mission success chance increased by 5% for every troop Vitality on the mission. | 
|  | Ability |  |  | Increases success chance of a single mission by 20%. Will be consumed on use. | 
|  | Ability |  |  Danger Zones | Cast by a mage to quickly teleport out of harm's way. Hax. | 
|  | Ability |  |  Hazard | Teleport forward a short distance to counter a Hazard. | 
|  | Ability |  |  | Reduces mission duration of all missions by 20%. | 
|  | Ability |  |  Minion Swarms | Cast by a mage to deal damage to many enemies. | 
|  | Ability |  |  Minions | Ice shards pelt the target area to counter a Minion. | 
|  | Ability |  |  Boss | A dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses. |