Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
A Kind of Magic
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
Abracadabra
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Boarding the Master's Call
You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst. | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Fury of the Elements
Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Giving Chase
Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
In Hot Pursuit
You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort... | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Magical Mystery Cruise
An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
One Way or Another
Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Stalking the Master
Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Turn! Turn! Turn!
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Un-sub-tle
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Wrack and Rune
Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 |