| Trait | | | An airship spots and attacks hostile ships in the area, increasing the success chance of missions. |
| Ability | | | Increases success chance when on a mission with a Battleship. |
| Trait | | | The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission. |
| Crew | | Battleship | Capable of launching attacks from the air. |
| Ability | | | Increases success chance when on a mission with a Carrier. |
| Type | | Destroyer | Fires armor piercing rounds that cleanly cut through armor. |
| Ability | | Stormy Weather | Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather. |
| Ability | | Swift | A massive furnace, capable of producing 11 out of 10 power. |
| Crew | | | Reduces mission time by 50%. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Type | | Battleship | A fleet of bombers that can attack from the air. |
| Type | | Submarine | Drops explosive shells into the water, destroying submerged craft. |
| Crew | | Dense Fog | Draenei are adept at navigating the Dense Fog surrounding Shadowmoon Valley. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Attach ship equipment to this bay. |
| Ability | | | Increases success chance when on a mission with a Transport. |
| Trait | | | Increases the success chance of missions. |
| Ability | | First Strike | Creates a smoke screen around your ship, blocking sight on a First Strike. |
| Trait | | | Adds space for additional food stores, improving success chance on long missions. |
| Trait | | Cursed Crew | A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | Chaotic Whirlpools | Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools. |
| Ability | | Dense Fog | Burn through the fog (and maybe some retinas) with these super illuminating lights. |
| Crew | | | Increases success chance on missions. |
| Ability | | Icy Water | Slices a path through Icy Waters. |
| Crew | | Land Objective | Murlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks. |
| Crew | | | Reduces mission time by 50%. |
| Trait | | | Allows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%. |
| Crew | | Icy Water | The icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters. |
| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Ability | | | Increases success chance when on a mission with a Submarine. |
| Trait | | | This crew has seen it all and has the hats to prove it. Grants a bonus to mission success chance. |
| Ability | | | Increases success chance when on a mission with a Destroyer. |
| Type | | Carrier | Allows the submarine to become invisible to radar and sneak up on enemy ships. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Ability | | Minelayer | Mines are no match for a tank of trained sharks. |
| Trait | | | Grants additional Apexis Crystals upon completion of any successful mission. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | Evasive | Reinforces the rudder to allow tighter turns at higher speeds. |
| Trait | | | A fishing net that is attached to the back of a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission. |
| Crew | | | Increases success chance on missions. |
| Trait | | | On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |