| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 40%. |
| Trait | | Minions | Increases success chance of missions with Minions by 40%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Chance to return from a mission with a Soul Fragment, usable to heal troops for 1 Vitality. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knight Frostreavers. |
| Ability | | Spell | Silences the target to counter a Spell. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Ability | | Spell | You skull bash the target to counter a Spell. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Imps or Swarms of Wild Imps. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Gangs of Bandits or Defias Thieves. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission duration increased. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Gangs of Bandits or Defias Thieves. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Masters of Serenity. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Champions who have Shadow specialization. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Jab the enemy in the throat, to counter a Spell. |
| Ability | | Spell | Counters the enemy's spellcast, to counter a Spell. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Hazard | Increases your movement speed to counter a Hazard. |
| Ability | | | Chance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Minions | Calls down a rain of starlight to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Chance to return from a successful mission with a random item. |
| Ability | | Massive Strike | Demon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Earthen Ring Protectors. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 20%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1. |
| Ability | | Boss | A dark stalker who leaps from the shadows to ambush and counter some Bosses. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Boss | A rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 10% when a Ghoul or Geist is on the mission. |
| Trait | | | Reduces mission duration by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Trait | | | Test follower ability description |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of mission by 20% when accompanied by other Paladin Champions. |
| Trait | | | Reduces mission duration by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots. |
| Ability | | Spell | Increases success chance of missions with Spells by 75%. |
| Ability | | | Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1. |
| Ability | | | Increases the maximum number of Acolytes you can recruit by 1. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | | When sent on missions, theres a chance you will bring back a random item. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | A master of death and decay, spreading infection and controlling undead minions to counter some Bosses. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | Boss | Embraces the demon within to incinerate enemies and protect allies, countering some Bosses. |
| Ability | | Danger Zones | Used by demon hunters to who are... not prepared. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 20% but doubles mission duration. |
| Ability | | Argus Elite | A grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites. |
| Trait | | Minions | Increases mission success chance by 15%. Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | Minions | Increases success chance of missions with Minions by 30%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |