| Trait | | | An airship spots and attacks hostile ships in the area, increasing the success chance of missions. |
| Trait | | | The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Increases the success chance of missions. |
| Trait | | | Adds space for additional food stores, improving success chance on long missions. |
| Trait | | Cursed Crew | A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy. |
| Trait | | | Allows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%. |
| Trait | | | This crew has seen it all and has the hats to prove it. Grants a bonus to mission success chance. |
| Trait | | | Grants additional Apexis Crystals upon completion of any successful mission. |
| Trait | | | A fishing net that is attached to the back of a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission. |
| Trait | | | On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |