clear all
Name Type Category Counters Description
Wind Shear
Ability Powerful SpellCast by a shaman to interrupt a spell.
Wild Growth
Ability Group DamageCast by a druid to heal a group of allies.
Water Shield
Ability Timed BattleCast by a shaman to greatly increase mana regeneration.
Unending Resolve
Ability Massive StrikeCast by a warlock to prevent significant damage.
Time Warp
Ability Timed BattleCast by a mage to greatly increase burst damage.
Teleport
AbilityReduces travel time of missions.
Teleport
AbilityReduces travel time of missions.
Taunt
Ability Wild AggressionForces an enemy to attack the warrior.
Summon Infernal
Ability Timed BattleCast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous.
Sprint
Ability Danger ZonesUsed by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house.
Spell Lock
Ability Powerful SpellCast by a warlock to interrupt a spell.
Spear Hand Strike
Ability Powerful SpellUsed by a monk to interrupt a spell.
Singe Magic
Ability Magic DebuffCast by an annoying imp to remove a harmful magic effect.
Shield Wall
Ability Massive StrikeUsed by a warrior to greatly reduce damage.
Shadowfiend
Ability Timed BattleCast by a priest to greatly increase burst damage and mana regeneration.
Sap
Ability Deadly MinionsUsed by a rogue to neutralize a dangerous enemy (or just to annoy you).
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Roll
Ability Danger ZonesUsed by a monk to quickly move out of harm's way.
Repentance
Ability Deadly MinionsCast by a paladin to neutralize a dangerous enemy.
Reckoning
Ability Wild AggressionForces the target to attack the paladin.
Recklessness
Ability Timed BattleUsed by a warrior to greatly increase burst damage.
Rebuke
Ability Powerful SpellCast by a paladin to interrupt a spell.
Rapid Fire
Ability Timed BattleSignificantly increases the hunter's burst damage.
Rain of Fire
Ability Minion SwarmsCast by a warlock to damage many enemies.
Purify Spirit
Ability Magic DebuffCast by a shaman to remove a harmful magic effect.
Pummel
Ability Powerful SpellUsed by a warrior to interrupt a spell.
Provoke
Ability Wild AggressionForces the enemy to attack the monk.
Prayer of Healing
Ability Group DamageCast by a priest to heal a group of allies.
Power Infusion
Ability Timed BattleCast by a priest to greatly increase burst damage.
Polymorph
Ability Deadly MinionsCast by a mage to neutralize a dangerous enemy.
Paralysis
Ability Deadly MinionsUsed by a monk to neutralize a dangerous enemy.
Nature's Cure
Ability Magic DebuffCast by a druid to remove a harmful magic effect.
Multi-Shot
Ability Minion SwarmsUsed by a hunter to damage many enemies.
Mind Sear
Ability Minion SwarmsCast by a priest to damage many enemies.
Mind Freeze
Ability Powerful SpellFreezes the opponent's mind, interrupting a spell.
Metamorphosis
Ability Timed BattleCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Kick
Ability Powerful SpellUsed by a rogue to interrupt a spell (super frustrating).
Innervate
Ability Timed BattleCast by a druid to rapidly regenerate the target's mana.
Ice Block
Ability Massive StrikeCast by a mage to prevent massive damage. For a while.
Hurricane
Ability Minion SwarmsCast by the druid to damage many enemies.
Holy Radiance
Ability Group DamageCast by a paladin to heal a group of allies.
Hex
Ability Deadly MinionsCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Heroic Leap
Ability Danger ZonesUsed by a warrior to quickly escape harm's way.
Guard
Ability Massive StrikeUsed by a monk to significantly reduce damage.
Growl
Ability Wild AggressionForces the target to attack the druid.
Ghost Wolf
Ability Danger ZonesCast by a shaman to quickly move out of harm's way.
Freezing Trap
Ability Deadly MinionsUsed by a hunter to neutralize a dangerous enemy. Watch your step!
Feign Death
Ability Wild AggressionUsed by a hunter to force the enemy to attack a different target.
Fear
Ability Deadly MinionsUsed to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd.
Fan of Knives
Ability Minion SwarmsUsed by a rogue to damage many enemies.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Explorer Extraordinaire
Ability Danger ZonesAn expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.

"Fortune and glory, kid. Fortune and glory." - Harrison Jones
Evasion
Ability Massive StrikeUsed by a rogue to avoid significant damage.
Entangling Roots
Ability Deadly MinionsCast by a druid to neutralize a dangerous enemy.
Energizing Brew
Ability Timed BattleUsed by a monk to significantly increase burst damage. Also tastes fantastic.
Empower Rune Weapon
Ability Timed BattleSignificantly increases the death knight's burst damage.
Drain Life
Ability Group DamageCast by a warlock to regain life. Duh.
Dominate Mind
Ability Deadly MinionsCast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS.
Divine Storm
Ability Minion SwarmsCast by a paladin to deal damage to many enemies.
Divine Shield
Ability Massive StrikeCast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful).
Divine Plea
Ability Timed BattleCast by a paladin to quickly regenerate mana.
Dispel Magic
Ability Magic DebuffCast by a priest to remove a harmful magic effect.
Disengage
Ability Danger ZonesUsed by a hunter to quickly move out of harm's way.
Detox
Ability Magic DebuffCast by a monk to remove a harmful magic effect.
Deterrence
Ability Massive StrikeUsed by a hunter to prevent damage.
Death and Decay
Ability Minion SwarmsCast by a death knight to damage many enemies.
Dash
Ability Danger ZonesUsed by a druid to quickly dash out of harm's way, as if they didn't already move fast enough.
Dark Command
Ability Wild AggressionForces the target to attack the death knight.
Counterspell
Ability Powerful SpellCast by a mage to interrupt a spell.
Counter Shot
Ability Powerful SpellUsed by a hunter to interrupt a spell.
Conjure Food
Ability Timed BattleYour body needs energy to perform to its fullest!
Combat Experience
AbilityGrants a bonus to mission success chance.
Cleave
Ability Minion SwarmsUsed by a warrior to damage multiple enemies. Also used to describe every arena team.
Cleanse
Ability Magic DebuffCast by a paladin to remove a harmful magic effect.
Chi Wave
Ability Group DamageCast by a monk to heal a group of allies.
Chain Lightning
Ability Minion SwarmsCast by a shaman to damage many enemies.
Chain Heal
Ability Group DamageCast by a shaman to heal a group of allies.
Celestial Alignment
Ability Timed BattleSignificantly increases the druid's burst damage.
Bone Shield
Ability Massive StrikeProtects the death knight with a shield of bone.
Blizzard
Ability Minion SwarmsCast by a mage to deal damage to many enemies.
Blink
Ability Danger ZonesCast by a mage to quickly teleport out of harm's way. Hax.
Berserk
Ability Timed BattleSignificantly increases the druid's burst damage.
Barkskin
Ability Massive StrikeThe druid takes on a hardened skin, significantly reducing damage taken.
Avenging Wrath
Ability Timed BattleCast by a paladin to greatly increase burst damage.
Ascendance
Ability Timed BattleCast by a shaman to greatly increase burst damage. Seems unfair at times.
Anti-Magic Shell
Ability Magic DebuffProtects the death knight from harmful magic effects.