clear all
Name Type Category Counters Description
Entangling Roots
Ability Deadly MinionsCast by a druid to neutralize a dangerous enemy.
Evasion
Ability Massive StrikeUsed by a rogue to avoid significant damage.
Explorer Extraordinaire
Ability Danger ZonesAn expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.

"Fortune and glory, kid. Fortune and glory." - Harrison Jones
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Fan of Knives
Ability Minion SwarmsUsed by a rogue to damage many enemies.
Fear
Ability Deadly MinionsUsed to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd.
Feign Death
Ability Wild AggressionUsed by a hunter to force the enemy to attack a different target.
Freezing Trap
Ability Deadly MinionsUsed by a hunter to neutralize a dangerous enemy. Watch your step!
Ghost Wolf
Ability Danger ZonesCast by a shaman to quickly move out of harm's way.
Growl
Ability Wild AggressionForces the target to attack the druid.
Guard
Ability Massive StrikeUsed by a monk to significantly reduce damage.
Heroic Leap
Ability Danger ZonesUsed by a warrior to quickly escape harm's way.
Hex
Ability Deadly MinionsCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Holy Radiance
Ability Group DamageCast by a paladin to heal a group of allies.
Hurricane
Ability Minion SwarmsCast by the druid to damage many enemies.
Ice Block
Ability Massive StrikeCast by a mage to prevent massive damage. For a while.
Innervate
Ability Timed BattleCast by a druid to rapidly regenerate the target's mana.
Kick
Ability Powerful SpellUsed by a rogue to interrupt a spell (super frustrating).
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Metamorphosis
Ability Timed BattleCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Mind Freeze
Ability Powerful SpellFreezes the opponent's mind, interrupting a spell.
Mind Sear
Ability Minion SwarmsCast by a priest to damage many enemies.
Multi-Shot
Ability Minion SwarmsUsed by a hunter to damage many enemies.
Natural Leader
TraitIncreases the XP gained for all followers on a mission.
Nature's Cure
Ability Magic DebuffCast by a druid to remove a harmful magic effect.
Paralysis
Ability Deadly MinionsUsed by a monk to neutralize a dangerous enemy.
Polymorph
Ability Deadly MinionsCast by a mage to neutralize a dangerous enemy.
Power Infusion
Ability Timed BattleCast by a priest to greatly increase burst damage.
Powered By Death
TraitReduces mission duration by 25%.
Prayer of Healing
Ability Group DamageCast by a priest to heal a group of allies.
Provoke
Ability Wild AggressionForces the enemy to attack the monk.
Pummel
Ability Powerful SpellUsed by a warrior to interrupt a spell.
Purify Spirit
Ability Magic DebuffCast by a shaman to remove a harmful magic effect.
Rain of Fire
Ability Minion SwarmsCast by a warlock to damage many enemies.
Rapid Fire
Ability Timed BattleSignificantly increases the hunter's burst damage.
Rebuke
Ability Powerful SpellCast by a paladin to interrupt a spell.
Recklessness
Ability Timed BattleUsed by a warrior to greatly increase burst damage.
Reckoning
Ability Wild AggressionForces the target to attack the paladin.
Repentance
Ability Deadly MinionsCast by a paladin to neutralize a dangerous enemy.
Roll
Ability Danger ZonesUsed by a monk to quickly move out of harm's way.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Sap
Ability Deadly MinionsUsed by a rogue to neutralize a dangerous enemy (or just to annoy you).
Shadowfiend
Ability Timed BattleCast by a priest to greatly increase burst damage and mana regeneration.
Shield Wall
Ability Massive StrikeUsed by a warrior to greatly reduce damage.
Singe Magic
Ability Magic DebuffCast by an annoying imp to remove a harmful magic effect.
Spear Hand Strike
Ability Powerful SpellUsed by a monk to interrupt a spell.
Spell Lock
Ability Powerful SpellCast by a warlock to interrupt a spell.
Sprint
Ability Danger ZonesUsed by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house.
Summon Infernal
Ability Timed BattleCast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous.
Taunt
Ability Wild AggressionForces an enemy to attack the warrior.
Teleport
AbilityReduces travel time of missions.
Teleport
AbilityReduces travel time of missions.
Test - Temporary Follower Ability
TraitTemporary follower ability description. Lasts for one mission.
Time Warp
Ability Timed BattleCast by a mage to greatly increase burst damage.
Unending Resolve
Ability Massive StrikeCast by a warlock to prevent significant damage.
Water Shield
Ability Timed BattleCast by a shaman to greatly increase mana regeneration.
Wild Growth
Ability Group DamageCast by a druid to heal a group of allies.
Wind Shear
Ability Powerful SpellCast by a shaman to interrupt a spell.