| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | Slayer | Aberration Undead | Increases success chance when fighting aberrations and undead. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Trait | Racial Preference | | Increases success chance when on a mission with a tauren. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Ability | | Wild Aggression | Forces an enemy to attack the warrior. |
| Trait | Slayer | Arakkoa | Increases success chance when fighting arakkoa and their minions. |
| Trait | Profession | Tailoring | Offers a variety of tailoring benefits when assigned to the Tailoring Emporium, and increases success chance on Tailoring missions. |
| Ability | | Timed Battle | Cast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous. |
| Ability | | Danger Zones | Used by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house. |
| Ability | | Powerful Spell | Cast by a warlock to interrupt a spell. |
| Trait | Mission Duration | | The Sun-touched Feather of Rukhmar infuses a follower with epic speed. |
| Ability | | Powerful Spell | Used by a monk to interrupt a spell. |
| Trait | Profession | | Boosts work order production based on follower level while assigned to the Barn. |
| Ability | | Magic Debuff | Cast by an annoying imp to remove a harmful magic effect. |
| Ability | | Massive Strike | Used by a warrior to greatly reduce damage. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage and mana regeneration. |
| Trait | Increased Rewards | | Increases the garrison resources gained from a mission by 100%. |
| Ability | | Deadly Minions | Used by a rogue to neutralize a dangerous enemy (or just to annoy you). |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | Danger Zones | Used by a monk to quickly move out of harm's way. |
| Ability | | Deadly Minions | Cast by a paladin to neutralize a dangerous enemy. |
| Ability | | Wild Aggression | Forces the target to attack the paladin. |
| Ability | | Timed Battle | Used by a warrior to greatly increase burst damage. |
| Ability | | Powerful Spell | Cast by a paladin to interrupt a spell. |
| Ability | | Timed Battle | Significantly increases the hunter's burst damage. |
| Ability | | Minion Swarms | Cast by a warlock to damage many enemies. |
| Ability | | Magic Debuff | Cast by a shaman to remove a harmful magic effect. |
| Ability | | Powerful Spell | Used by a warrior to interrupt a spell. |
| Ability | | Wild Aggression | Forces the enemy to attack the monk. |
| Trait | Slayer | Primal | Increases success chance when fighting primals and their minions. |
| Ability | | Group Damage | Cast by a priest to heal a group of allies. |
| Trait | | | Reduces mission duration by 25%. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage. |
| Ability | | Deadly Minions | Cast by a mage to neutralize a dangerous enemy. |
| Trait | Environment Preference | Plains | Increases success chance when fighting on plains. |
| Ability | | Deadly Minions | Used by a monk to neutralize a dangerous enemy. |
| Trait | Slayer | Orc | Increases success chance when fighting orcs. |
| Trait | Slayer | Ogre | Increases success chance when fighting ogres. |
| Trait | Racial Preference | | Increases success chance when on a mission with an ogre. |
| Ability | | Magic Debuff | Cast by a druid to remove a harmful magic effect. |
| Trait | Environment Preference | Forest | Increases success chance when fighting in a forest. |
| Trait | | | Increases the XP gained for all followers on a mission. |
| Ability | | Minion Swarms | Used by a hunter to damage many enemies. |
| Trait | Environment Preference | Mountains | Increases success chance when fighting in the mountains. |
| Trait | Profession | | Boosts work order production when assigned to the Mine. |
| Ability | | Minion Swarms | Cast by a priest to damage many enemies. |
| Ability | | Powerful Spell | Freezes the opponent's mind, interrupting a spell. |
| Ability | | Timed Battle | Cast by a warlock pretending to be a demon hunter. Greatly increases burst damage. |
| Trait | Increased Rewards | | Accompanying followers gain this follower's combat effectiveness. |
| Trait | Racial Preference | | Increases success chance when on a mission with a construct or machine. |
| Trait | Mission Success | | Grants a very large bonus to mission success chance. |
| Trait | Environment Preference | Swamp | Increases success chance when fighting in a swamp. |
| Ability | | Timed Battle | Used by a rogue to greatly increase burst damage. |
| Ability | | Timed Battle | Cast by a monk to quickly regenerate the target's mana. |
| Trait | Other | | Increases success chance when on a mission alone. |
| Trait | Profession | Leatherworking | Can craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions. |
| Ability | | Danger Zones | Cast by a priest to help the target escape harm's way (or just to mess with them). |
| Ability | | Powerful Spell | Used by a rogue to interrupt a spell (super frustrating). |
| Trait | Profession | Jewelcrafting | Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions. |
| Trait | Profession | Inscription | Allows the creation of special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions. |
| Ability | | Timed Battle | Cast by a druid to rapidly regenerate the target's mana. |
| Ability | | Massive Strike | Cast by a mage to prevent massive damage. For a while. |
| Ability | | Minion Swarms | Cast by the druid to damage many enemies. |
| Trait | Racial Preference | | Increases success chance when on a mission with a human. |
| Ability | | Group Damage | Cast by a paladin to heal a group of allies. |
| Trait | Mission Duration | | Increases success chance on missions with duration longer than 7 hours. |
| Ability | | Deadly Minions | Cast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb. |
| Ability | | Danger Zones | Used by a warrior to quickly escape harm's way. |
| Trait | Profession | | Grants herbalism benefits and boosts work orders when assigned to the Herb Garden. |
| Trait | Increased Rewards | | A master tactician, and a must-watch. Party members gain experience 35% more quickly. |
| Trait | Environment Preference | Jungle | Increases success chance when fighting in the jungle. |
| Ability | | Massive Strike | Used by a monk to significantly reduce damage. |
| Ability | | Wild Aggression | Forces the target to attack the druid. |
| Trait | Slayer | Breaker | Increases success chance when fighting breakers and their minions. |
| Trait | Increased Rewards | | Increases the oil gained from a mission by 100%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a gnome. |
| Ability | | Danger Zones | Cast by a shaman to quickly move out of harm's way. |
| Trait | Slayer | Fury | Increases success chance when fighting elemental furies. |
| Ability | | Deadly Minions | Used by a hunter to neutralize a dangerous enemy. Watch your step! |
| Ability | | Wild Aggression | Used by a hunter to force the enemy to attack a different target. |
| Ability | | Deadly Minions | Used to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd. |
| Trait | Increased Rewards | | Increases the experience this follower gains from a mission by 50%. |
| Ability | | Minion Swarms | Used by a rogue to damage many enemies. |
| Trait | Increased Rewards | | Increases the garrison resources gained from a mission by 200%. |
| Trait | Increased Rewards | | Increases the experience gained from a mission for all followers by 30%. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | Danger Zones | An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
"Fortune and glory, kid. Fortune and glory." - Harrison Jones |
| Trait | Slayer | Demon | Grants a bonus to mission success chance, and provides a greater success chance when fighting demons. |
| Trait | Profession | Swamp | When assigned to the Lumber Mill, can more efficiently and humanely processes timber. |