| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Increases the success chance of missions in this area. |
| Ability | | | Can investigate areas and discover secrets left behind. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Spell | A quick kick that counters a Spell. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Hazard | You pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Chance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons. |
| Ability | | | Increases the maximum number of Students of the Tiger you can recruit by 1. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | Boss | A master archer or sharpshooter who excels in countering some Bosses from afar. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Chance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 75%. |
| Ability | | Timed Battle | Demon hunters can unleash the demon within to defeat the strongest foes. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Smash the target's mind with cold to counter a Spell. |
| Ability | | Boss | A healer who masters the mysterious arts of manipulating life energies to counter some Bosses. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Beast Mastery champions. |
| Ability | | Boss | Allies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons. |
| Ability | | Boss | A ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Chance for a random troop to not take 1 vitality damage |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Crane. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Ox. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Ability | | | Increases success chance of missions by 20%. Chance to return from a successful mission with an item of value. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Reduces mission duration by 30%. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Lesser or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases the maximum number of Duelists and Pirates you can recruit by 1. |
| Ability | | Boss | Uses Holy magic to shield themselves and defend allies to counter some Bosses. |
| Ability | | Boss | A stalwart protector who uses a shield to counter Bosses. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Pummel the target, to counter a Spell. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases the success chance of the first mission you send each day by 5% per troop Vitality. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with an item to summon an Abomination. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Spell | Rebuke the enemy to counter a Spell. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | Uses powerful Nature spells to keep allies alive and counter some Bosses. |
| Ability | | Boss | A healer who calls upon ancestral spirits and the cleansing power of water to counter some Bosses. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A righteous crusader who judges and counters some Bosses with weapons and Holy magic. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Hazard | Roll a short distance to counter a Hazard. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases mission success chance by 15% when accompanied by troops of different types. |