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Name Type Category Counters Description
Ability
Ability
Ability
Ability
Ability
Ability
Ability
Alliance Veteran
AbilityIncreases success chance by an additional 10%
Alliance Veteran
AbilityIncreases success chance by an additional 10%
Arcane Barrage
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Arclight Spanners
AbilityIncreases mission success chance by 15%.
Army of One
AbilityIncreases success chance by 1%.
Auchenai Crossbows
AbilityIncreases mission success chance by 15%.
Bestial Wrath
AbilityIncreases mission success chance by 20%.
Blessing of Dambala
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Blessing of Elune
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Blessing of Lukou
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Born to Command
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Broadside
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Call Misha
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Call Swiftwing
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Cannibalize
AbilityChance to heal vitality by 1.
Cold Steel
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Combat Specialist
Ability Primary ObjectiveTrained to fight against all odds using any means necessary.
Cursed
AbilityNo bonus loot.
Deep Sea
AbilityMission success chance reduced.
Diplomacy
AbilityIncreases success chance of missions by 10% for each accompanying troop.
Disorienting
AbilityIncreased mission cost.
Dwarven Inspiration
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Elite Mission
AbilitySuccess chance decreased by 50%.
Elite Mission
AbilitySuccess chance decreased by 50%.
Endurance
AbilityThese troops start with 1 more Vitality
Expert Technician
Ability Primary ObjectiveAdept at making devices, destroying devices or making devices that destroy other devices.
Feral Claws
AbilityIncreases mission success chance by 15%.
Flanking Strike
AbilityIncreases success chance of Mounted Troops by 20%.
For the Alliance!
AbilityIncreases mission success chance by 15%.
Force Order out of Chaos
AbilityMission success chance increased by 1% for every troop Vitality on the mission.
Full Head of Steam
AbilityReduces mission duration by 50%.
Ghost Wolf
Ability ScoutCounters Ambush.
Gift of the Naaru
AbilityChance to heal a random troop vitality by 1.
Gift of the Naaru
AbilityRestores other squads on the mission to full combat readiness.
Hammerin' Time
Ability MountedIncreases success chance of missions against Melee enemies by 30%.
Healing Injector
AbilityChance to heal a random troop vitality by 1.
Horde Veteran
AbilityIncreases success chance by an additional 10%.
Iron Autocannon
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Lethal
AbilityTroops on this mission will be killed.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Long-Barreled Muskets
AbilityIncreases mission success chance by 15%.
Mark of the Sentinel
AbilityIncreases success chance of Ranged Troops by 20%.
Melee Troop
Ability MountedPummels and dismounts Mounted Troops.
Mountain Guide
Ability MeleeIncreases mission success chance by 50% on Mountainous terrain.
Mounted Troop
Ability RangedCloses distances quickly, trampling Ranged Troops.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Operative
Ability Primary ObjectiveFinds targets, retrieves information and looks good doing it.
Plains
AbilityDecreases Mission Success chance by 25%.
Portable Teleporter
AbilityReduces mission duration by 50%.
Portable Teleporter
AbilityReduces mission duration by 50%.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Quick Strike
AbilityReducing mission duration also increases success chance.

"A fast attack will surprise the enemy and provide zero opportunity to counter. Get in and get out."
Rage
AbilityMission success chance increased by 0% when at less than maximum Vitality.
Ranged Troop
Ability MeleeDecimates Melee Troops from a distance.
Root Out Corruption
AbilityChance to bring back Corrupted Mementos from successful missions.
Running Wild
AbilityReduces mission duration by 50%.
Sapper Charge
AbilityIncrease success chance by 20% when at 20 Vitality
Shadowmeld
Ability ScoutCounters Ambush.
Sharpened Glaives
AbilityIncreases mission success chance by 15%.
Slowing
AbilityMission duration increased.
Soulsever Blade
AbilityIncreases success chance of Melee Troops by 20%.
Spacial Rift
AbilityReduces mission duration by 50%.
Stealth
Ability ReconIncreases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions.
Stealth
AbilityTroops reduce success chance by 100%.
Stealth Suit
AbilityIncreases success chance for bonus loot by 30%.
Stoneform
AbilityThese troops start with 1 more Vitality
The Big One
AbilityIncreases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop.
Time Warp
AbilityIncreases success chance by 15%.
Transcendence
Ability ScoutCounters Ambush.
Transcendence
Ability ScoutCounters Ambush.
Troop Portal Network
AbilityOpen a portal for transportation of troops, allowing troops to be recruited instantly.
Two Forms
Ability Quick Strike
Recon
When in human form, increases success chance on Stealth Missions by 25%.

When in Worgen form, increases success chance on Skirmish Missions by 25%.
Ultrasafe Transporter
AbilityDecreases mission duration by 50%.
Upgraded Troop Barracks
AbilityConstruct a larger barracks for your army, increasing the maximum number of troops you can house by 2.
Vanish
AbilityReduces mission duration by 50%.
Waterborne
Ability Deep SeaIncreases success chance when on a Deep Sea mission by an additional 30%.
Well-Balanced Daggers
AbilityIncreases mission success chance by 15%.
Amber Rallying Horn
TraitEquip a champion with an Amber Rallying Horn which grants:

Increases success chance of missions by 10% for each accompanying troop.
Crimson Ink Well
TraitEquip a champion with a Crimson Ink Well which grants:

Chance to bring back ink from successful missions.
Disenchanting Rod
TraitEquip a champion with a Disenchanting Rod which grants:

Chance to bring back enchanting dust from successful missions.
Empty Equipment Slot
TraitPlace champion equipment here.

Equipment can be crafted or purchased from the auction house.
Empty Equipment Slot
TraitPlace champion equipment here.

Equipment can be crafted or purchased from the auction house.
Kaleidoscopic Lens
TraitEquip a champion with a Kaleidoscopic Lens which grants:

Chance to bring back gems from successful missions.
Magnetic Mining Pick
TraitEquip a champion with a Magnetic Mining Pick which grants:

Chance to bring back ore from successful missions.
Makeshift Azerite Detector
TraitEquip a champion with a Makeshift Azerite Detector which grants:

Chance to bring back Azerite from successful missions.
Monelite Fish Finder
TraitEquip a champion with a Monelite Fish Finder which grants:

Chance to bring back fish from successful missions.
Monelite Whetstone
TraitEquip a champion with a Monelite Whetstone which grants:

Increases mission success chance by 5%.
Platinum Whetstone
TraitEquip a champion with a Platinum Whetstone which grants:

Increases mission success chance by 10%.
Potion of Herb Tracking
TraitEquip a champion with a Potion of Herb Tracking which grants:

Chance to bring back herbs from successful missions.
Rough-hooked Tidespray Linen
TraitEquip a champion with Rough-hooked Tidespray Linen which grants:

Chance to bring back cloth from successful missions.
Storm Silver Spurs
TraitEquip a champion with Storm Silver Spurs which grants:

Equip a champion with Storm Silver Spurs which grants:

Decreases mission duration by 20%.