| Trait | | | Reduces travel time by 100%. |
| Ability | | | Increases success chance of missions by 40%. |
| Trait | Mission Success | | Grants a very large bonus to mission success chance. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Chance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 75%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a construct or machine. |
| Ability | | Mounted | Pummels and dismounts Mounted Troops. |
| Trait | | | Increases mission success chance by 30%. |
| Trait | Increased Rewards | | Accompanying followers gain this follower's combat effectiveness. |
| Ability | | Timed Battle | Demon hunters can unleash the demon within to defeat the strongest foes. |
| Ability | | Timed Battle | Cast by a warlock pretending to be a demon hunter. Greatly increases burst damage. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Smash the target's mind with cold to counter a Spell. |
| Ability | | Powerful Spell | Freezes the opponent's mind, interrupting a spell. |
| Ability | | Minion Swarms | Cast by a priest to damage many enemies. |
| Trait | Profession | | Boosts work order production when assigned to the Mine. |
| Ability | | Boss | A healer who masters the mysterious arts of manipulating life energies to counter some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Equip a champion with a Monelite Fish Finder which grants:
Chance to bring back fish from successful missions. |
| Trait | | | Equip a champion with a Monelite Whetstone which grants:
Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Melee | Increases mission success chance by 50% on Mountainous terrain. |
| Trait | Environment Preference | Mountains | Increases success chance when fighting in the mountains. |
| Ability | | Ranged | Closes distances quickly, trampling Ranged Troops. |
| Ability | | Minion Swarms | Used by a hunter to damage many enemies. |
| Crew | | Land Objective | Murlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Success chance reduced by 75%. |
| Trait | | | Increases the XP gained for all followers on a mission. |
| Trait | Environment Preference | Forest | Increases success chance when fighting in a forest. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | Magic Debuff | Cast by a druid to remove a harmful magic effect. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Trait | | | Grants 5 Gold when completing World Quests as a Combat Ally. |
| Crew | | | Reduces mission time by 50%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally.
Reduces mission duration by 5%. |
| Trait | | | Allows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%. |
| Trait | Racial Preference | | Increases success chance when on a mission with an ogre. |
| Trait | Slayer | Ogre | Increases success chance when fighting ogres. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Beast Mastery champions. |
| Ability | | Primary Objective | Finds targets, retrieves information and looks good doing it. |
| Crew | | Icy Water | The icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters. |
| Trait | Slayer | Orc | Increases success chance when fighting orcs. |
| Ability | | Boss | Allies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons. |
| Ability | | Boss | A ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Chance for a random troop to not take 1 vitality damage |
| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Ability | | Deadly Minions | Used by a monk to neutralize a dangerous enemy. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Crane. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Ox. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Reduces mission duration by 15%. |
| Ability | | | Increases success chance of missions by 20%. Chance to return from a successful mission with an item of value. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Trait | | Hazard | Increases success chance of missions with Hazards by 30%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Decreases Mission Success chance by 25%. |
| Trait | Environment Preference | Plains | Increases success chance when fighting on plains. |
| Trait | | | Equip a champion with a Platinum Whetstone which grants:
Increases mission success chance by 10%. |
| Ability | | Deadly Minions | Cast by a mage to neutralize a dangerous enemy. |
| Ability | | | Reduces mission duration by 30%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance by 30% on missions shorter than 4 hours. |
| Trait | | | Equip a champion with a Potion of Herb Tracking which grants:
Chance to bring back herbs from successful missions. |
| Trait | | | Increases mission success chance by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage. |
| Trait | | | Reduces mission duration by 25%. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Trait | | | Increases mission success chance by 25%. Reduces mission duration by 25%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Group Damage | Cast by a priest to heal a group of allies. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | Slayer | Primal | Increases success chance when fighting primals and their minions. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Lesser or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases the maximum number of Duelists and Pirates you can recruit by 1. |