| Trait | | | Reduces travel time by 75%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Construct a larger barracks for your army, increasing the maximum number of troops you can house by 2. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | Boss | Embraces the demon within to incinerate enemies and protect allies, countering some Bosses. |
| Ability | | Danger Zones | Used by demon hunters to who are... not prepared. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 20% but doubles mission duration. |
| Ability | | Argus Elite | A grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites. |
| Trait | | Stealth | Equip a champion with a Vial of Obfuscation which grants:
Removes the negative effect imposed by the Stealth mission type. |
| Trait | | Minions | Increases mission success chance by 15%. Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | Minions | Increases success chance of missions with Minions by 30%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | Slayer | Aberration Undead | Increases success chance when fighting aberrations and undead. |
| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | | | Increases mission success chance by 25%. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Trait | | | Increases success chance on missions with travel time longer than 6 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | | Increases mission success chance by 15%. |
| Trait | | | Increases the garrison resources gained from a mission by 50%. |
| Trait | | | Increases success chance of missions by 5%. |
| Ability | | Minions | In a whirlwind of steel you counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Ability | | Spell | Disrupts the target's concentration with a burst of wind, to counter a Spell. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Boss | A martial artist without peer who counters some Bosses with hands and fists. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |
| Trait | | | Reduces mission duration by 30%. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 50%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |