| Ability | | | Chance to heal a random troop vitality by 1. |
| Ability | | | Chance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality. |
| Ability | | | Can toss out health potions to heal you when you get beneath 50% health. |
| Trait | Increased Rewards | | A master tactician, and a must-watch. Party members gain experience 35% more quickly. |
| Trait | | | Increases the garrison resources gained from a mission by 100%. |
| Ability | | Minions | Ignite the area around the Warlock, to counter a Minion. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Trait | Profession | | Grants herbalism benefits and boosts work orders when assigned to the Herb Garden. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | Hazard | Leap through the air to counter a Hazard. |
| Ability | | Danger Zones | Used by a warrior to quickly escape harm's way. |
| Ability | | Deadly Minions | Cast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb. |
| Ability | | | Increases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1. |
| Ability | | Dense Fog | Burn through the fog (and maybe some retinas) with these super illuminating lights. |
| Trait | Mission Duration | | Increases success chance on missions with duration longer than 7 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | Boss | A versatile healer who can counter some Bosses. |
| Ability | | Boss | Invokes the power of the Light to protect and to counter some Bosses. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Group of Acolytes or Netherlight Paragons. |
| Ability | | Minions | Causes an explosion of holy light around the caster to counter a Minion. |
| Ability | | Group Damage | Cast by a paladin to heal a group of allies. |
| Ability | | | Increases success chance by an additional 10%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by a Shock Force. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Silver Hand Crusaders. |
| Ability | | | Chance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Crew | | | Increases success chance on missions. |
| Trait | Racial Preference | | Increases success chance when on a mission with a human. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen. |
| Ability | | Minion Swarms | Cast by the druid to damage many enemies. |
| Ability | | Massive Strike | Cast by a mage to prevent massive damage. For a while. |
| Ability | | Icy Water | Slices a path through Icy Waters. |
| Ability | | Hazard | The Death Knight freezes their blood to counter a Hazard. |
| Ability | | Minion Swarms | Some demon hunters take the mantra "fight fire with fire" a bit too seriously. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | Spell | Increases success chance of missions with Spells by 40%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Timed Battle | Cast by a druid to rapidly regenerate the target's mana. |
| Trait | Profession | Inscription | Allows the creation of special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions. |
| Ability | | | Increases the success chance of missions in this area. |
| Ability | | | Can investigate areas and discover secrets left behind. |
| Ability | | Ranged | Increases success chance of missions against Ranged Troops by 30%. |
| Trait | Profession | Jewelcrafting | Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Squads of Squires or Shieldbearer Phalanx. |
| Trait | | | Equip a champion with a Kaleidoscopic Lens which grants:
Chance to bring back gems from successful missions. |
| Ability | | Powerful Spell | Used by a rogue to interrupt a spell (super frustrating). |
| Ability | | Spell | A quick kick that counters a Spell. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases mission success chance by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Hazard | You pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard. |
| Ability | | Danger Zones | Cast by a priest to help the target escape harm's way (or just to mess with them). |
| Trait | Profession | Leatherworking | Can craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Ability | | | Chance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Trait | | Minions | Increases success chance of missions with Minions by 50%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx. |
| Ability | | | Increases the maximum number of Students of the Tiger you can recruit by 1. |
| Trait | Other | | Increases success chance when on a mission alone. |
| Ability | | | Increases success by 10% for every troop Vitality on the mission. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 10%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Equip a champion with a Magnetic Mining Pick which grants:
Chance to bring back ore from successful missions. |
| Trait | | | Equip a champion with a Makeshift Azerite Detector which grants:
Chance to bring back Azerite from successful missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Timed Battle | Cast by a monk to quickly regenerate the target's mana. |
| Trait | | | Increases the experience gained from a mission for all followers by 75%. |
| Trait | | | Increases the experience gained from a mission for all followers by 25%. |
| Trait | | | Increases the experience gained from a mission for all followers by 150%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | | Increases success chance of Ranged Troops by 20%. |
| Ability | | Timed Battle | Used by a rogue to greatly increase burst damage. |
| Ability | | Boss | A master archer or sharpshooter who excels in countering some Bosses from afar. |
| Trait | Environment Preference | Swamp | Increases success chance when fighting in a swamp. |