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Name Type Category Counters Description
Hearthstone Pro
TraitIncreased RewardsA master tactician, and a must-watch. Party members gain experience 35% more quickly.
Heavily-Equipped
TraitIncreases the garrison resources gained from a mission by 100%.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Helm of Command
TraitIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Herbalism
TraitProfessionGrants herbalism benefits and boosts work orders when assigned to the Herb Garden.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Heroic
AbilitySuccess chance reduced by 50%.
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Heroic Leap
Ability Danger ZonesUsed by a warrior to quickly escape harm's way.
Hex
Ability Deadly MinionsCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
High Intensity Fog Lights
Ability Dense FogBurn through the fog (and maybe some retinas) with these super illuminating lights.
High Stamina
TraitMission DurationIncreases success chance on missions with duration longer than 7 hours.
Highborne Bauble
TraitIncreases success chance of missions by 20% when accompanied by Water Elementals or Arcane Golems.
Holy
Ability BossA versatile healer who can counter some Bosses.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy Figurine
TraitIncreases success chance of missions by 10% when accompanied by Group of Acolytes or Netherlight Paragons.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Holy Radiance
Ability Group DamageCast by a paladin to heal a group of allies.
Horde Veteran
AbilityIncreases success chance by an additional 10%.
Horn of Rage
TraitIncreases success chance of missions by 20% when accompanied by a Shock Force.
Horn of Valor
TraitIncreases success chance of missions by 20% when accompanied by Silver Hand Crusaders.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Human Crew
CrewIncreases success chance on missions.
Humanist
TraitRacial PreferenceIncreases success chance when on a mission with a human.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Hurricane
Ability Minion SwarmsCast by the druid to damage many enemies.
Ice Block
Ability Massive StrikeCast by a mage to prevent massive damage. For a while.
Ice Cutter
Ability Icy WaterSlices a path through Icy Waters.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Impervious Shadoweave Hood
Trait SpellIncreases success chance of missions with Spells by 40%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Infected Bite
AbilityIncreases success chance of missions by 15%.
Innervate
Ability Timed BattleCast by a druid to rapidly regenerate the target's mana.
Inscription
TraitProfession InscriptionAllows the creation of special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions.
Invasion Thwated
AbilityIncreases the success chance of missions in this area.
Iron Autocannon
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Jewelcrafting
TraitProfession JewelcraftingOffers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions.
Judgement of Command
Ability HazardIncreases success chance of missions with Hazards by 15%.
Justice Hammer
TraitIncreases success chance of missions by 10% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Kaleidoscopic Lens
TraitEquip a champion with a Kaleidoscopic Lens which grants:

Chance to bring back gems from successful missions.
Kick
Ability Powerful SpellUsed by a rogue to interrupt a spell (super frustrating).
Kick
Ability SpellA quick kick that counters a Spell.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
Krokul Sledgehammer
TraitIncreases mission success chance by 20%.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Leatherworking
TraitProfession LeatherworkingCan craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions.
Leech Brew
TraitIncreases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Lethal
AbilityTroops on this mission will be killed.
Lethal
AbilityTroops on this mission will be killed.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Libram of Enlightenment
TraitIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Lightburst Charge
Trait MinionsIncreases success chance of missions with Minions by 50%.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Light's Command
TraitIncreases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Light's Haven
TraitGrants 10 Gold when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
Light's Shield
TraitIncreases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Lone Wolf
TraitOtherIncreases success chance when on a mission alone.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Long-Barreled Muskets
AbilityIncreases mission success chance by 15%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lucky Doodad
TraitIncreases success chance of missions by 10%.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Magnetic Mining Pick
TraitEquip a champion with a Magnetic Mining Pick which grants:

Chance to bring back ore from successful missions.
Makeshift Azerite Detector
TraitEquip a champion with a Makeshift Azerite Detector which grants:

Chance to bring back Azerite from successful missions.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
Manual of Strategy
TraitIncreases the experience gained from a mission for all followers by 75%.
Manual of Tactics
TraitIncreases the experience gained from a mission for all followers by 25%.
Manual of War
TraitIncreases the experience gained from a mission for all followers by 150%.
Marauder's Vestige
TraitIncreases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Mark of the Sentinel
AbilityIncreases success chance of Ranged Troops by 20%.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
Marshwalker
TraitEnvironment Preference SwampIncreases success chance when fighting in a swamp.
Mass Teleport
TraitReduces travel time by 100%.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Master Assassin
TraitMission SuccessGrants a very large bonus to mission success chance.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.