| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance when on a mission with a Destroyer. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Masters of Serenity. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Champions who have Shadow specialization. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Melee Troops by 20%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Spell | Jab the enemy in the throat, to counter a Spell. |
| Ability | | Powerful Spell | Used by a monk to interrupt a spell. |
| Trait | Mission Duration | | The Sun-touched Feather of Rukhmar infuses a follower with epic speed. |
| Ability | | Powerful Spell | Cast by a warlock to interrupt a spell. |
| Ability | | Spell | Counters the enemy's spellcast, to counter a Spell. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Hazard | Increases your movement speed to counter a Hazard. |
| Ability | | Danger Zones | Used by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house. |
| Trait | | | Increases success chance on missions with travel time shorter than 6 hours. |
| Ability | | | Chance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Minions | Calls down a rain of starlight to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Recon | Increases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions. |
| Ability | | | Troops reduce success chance by 100%. |
| Ability | | | Increases success chance for bonus loot by 30%. |
| Ability | | | Chance to return from a successful mission with a random item. |
| Ability | | Massive Strike | Demon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Earthen Ring Protectors. |
| Ability | | | These troops start with 1 more Vitality |
| Trait | | | Equip a champion with Storm Silver Spurs which grants:
Equip a champion with Storm Silver Spurs which grants:
Decreases mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | 113 | | Reduces the travel time on an adventure by 25%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 20%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1. |
| Type | | Carrier | Allows the submarine to become invisible to radar and sneak up on enemy ships. |
| Ability | | Boss | A dark stalker who leaps from the shadows to ambush and counter some Bosses. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Timed Battle | Cast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous. |
| Ability | | Boss | A rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 10% when a Ghoul or Geist is on the mission. |
| Trait | | | Reduces mission duration by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | Profession | Tailoring | Offers a variety of tailoring benefits when assigned to the Tailoring Emporium, and increases success chance on Tailoring missions. |
| Trait | Slayer | Arakkoa | Increases success chance when fighting arakkoa and their minions. |
| Ability | | Wild Aggression | Forces an enemy to attack the warrior. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Trait | | | Reduces travel time by 50%. |
| Trait | | | Equip a champion with a Tempest Hide Pouch which grants:
Chance to bring back skins or hides from successful missions. |
| Trait | | | Test follower ability description |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Ability | | | Increases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Ability | | | Increases success chance by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of mission by 20% when accompanied by other Paladin Champions. |
| Trait | | | Reduces mission duration by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Trait | Racial Preference | | Increases success chance when on a mission with a tauren. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots. |
| Ability | | Spell | Increases success chance of missions with Spells by 75%. |
| Ability | | Minelayer | Mines are no match for a tank of trained sharks. |
| Ability | | | Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1. |
| Ability | | | Increases the maximum number of Acolytes you can recruit by 1. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | | When sent on missions, theres a chance you will bring back a random item. |
| Trait | | | Grants additional Apexis Crystals upon completion of any successful mission. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | | Open a portal for transportation of troops, allowing troops to be recruited instantly. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Evasive | Reinforces the rudder to allow tighter turns at higher speeds. |
| Trait | | | A fishing net that is attached to the back of a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission. |
| Ability | | Quick Strike Recon | When in human form, increases success chance on Stealth Missions by 25%.
When in Worgen form, increases success chance on Skirmish Missions by 25%. |
| Ability | | | Decreases mission duration by 50%. |
| Crew | | | Increases success chance on missions. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Ability | | Boss | A master of death and decay, spreading infection and controlling undead minions to counter some Bosses. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | | On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered. |
| Trait | | | Reduces travel time by 25%. |