| Ability | | Danger Zones | An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
"Fortune and glory, kid. Fortune and glory." - Harrison Jones |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Set a fire trap at the target location that explodes to counter a Minion. |
| Ability | | | Increases success chance when on a mission with a Transport. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Trait | Increased Rewards | | Increases the experience gained from a mission for all followers by 30%. |
| Trait | Increased Rewards | | Increases the garrison resources gained from a mission by 200%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 50%. |
| Ability | | Minion Swarms | Used by a rogue to damage many enemies. |
| Ability | | Minions | Sprays knives all around you to counter a Minion. |
| Ability | | | Reduces mission duration by 20%. |
| Trait | Increased Rewards | | Increases the experience this follower gains from a mission by 50%. |
| Ability | | Deadly Minions | Used to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd. |
| Trait | | | Increases the success chance of missions. |
| Ability | | Wild Aggression | Used by a hunter to force the enemy to attack a different target. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Trait | | | Increases mission success chance by 15%. Reduces mission duration by 15%. |
| Ability | | Wild Aggression | Lunges toward an enemy. Sometimes used on critters to travel quickly. |
| Ability | | Hazard | Rush forwards to counter a Hazard. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | Spell | Increases mission success chance by 25%. Increases success chance of missions with Spells by 40%. |
| Ability | | First Strike | Creates a smoke screen around your ship, blocking sight on a First Strike. |
| Ability | | | Negates the stench created by Fel corrupted air. |
| Ability | | Boss | Takes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Boss | Ignite the air around you with balls of fire and combustive flames to counter some Bosses. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Mounted Troops by 20%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Adds space for additional food stores, improving success chance on long missions. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Mission success chance increased by 1% for every troop Vitality on the mission. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | Minions | Increases success chance of missions with Minions by 75%. |
| Ability | 114 | | Increases the rate at which adventurers heal by 25%. |
| Ability | | Deadly Minions | Used by a hunter to neutralize a dangerous enemy. Watch your step! |
| Ability | | Boss | Counter some Bosses by freezing them in their tracks and shattering them with Frost magic. |
| Ability | | Boss | An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Trait | | | Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Ability | | Boss | A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | | Increases success chance of missions by 20%. |
| Trait | Slayer | Fury | Increases success chance when fighting elemental furies. |
| Ability | | Minions Spell | Increases success chance of missions with Minions or Spells by 15%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Hazard | Turns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard. |
| Ability | | Danger Zones | Cast by a shaman to quickly move out of harm's way. |
| Ability | | Scout | Counters Ambush. |
| Trait | | Cursed Crew | A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy. |
| Ability | | | Chance to heal a random troop vitality by 1. |
| Ability | | | Restores other squads on the mission to full combat readiness. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Reduces mission duration by 5%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Trait | Racial Preference | | Increases success chance when on a mission with a gnome. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | | Chance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Trait | | | Increases the chance to obtain treasure from a gold chest. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Trait | Increased Rewards | | Increases the oil gained from a mission by 100%. |
| Ability | | | 10% Reduced Mission Cost |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Chance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type. |
| Ability | | | Increases success chance of missions by 40%. |
| Trait | Slayer | Breaker | Increases success chance when fighting breakers and their minions. |
| Ability | | Wild Aggression | Forces the target to attack the druid. |
| Ability | | Massive Strike | Used by a monk to significantly reduce damage. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Squires or Shieldbearers. |
| Trait | Environment Preference | Jungle | Increases success chance when fighting in the jungle. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Chaotic Whirlpools | Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools. |
| Ability | | Mounted | Increases success chance of missions against Melee enemies by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 75%. |
| Trait | | Hazard | Increases mission success chance by 15%. Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance by 20% on missions shorter than 4 hours. |
| Ability | | | Chance to return from a mission with a random reward from inside the magic hat! |
| Ability | | Boss | A brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses. |
| Ability | | | Champions on this mission will lose experience. |