Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Industrial Espionage
If there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Into the Saberon's Den
Many of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Horde Allies
Numerous and powerful, ogre warlords are formidable allies of the Iron Horde. Try to induce them to leave - forcefully, if necessary. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Iron Horde's Blackrock
To siege the Iron Horde held Blackrock Spire, we must rid it of dragonkin and proto-dragons. Their mysterious keeper must also perish. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Is It a Bird? A Zeppelin?
Apexis devices are sun powered, but what if the sun is blocked? Zeppelins will work, and the goblins might help. Go, but pack airsick bags. | 100 | Combat | 615 | 3 | × 40 | 8 hrs | 1500 | |
It's Rigged!
Rare
Ogres are wagering an Abrogator Stone on an upcoming Ring of Blood gladiatorial contest. Send in the ringers. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Labor Dispute
Ogres are bringing in slaves to shore up defenses in the mines. Free the slaves, and the area will be vulnerable to attack. | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Lava, Lava Everywhere
A fortress in a volcano is both ingenious and foolhardy. Impenetrable, yes, but a shaman can cause an eruption that will decimate it. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Lessons of the Blade
Rare
You will find Yozshura the Blademaster atop Mount Volwrath. Seek his wisdom, challenge him, and return enlightened. | 100 | Combat | 675 | 2 | × 60 | 6 hrs | 1500 | |
Listen All Y'all
They won't stand it. They'll know we planned it. The Iron Horde will think we're a mirage, but it's just sabotage. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Logistics Are For Professionals
The Blackrocks need an uninterrupted supply of metal to fuel production of their war machines. Let's make life difficult for them. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Lost in the Weeds
Rare
A failed Stonemaul assault on the Overlook Ruins has left ogre corpses everywhere. Search them for an Abrogator stone! | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Lunch Breakers
We need to get the gronn riled again. Kill the local meat-based wildlife and see if starvation turns them against the Iron Horde nearby. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Magical Mystery Tour
The Kirin Tor who were sent to Gorgrond have gone silent. Turned or slain? Find out what's going on, and get them back on task if you can. | 100 | Combat | 630 | 3 | 6 hrs | 1500 | ||
Miner Difficulties
The Bloodmaul use slave labor to fuel their efforts. If we liberate the miners, we'll disrupt their operations. Textbook win-win situation. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Mogor's Dilemma
Rare
Mogor the Ogre is having trouble with some gladiators, but slaughtering other ogres would look bad for him. He'll pay us for the dirty work. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Mulch Ado about Nothing
The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them! | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Murder Most Fowl
The denizens of Skyreach have stymied the war effort in arakkoan territory. Time to implement our new strategy: Operation Open Season. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Night of the Primals
Our scouts report that the botani are snatching workers from the quarries. Kill the primals and find out what they are using the orcs for. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
No Rest for Auchindoun
The Shadow Council is raising warriors interred at Auchindoun to create draenei constructs. Stop them before they defile the place further. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
No Rest for the Noble
Using a mausoleum as a staging ground is a completely new level of disrespect. Let's allow the departed to rest with smiles on their faces. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Not The Bees!
Our allies in Spires of Arak have requested our aid against a large swarm of ravager wasps threatening their oil-pumping operations. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Off the Rails
Two words: Orcish engineering. Even odds their rail system will take care of itself, but let's stack the odds in our favor. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Operation Skybreach
The arakkoa view us "ground dwellers" as nothing more than beasts. Let us see what they think after we lay waste to their lofty spires. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Outcast Relations
Rare
As we have a number of arakkoa allies, let's run some joint operations to build relations. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Pier Pressure
The Iron Horde have built a harbor in Gorgrond that they call the Iron Docks. Show our enemy how fragile their vaunted "iron" truly is. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Pluck Them All
Our alchemists have found uses for the oils secreted by arakkoa feathers. Gather as many as you can - by any means necessary. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
Poundface
Poundface has cornered a small group of our allies bringing oil from the Blackrock Foundry. Help them get the oil back to our garrison. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Prime Directive
We'll leave the elementals of Nagrand to themselves right after we've gotten some of the elemental samples we need. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Pumping Iron
Rare
Elemental Runes have been smuggled into the Iron Siegeworks. Essentially a suicide mission. Send followers you don't like. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Raiding the Raiders
Iron Horde raiders have descended on nearby draenei villages. Find the raiders' camp and raid it. Turnabout, they say, is fair play. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Ravager Infestation
Pests! These ravagers are everywhere - in our supplies, in our barracks! Eradicate their nest in the Spires of Arak before they overrun us. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Relic Hunter: Amulet of Rukhmar
Claim the power of the arakkoa god before the Adherents of Rukhmar can take it for themselves. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Dream of Argus
Recover the ancient crystal shards to restore this mysterious artifact of the draenei. | 100 | Combat | 630 | 3 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Grimoire of Nameless Void
Destroy the ancient barrier to access this dark and powerful tome. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Gronnsbane
Seek the blessings of Frostfire to empower the ancient Thunderlord spear. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Gutrek's Cleaver
Reforge the weapon of the most brutal gladiator to fight in the Ring of Blood. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Silent Skull
Take the cursed skull mask from the legendary Laughing Skull assassin. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Resources at the Ridge
A decrepit ogre caravan was spotted in Frostfire, surrounded by hostile wildlife. It looks like they were hauling oil. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Restless Dead
An elder Warsong shaman's spirit has been disturbed by unrest in Nagrand. The ogres would be willing to trade some supplies with us if we can put it to rest. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Return to Sender
Orcs from an alternate universe invaded our Blackrock Mountain. How ironic. Let's educate them on what happened to the previous residents. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Ring of Cooperation
Rare
Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside ogres. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Rock the Boat
Rare
Disrupt tense negotiations between the Iron Horde and the Highmaul ogres to acquire an Abrogator Stone for Khadgar. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Rocks Fall. Everyone Dies.
Rare
The Iron Horde have subjugated a stone fury in Ironfist Harbor. It's got the Elemental Runes Khadgar seeks. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Rollin' like a Kraken
With some diving gear and a little luck, a seaborne attack could be our best chance of infiltrating the heavily fortified Iron Docks. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Rukhmar
Rare
A manifestation of a Sun God, Rukhmar demands fealty and obedience. She will not be defeated easily. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Running Aground
The Iron Horde's flagship is at the Iron Docks. It's intimidating, but if it's steered into a shoal, it'll founder like any other boat. | 100 | Combat | 615 | 3 | × 20 | 6 hrs | 1500 | |
Rustle in the Bushes
The natives are restless. Again. The Kirin Tor have asked us to help them with some "gardening." | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Saberon Ambush
Patrols have reported that roving bands of saberon are waylaying merchants traveling through Nagrand. Find them and stop them. | 100 | Combat | 2 | × 10 | 4 hrs | 1500 | ||
Savage Kindred
The gronn and the ogres are working together on a two-pronged attack. We must disrupt their machinations before they overwhelm us. | 100 | Combat | 3 | × 15 | 10 hrs | 1500 | ||
Savage Patch
Some magi stopped to smell the roses in the Everbloom. Oops. If we hurry, we should be able to save some of them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Seas the Day
The Iron Docks have resumed operations despite our previous incursions. Let us show them how base their iron is against our mettle. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Secrets of Blademoon
The hardened bark of the genesaur and botani offer an opportunity to strengthen our armor. Do what needs to be done. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Shafted Miners
A mineshaft has collapsed, and those Bloodmaul dogs have left the enslaved miners down there to die. We must dig them out! | 100 | Combat | 630 | 3 | × 30 | 6 hrs | 1500 | |
Shiny!
The dread ravens are gathering scraps from below Skyreach. They are building more of those constructs or nests. They must be stopped. | 100 | Combat | 615 | 3 | × 25 | 8 hrs | 1500 | |
Sixteen Tons
Slaves in the Slag Mines are ripe for revolt. Aid them. Then ask if they've dug up any powerful relics lately. Try to be subtle. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Socrethar Sabotage
Scouts report that a rapid assault on Socrethar's Rise could turn up an additional stash of apexis crystals. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Sparks and Steel
Goblin engineers are designing weapons for Blackrock and Thunderlord orcs. Well, we have weapons too. Go to Grimrail Depot and use them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Spell Trouble
Rare
High ogres are enslaving gronn with pernicious magic, almost doubling the size of their army. We must put an end to the spellcasting. | 99 | Combat | 3 | × 20 | 1.5 hrs | 1500 | ||
Spored to Death
The river we've been using as our water source has been tainted by those nasty spores! Find a new source before people get thirsty. | 100 | Combat | 630 | 3 | × 40 | 8 hrs | 1500 | |
Spring Preening
We cannot allow the arakkoa to acquire more of their deadly Apexis technology. Raid their excavation sites. Leave nothing but dust behind! | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Summer is Here
Rare
The saberon have highly developed rituals and customs. Live among them, learn their ways, and gain strength from this experience. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Super Slag Siblings
Two powerful ogres have taken over a portion of the mines containing a shipment of valuable fuel. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Swamplighter Honey
The sticky, sweet liquid inside of swamplighter hives is highly combustible. Extract some and we can use it as a crude oil substitute. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Talador Burning
Abyssals, the minions of Sargeras, are roaming the forests of Talador, setting them ablaze. Destroy them before the forest is ash. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
The Basilisk's Stare
Basilisks have turned some arakkoa in the Spires of Arak to stone. It's macabre, but this stone is a precious resource. Gather it carefully. | 100 | Combat | 2 | 6 hrs | 1500 | |||
The Bloodmane Scrolls
Rare
The ruthless war prides of the Bloodmane have made off with the Reveries of Sethek, scrolls sacred to the outcasts. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Corruption Spreads
Fel magic has corrupted a few ancients of Shadowmoon Valley. They must be cut down to end their mad rampages. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
The Feathers Must Fly
Arakkoa talonpriests have begun sacrificing draenei to their god, Terokk. Interrupt their ritual and free the prisoners. | 100 | Combat | 2 | × 20 | 4 hrs | 1500 | ||
The Final Relic: Secrets
Rare
PH | 100 | Combat | 645 | 3 | × 75 | 8 hrs | 1500 | |
The Great Train Robbery
Rare
The Iron Horde is moving an Elemental Rune via train to the Blackrock Foundry. It's ambush time. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Infernals' Fury
Infernals are an uncommon sight in Talador. We'd like to keep it that way. The more that are destroyed, the better. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
The Liberation of Shattrath
Rare
The once-great city of Shattrath continues to be subjugated by the legion. Cry havoc, and let slip the followers of war. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Lost World
A portal in Auchindoun links Draenor to the demon world of Argus. Cut off the Legion's reinforcements: destroy every trace of the portal. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
The Pits
Rare
Good news! We've located some Elemental Runes that Khadgar is looking for. Bad News: They're in The Pits. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
To Freedom!
Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
Too Much Business
We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Tower of Terror
Rare
Scouts have discovered a ruined ogre guard tower in Talador. It's haunted. Also, we're running out of scouts. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Twisting the Nether
The voidlords and voidcallers plaguing Shadowmoon Valley are being summoned by someone. Find and kill whoever is responsible. | 100 | Combat | 3 | × 15 | 6 hrs | 1500 | ||
Two Feet in the Grave
How convenient of Ner'zhul and his lackeys to flee into their clan's burial grounds. It will make choosing their graves much quicker. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Under Ner'zhul's Nose
Some of the Shadowmoon clan's treasures are poorly guarded. We'll take what we can and destroy the rest! | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Vile Bloods
The void's effect on Draenor has become more pronounced. Vile bloods of the land are emerging. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Visions of the Void
Terrible void creatures are coming from a deep chasm in the burial grounds. There may be other valuables down there as well. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Wanted: Gor'thul
Gor'thul, betrayer of the Shattered Hand, is an outcast. It is said he has befriended a lot of cats. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Hivelord Ik'rix
Hemet Nesingwary would be very interested in his head. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Nullifier Darkoor
Nullifier Darkoor has been in hiding long enough. It's time to take him down and put an end to the Fel Breakers once and for all. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Tremor
A massive rockworm has taken residence on the shores of Gorgrond, devouring the local lobstroks. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Undertow
Undertow appears from the depths, pulling boats into the sea and destroying our lines of contact between Tanaan Jungle and Shadowmoon Valley. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Warchief's Pride
Grommash has a legendary ego and temper. Hit the Warsong hard and he'll be consumed with the need for vengeance. We want him distracted. | 100 | Combat | 615 | 3 | × 30 | 8 hrs | 1500 | |
Watery Woes
Two enormous watery monsters guard a strange oil-producing plant deep in the Everbloom. We should investigate. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Waylay the Warlord
The Bloodmaul have discovered a powerful artifact, and their warlord is overseeing the excavation. Ambush the warlord and take the artifact. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 |