Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Industrial Espionage
If there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Into the Saberon's Den
Many of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Horde Allies
Numerous and powerful, ogre warlords are formidable allies of the Iron Horde. Try to induce them to leave - forcefully, if necessary. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Iron Horde Chef
Iron Horde cuisine is revolting, but the refugees need food. Find orc camps and pilfer what rations they have. Mints might be prudent too. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Iron Horde's Blackrock
To siege the Iron Horde held Blackrock Spire, we must rid it of dragonkin and proto-dragons. Their mysterious keeper must also perish. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Is It a Bird? A Zeppelin?
Apexis devices are sun powered, but what if the sun is blocked? Zeppelins will work, and the goblins might help. Go, but pack airsick bags. | 100 | Combat | 615 | 3 | × 40 | 8 hrs | 1500 | |
It'll Be Ogre Soon
Bloodmaul ogres enslave others and then rely on their forced labor. Go inspire the downtrodden by kicking the fight out of their oppressors. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
It's Rigged!
Rare
Ogres are wagering an Abrogator Stone on an upcoming Ring of Blood gladiatorial contest. Send in the ringers. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Labor Dispute
Ogres are bringing in slaves to shore up defenses in the mines. Free the slaves, and the area will be vulnerable to attack. | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Lava, Lava Everywhere
A fortress in a volcano is both ingenious and foolhardy. Impenetrable, yes, but a shaman can cause an eruption that will decimate it. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Lending a Hand
Rare
Shattered Hand raiders do not simply kill, they take trophies from their victims. We know their next target. Stop them. | 94 | Combat | 3 | × 15 | 1.5 hrs | 750 | ||
Lessons of History
Rare
Shadowmoon orcs are summoning void beasts through hastily opened portals that could tear Draenor apart, once again. Stop them! | 91 | Combat | 3 | × 15 | 1.5 hrs | 300 | ||
Listen All Y'all
They won't stand it. They'll know we planned it. The Iron Horde will think we're a mirage, but it's just sabotage. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Logistics Are For Professionals
The Blackrocks need an uninterrupted supply of metal to fuel production of their war machines. Let's make life difficult for them. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Lost in the Weeds
Rare
A failed Stonemaul assault on the Overlook Ruins has left ogre corpses everywhere. Search them for an Abrogator stone! | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Magical Mystery Tour
The Kirin Tor who were sent to Gorgrond have gone silent. Turned or slain? Find out what's going on, and get them back on task if you can. | 100 | Combat | 630 | 3 | 6 hrs | 1500 | ||
Mean Screech
We have crafted a device to mimic an arakkoa's cries for help. Deploy it in the Spires of Arak to draw our feathery foes into an ambush. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Miner Difficulties
The Bloodmaul use slave labor to fuel their efforts. If we liberate the miners, we'll disrupt their operations. Textbook win-win situation. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Mogor's Dilemma
Rare
Mogor the Ogre is having trouble with some gladiators, but slaughtering other ogres would look bad for him. He'll pay us for the dirty work. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Monstrous Menagerie
Rare
Tanaan Jungle is a harsh landscape, home to some of the most powerful beasts on this world. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Murder Most Fowl
The denizens of Skyreach have stymied the war effort in arakkoan territory. Time to implement our new strategy: Operation Open Season. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Murkbog Terror
Scouts report a many-headed beast named Festerbloom waylaying travelers crossing the Murkbog. Clear the path for everyone's sake. | 96 | Combat | 3 | × 20 | 10 hrs | 1400 | ||
No Rest for the Noble
Using a mausoleum as a staging ground is a completely new level of disrespect. Let's allow the departed to rest with smiles on their faces. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Not The Bees!
Our allies in Spires of Arak have requested our aid against a large swarm of ravager wasps threatening their oil-pumping operations. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Off the Rails
Two words: Orcish engineering. Even odds their rail system will take care of itself, but let's stack the odds in our favor. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Ogre Confident
The Bladespire clan has concocted a "foolproof" plan of defense. Make it backfire by killing their elite and leaving their "fools" alive. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Ogrecoming Adversity
Rare
The ogres found a huge supply cache out in Frostfire Ridge. Who's up for some ogre hunting? | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Ogre-Stepping Boundaries
Those Highmaul ogres are annexing more land than we can afford to lose. We're green-lighting a terminal solution to this problem: you. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Operation Skybreach
The arakkoa view us "ground dwellers" as nothing more than beasts. Let us see what they think after we lay waste to their lofty spires. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Outcast Relations
Rare
As we have a number of arakkoa allies, let's run some joint operations to build relations. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Peace unto You
Rare
The distressed spirits of fallen Azeroth soldiers have begun to rise. Quickly, let us end their torment. | 96 | Combat | 3 | × 15 | 1.9 hrs | 1050 | ||
Pier Pressure
The Iron Horde have built a harbor in Gorgrond that they call the Iron Docks. Show our enemy how fragile their vaunted "iron" truly is. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Pluck Them All
Our alchemists have found uses for the oils secreted by arakkoa feathers. Gather as many as you can - by any means necessary. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
Poundface
Poundface has cornered a small group of our allies bringing oil from the Blackrock Foundry. Help them get the oil back to our garrison. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Pumping Iron
Rare
Elemental Runes have been smuggled into the Iron Siegeworks. Essentially a suicide mission. Send followers you don't like. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Relic Hunter: Dream of Argus
Recover the ancient crystal shards to restore this mysterious artifact of the draenei. | 100 | Combat | 630 | 3 | × 75 | 4 hrs | 1500 | |
Restless Dead
An elder Warsong shaman's spirit has been disturbed by unrest in Nagrand. The ogres would be willing to trade some supplies with us if we can put it to rest. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Return to Sender
Orcs from an alternate universe invaded our Blackrock Mountain. How ironic. Let's educate them on what happened to the previous residents. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Ring of Cooperation
Rare
Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside ogres. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Rock the Boat
Rare
Disrupt tense negotiations between the Iron Horde and the Highmaul ogres to acquire an Abrogator Stone for Khadgar. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Rocks Fall. Everyone Dies.
Rare
The Iron Horde have subjugated a stone fury in Ironfist Harbor. It's got the Elemental Runes Khadgar seeks. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Rolkor
Comb the northern wastelands of Gorgond for Rolkor. Find him and defeat him for the glory of the garrison. | 92 | Combat | 3 | × 20 | 10 hrs | 600 | ||
Rollin' like a Kraken
With some diving gear and a little luck, a seaborne attack could be our best chance of infiltrating the heavily fortified Iron Docks. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Rukhmar
Rare
A manifestation of a Sun God, Rukhmar demands fealty and obedience. She will not be defeated easily. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Running Aground
The Iron Horde's flagship is at the Iron Docks. It's intimidating, but if it's steered into a shoal, it'll founder like any other boat. | 100 | Combat | 615 | 3 | × 20 | 6 hrs | 1500 | |
Rustle in the Bushes
The natives are restless. Again. The Kirin Tor have asked us to help them with some "gardening." | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Savage Kindred
The gronn and the ogres are working together on a two-pronged attack. We must disrupt their machinations before they overwhelm us. | 100 | Combat | 3 | × 15 | 10 hrs | 1500 | ||
Scared of the Dark
Rare
To the south lies Shadowfall Canyon, where wretched creatures are subjucating spirits of Fire, Earth, and Wind. Hopefully, no worse. | 98 | Combat | 3 | × 20 | 2 hrs | 1350 | ||
Seas the Day
The Iron Docks have resumed operations despite our previous incursions. Let us show them how base their iron is against our mettle. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Secrets of Blademoon
The hardened bark of the genesaur and botani offer an opportunity to strengthen our armor. Do what needs to be done. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Shadowmoon Assault
Rare
We could send several of our best on a raid of the Shadowmoon outpost of Shaz'Gul! For the Alliance! | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Shafted Miners
A mineshaft has collapsed, and those Bloodmaul dogs have left the enslaved miners down there to die. We must dig them out! | 100 | Combat | 630 | 3 | × 30 | 6 hrs | 1500 | |
Shattered Expectations
Rare
We have intel that a unit of Shattered Hand orcs is en route to assist the Iron Horde in Talador. Too bad they'll never make it. | 97 | Combat | 3 | × 20 | 1.9 hrs | 1200 | ||
Shattered Land
Some Shattered Hand raiders have scattered, but though they look haggard, they may soon find new victims to splatter. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Shiny!
The dread ravens are gathering scraps from below Skyreach. They are building more of those constructs or nests. They must be stopped. | 100 | Combat | 615 | 3 | × 25 | 8 hrs | 1500 | |
Sixteen Tons
Slaves in the Slag Mines are ripe for revolt. Aid them. Then ask if they've dug up any powerful relics lately. Try to be subtle. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Spell Trouble
Rare
High ogres are enslaving gronn with pernicious magic, almost doubling the size of their army. We must put an end to the spellcasting. | 99 | Combat | 3 | × 20 | 1.5 hrs | 1500 | ||
Spored to Death
The river we've been using as our water source has been tainted by those nasty spores! Find a new source before people get thirsty. | 100 | Combat | 630 | 3 | × 40 | 8 hrs | 1500 | |
Steeltusk Lives
The Iron Horde have equipped a particularly violent elekk named Steeltusk. Let's make sure this doesn't become more common. | 95 | Combat | 3 | × 20 | 10 hrs | 1200 | ||
Summer is Here
Rare
The saberon have highly developed rituals and customs. Live among them, learn their ways, and gain strength from this experience. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Super Slag Siblings
Two powerful ogres have taken over a portion of the mines containing a shipment of valuable fuel. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Swamplighter Honey
The sticky, sweet liquid inside of swamplighter hives is highly combustible. Extract some and we can use it as a crude oil substitute. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Talador Burning
Abyssals, the minions of Sargeras, are roaming the forests of Talador, setting them ablaze. Destroy them before the forest is ash. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
The Best-Laid Plans...
Rare
Our former courier got spooked and dropped an important package from Karabor in a thicket of botani and ancients. Retrieve the package! | 91 | Combat | 3 | × 20 | 1.5 hrs | 300 | ||
The Bloodmane Scrolls
Rare
The ruthless war prides of the Bloodmane have made off with the Reveries of Sethek, scrolls sacred to the outcasts. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Botani Stirr
Rare
The botani of Shadowmoon have regrown, stonger than ever. Let us show them our might and test ourselves in the process. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
The Consuming Void
Rare
A deep chasm, filled with blackness, was found deep within the burial grounds. Who knows what horrors await us there? | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
The Corruption Spreads
Fel magic has corrupted a few ancients of Shadowmoon Valley. They must be cut down to end their mad rampages. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
The Dark Night Rises
Curiously, our scouts say a Shadowmoon encampment is always vulnerable at night. You'd think they'd be more used to the dark. Oh well. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
The Final Relic: Secrets
Rare
PH | 100 | Combat | 645 | 3 | × 75 | 8 hrs | 1500 | |
The Gorian Warmaster
We've isolated the murderous Warmaster Blugthol to a tower within Mar'gok's Overwatch. It's time to take him out. | 98 | Combat | 3 | × 20 | 10 hrs | 1800 | ||
The Great Train Robbery
Rare
The Iron Horde is moving an Elemental Rune via train to the Blackrock Foundry. It's ambush time. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Hills of Talbuk Past
Rumors speak of a ghostly talbuk that haunts the southern reaches of Shadowmoon Valley, we should investigate. | 91 | Combat | 3 | × 20 | 10 hrs | 400 | ||
The Liberation of Shattrath
Rare
The once-great city of Shattrath continues to be subjugated by the legion. Cry havoc, and let slip the followers of war. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Lost World
A portal in Auchindoun links Draenor to the demon world of Argus. Cut off the Legion's reinforcements: destroy every trace of the portal. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
The Mother of All Kaliri
Hen-Mother Hami. She who breeds the swooping terrors of the sky. Find her, subdue her, and restore freedom to the skies. | 94 | Combat | 3 | × 20 | 10 hrs | 1000 | ||
The Pits
Rare
Good news! We've located some Elemental Runes that Khadgar is looking for. Bad News: They're in The Pits. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Plot Thickens
Rare
Demons have been skulking about the Court of Souls, and it's not because they enjoy the scenery. Find out what they're plotting. | 94 | Combat | 3 | × 20 | 1.5 hrs | 750 | ||
The Umbral Giant
The marshes of the Umbrafen are the stomping ground of Ba'ruun, a danger to all that need enter the fen. | 90 | Combat | 3 | × 20 | 10 hrs | 200 | ||
Thunderlord Assault
Rare
We could send several of our best on a raid of the Thunderlord outpost of Colossal's Fall! Go forth to victory. | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Thunderlords, Ho!
Rumor has it that the Thunderlord clan is using strange "blades of omen" that can change size. Destroy these weapons while we can. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 |