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Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Hope Betrayed

It is said the demon Dantalionax can drain all hope from the hearts of mortals. Our forces need him eradicated.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Hounds of Storm

1107.0 Class Hall - Generic Missions8803× 250 12 hrs3000
Inked

The vrykul infuse their tattoos with ancient magic, and hold their inkbinders in high regard. Destroying them will cripple the vrykul's ability to use that magic.

1107.0 Class Hall - Generic Missions7753× 250 8 hrs3000
Invasion Overwhelming

A mass of armies are preparing for battle. Crush them.

110Generic (7.0)9003× 20 4 hrs3000
Invasive Doubts

Void begins to encroach on the Circle of the Aspirants. Do not allow the void to control any more of Eredath.

1107.0 Class Hall - Generic Missions9253× 250 8 hrs3000
Investigate Black Rook Hold Rare

The dead rise from their graves at Black Rook Hold, and we believe that even long-deceased members of the Ravencrest family walk again.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate Darkheart Thicket Rare

Even in shade form, Xavius can exert his power over Shaladrassil and torments our allies. We should investigate how far the corruption has reached.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate Neltharion's Lair Rare

Even after his fall, Deathwing leaves devastation in his wake. The drogbar have built beneath the mountain, and may have obtained a powerful artifact.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate The Arcway Rare

Suramar City is an architectural marvel, but its reach goes far beyond the glittering spires and avenues above. We should investigate below.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate the Court of Stars Rare

Even in a time of turmoil, the citizens of Suramar do their best to get on with daily life. However, there may be valuable intel from the Court of Stars.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate the Eye of Azshara Rare

Though she hasn't made an appearance herself, Queen Azshara still controls the naga with an iron will, and is rumored to be after a powerful relic.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate the Halls of Valor Rare

Word has reached us that another titan relic may reside in the Halls of Valor, far above Stormheim. We should investigate.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate the Maw of Souls Rare

Not all vrykul travel to the Halls of Valor. The damned and accursed are rumored to go to the Maw of Souls, a dreadful ship sailing an endless sea.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate the Vault of the Wardens Rare

When Cordana Felsong betrayed the Wardens, Maiev Shadowsong was forced to unleash all prisoners within the Vault. We should investigate.

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Investigate the Violet Hold Rare

The Violet Hold in Dalaran contains some of the most dangerous creatures ever captured. We cannot allow it to fall to the Legion. Investigate!

1107.0 Class Hall - Treasure Missions - Dungeon8103× 500 12 hrs3000
Its Clean Up Time Rare

Wait, a janitor? Really?

1107.0 Class Hall - Quest Missions8003× 200 16 hrs3000
It's so FLUFFY!

Amalia, famous battle-pet tamer, has a litter of corgi puppies she needs to find homes for! To determine a rightful owner, she's holding a tournament.

1107.0 Class Hall - Special Reward Missions7603× 250 12 hrs3000
I've Got A Strange Feeling About This Rare

Can you defeat Meatball?

1107.0 Class Hall - Quest Missions8503× 200 16 hrs3000
Just in Time

One last piece of the map remains and you will be ready to stop the nightborne's fox hunt. Send your champions to confront Houndmaster Britomar.

1107.0 Class Hall - Quest Missions7603× 250 12 hrs3000
Just Plain Creepy

1107.0 Class Hall - Generic Missions8803× 300 8 hrs3000
Justice Has Come

The Army of the Light requires aid defending the Xenedar's wreckage. Help them hold the line.

1107.0 Class Hall - Generic Missions9003× 250 6 hrs3000
Keep Your Guard Up

It's not just the pathways of Highmountain that are cause for concern. Some of the greatest threats lie in wait for the unwary.

1107.0 Class Hall - Generic Missions8503× 250 12 hrs3000
Keep Your Guard Up

It's not just the pathways of Highmountain that are cause for concern. Some of the greatest threats lie in wait for the unwary.

1107.0 Class Hall - Generic Missions8503× 250 12 hrs3000
Land of Broken Promise

1107.0 Class Hall - Generic Missions9003× 300 12 hrs3000
Legion Jailbreak

Several Lightforged Battlesuit pilots are trapped behind enemy lines on the Shattered Fields. They must be saved.

1107.0 Class Hall - Generic Missions9003× 500 8 hrs3000
Lilith and her Nightborne

Even other nightborne are afraid of Lilith the Terrible, who stalks the night with her dreaded Infiltrators. Face all fears, and dispose of Lilith.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Look, In the Sky!

1107.0 Class Hall - Generic Missions8953× 150 9 hrs3000
Lord of the Jungle

Deep in the forests of Val'sharah, a lone saber has been ambushing any traveler that wanders too close to his den. Hunt down Bahagar.

1107.0 Class Hall - Generic Missions8153× 200 9 hrs3000
Lost and Blind

The Blind Marshlands live up to their name, as thick fog and mist conceal the sad horrors within. We should put the long-dead back to rest.

1107.0 Class Hall - Generic Missions8253× 250 12 hrs3000
Make Haste

The Azurelight Bazaar once contained all manner of ancient treasure. Comb through the wreckage.

1107.0 Class Hall - Generic Missions9253× 250 6 hrs3000
Make It Rain

1107.0 Class Hall - Generic Missions9003× 150 7 hrs3000
Mak'rana Menace

The Mak'rana of Azsuna have been riled up by all our activity on the coast, and they're now chopping holes in any ships that come near.

1107.0 Class Hall - Generic Missions8103× 200 10 hrs3000
Manasaber Matron

Over time, the natural ley energy and mana fields of Suramar have altered the wildlife. Myonix, the matron of the manasabers, is a terrifying beast.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Master of Shadows Rare

Are you afraid of the dark?

1107.0 Class Hall - Quest Missions8253× 200 16 hrs3000
Mead Indeed

1107.0 Class Hall - Generic Missions8903× 250 8 hrs3000
Menace on the Broken Shore

Dispatch champions to investigate Legion activities on the Broken Shore.

1107.0 Class Hall - Campaign Missions8303× 150 4 hrs3000
Meteor Mining

Many fragments of Argus floating near Eredath appear untouched by fel corruption. Send your champions to investigate.`

1107.0 Class Hall - Generic Missions9253× 300 7 hrs3000
Might of the Mountain

The Highmountain tauren have requested our aid to protect their borders from the Feltotem. In return, their ritualists will grant us powerful potions.

1107.0 Class Hall - Special Reward Missions7603× 250 12 hrs3000
Mind Your Step

1107.0 Class Hall - Generic Missions8953× 250 6 hrs3000
Mists Take You

1107.0 Class Hall - Generic Missions8603× 150 4 hrs3000
Moon Wings

1107.0 Class Hall - Generic Missions8603× 150 6 hrs3000
Moonfall Nests

The nightborne are slaughtering Moonfall hippogryphs by the flock, and their nests are under attack. We must put a stop to it.

1107.0 Class Hall - Treasure Missions8103× 150 9 hrs3000
Mostly Broken

1107.0 Class Hall - Generic Missions8503× 250 12 hrs3000
Mrlglmrmgm

Crab Rider Grmlrml seems to have found a new way of getting around. If it takes hold, we could be looking at an invasion of crab-riding murlocs.

1107.0 Class Hall - Treasure Missions8003× 100 4 hrs3000
Munitions Testing

1107.0 Class Hall - Generic Missions8503× 250 12 hrs3000
Murky Waters

The Murkwater naga have taken over the ruins of Kal'delar, far too close to our outposts in Val'sharah. We should target their most powerful warriors.

1107.0 Class Hall - Generic Missions8153× 100 5 hrs3000
Nasty Neighbors

Harpies have moved into the ruins of Tel'anor, destroying the once-beautiful buildings with their foul nests. Dispose of them.

1107.0 Class Hall - Generic Missions8453× 150 11 hrs3000
Never Again

1107.0 Class Hall - Generic Missions9003× 150 9 hrs3000
Never Sated

A monstrous Withered named Valakar the Thirsty has been drawn to the latent ley-energies of Azsuna, and seeks to consume everything in his path.

1107.0 Class Hall - Generic Missions8103× 250 16 hrs3000
Nightmare Ritual

Beneath the boughs of Dreadroot, a powerful satyr named Thondrax is harnessing the energies of the Rotwood in order to perform a nightmarish ritual.

1107.0 Class Hall - Generic Missions7603× 150 11 hrs3000
Night's Blessings

1107.0 Class Hall - Generic Missions9003× 300 12 hrs3000
No Crab Pots Needed

The war has put a strain on supplies, and the troops crave fresh meat. A gigantic river crab named Tideclaw should provide enough to last them a while.

1107.0 Class Hall - Treasure Missions7903× 100 4 hrs3000
Non-Motherly Nature

Creatures in Val'sharah were hardly tame before the Nightmare crept in, and corrupting energies have made them even more dangerous.

1107.0 Class Hall - Generic Missions8503× 200 9 hrs3000
Not More Cats

1107.0 Class Hall - Generic Missions8703× 100 6 hrs3000
Not On My Watch

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Oh So Pretty

1107.0 Class Hall - Generic Missions8803× 200 18 hrs3000
Oh, Deer

The Nightmare has corrupted once-peaceful creatures of the forest, including a herd of stags and does. Put them out of their misery.

1107.0 Class Hall - Generic Missions8303× 100 4 hrs3000
On the Hunt

Nightborne nobles are planning to hunt an elusive, rare fox, possibly the last of his kind. Send your champions to uncover more information.

1107.0 Class Hall - Quest Missions7603× 250 12 hrs3000
Once More Into the Fray

The melee continues in the battleground. Send our forces to assist the cause.

1107.0 Class Hall - Special Reward Missions8503× 500 16 hrs3000
One Fine Evening

1107.0 Class Hall - Generic Missions9003× 250 4 hrs3000
One Way Trip

The Portal Keepers beneath Kil'jaeden's Terrace are necessary for the Legion to quickly reinforce Eredath. Send the Portal Keepers back into the Nether.

1107.0 Class Hall - Generic Missions9253× 300 7 hrs3000
Out of Hibernation

The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears.

1107.0 Class Hall - Generic Missions8303× 250 11 hrs3000
Out of Hibernation

The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears.

1107.0 Class Hall - Generic Missions8303× 250 11 hrs3000
Overwatch

Watching over Skild-Ashil is the Ivory Sentinel, a titan construct made to ward off the unworthy. We must prove that our champions are mightier.

1107.0 Class Hall - Generic Missions7903× 250 18 hrs3000
Overwhelming Odds

Two massive fel cannons are wearing down the Vindicaar's shields. Disable them!

1107.0 Class Hall - Generic Missions9503× 2400 6 hrs3000
Perilous Seas

Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Playing with Fire

1107.0 Class Hall - Generic Missions8803× 150 2 hrs3000
Poisoned Waters

1107.0 Class Hall - Generic Missions8853× 150 2 hrs3000
Portal Disruption

Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Portal Keepers

Eredar summoners call massive infernals from the Nether. Disrupt their portals.

1107.0 Class Hall - Generic Missions9503× 300 8 hrs3000
Power of a Titan

Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals.

1107.0 Class Hall - Generic Missions9003× 300 6 hrs3000
Power of Our Enemy

1107.0 Class Hall - Generic Missions8753× 450 16 hrs3000
Predator and Prey

The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan.

1107.0 Class Hall - Generic Missions7603× 100 12 hrs3000
Preserving Memory

Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest.

1107.0 Class Hall - Generic Missions9253× 300 7 hrs3000
Prevent Apocalypse

Admiral Rel'var coordinates Legion movements from Terminus. Destroy him.

1107.0 Class Hall - Generic Missions9503× 300 7 hrs3000
Primal Payback

1107.0 Class Hall - Generic Missions8853× 150 2 hrs3000
Prince of the Hill

Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him.

1107.0 Class Hall - Generic Missions8203× 200 7 hrs3000
Prisoners of Value

1107.0 Class Hall - Generic Missions8903× 250 7 hrs3000
Queen of Stone

A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah.

1107.0 Class Hall - Generic Missions7653× 100 4 hrs3000
Reaving History

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage.

1107.0 Class Hall - Generic Missions7603× 100 12 hrs3000
Recover the Wounded

We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Return Fire

Infernals blaze across Keeper's Juncture. Banish them back into the Nether.

1107.0 Class Hall - Generic Missions9503× 400 7 hrs3000
Ripe for the Picking

Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare.

1107.0 Class Hall - Generic Missions8503× 150 16 hrs3000
Roaring Matron

The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away.

1107.0 Class Hall - Generic Missions7603× 100 4 hrs3000
Rocks For Brains

With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Ruin Cats

In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some.

1107.0 Class Hall - Generic Missions8503× 100 4 hrs3000
Run Aground

The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Saber Matriarch

Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood.

1107.0 Class Hall - Generic Missions8103× 250 13 hrs3000
Scouting Faronaar

Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Scrapping for Pieces

Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Securing an Invitation

According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt.

1107.0 Class Hall - Quest Missions7603× 250 12 hrs3000
Seeping Energies

Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Shadow of Helya

Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Shark Frenzy

Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild.

1107.0 Class Hall - Treasure Missions8353× 150 13 hrs3000
Shipwreck Cove

The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer.

1107.0 Class Hall - Generic Missions8003× 250 10 hrs3000
Shoot to Thrill

1107.0 Class Hall - Generic Missions8903× 250 14 hrs3000
Singed Feathers

Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather.

1107.0 Class Hall - Generic Missions8103× 150 7 hrs3000
Slippery Scales

Slithering Sliss has eluded our capture for too long. We have her cornered.

110Generic (7.0)9003× 20 8 hrs3000
Smolderhide Problem

With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory.

1107.0 Class Hall - Treasure Missions8153× 150 12 hrs3000
So Long, Farewell

1107.0 Class Hall - Generic Missions9003× 150 7 hrs3000