Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Power of a Titan
Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 6 hrs | 3000 | |
Power of Our Enemy
| 110 | 7.0 Class Hall - Generic Missions | 875 | 3 | × 450 | 16 hrs | 3000 | |
Predator and Prey
The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Preserving Memory
Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
Prevent Apocalypse
Admiral Rel'var coordinates Legion movements from Terminus. Destroy him. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 7 hrs | 3000 | |
Primal Payback
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 2 hrs | 3000 | |
Prince of the Hill
Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 200 | 7 hrs | 3000 | |
Prisoners of Value
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 7 hrs | 3000 | |
Procuring Supplies
A small demon force has been located in eastern Aszuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them, and extract any information we can about the dreadlord's location. | 110 | 7.0 Class Hall - Campaign Missions | 700 | 3 | × 10 | 3 hrs | 1000 | |
Provisioning Resistance
Darkfall Ridge was a stable settlement for decades. Tools and provisions can be found if the Legion is removed. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 7 hrs | 4500 | |
Queen of Stone
A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah. | 110 | 7.0 Class Hall - Generic Missions | 765 | 3 | × 100 | 4 hrs | 3000 | |
Raid on High
Rare
The paths along the cliffs of Highmountain are beseiged with dangers. | 110 | Generic (7.0) | 900 | 3 | × 50 | 8 hrs | 1000 | |
Reaving History
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reinforce Our Defenses
We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 18 hrs | 6000 | |
Relics of Ascendancy
The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 12 hrs | 4500 | |
Resist the Tide
An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 12 hrs | 6000 | |
Return Fire
Infernals blaze across Keeper's Juncture. Banish them back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 400 | 7 hrs | 3000 | |
Return to the Firelands
PH | 110 | 7.0 Class Hall - Campaign Missions | 710 | 3 | × 50 | 24 hrs | 1000 | |
Ripe for the Picking
Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 16 hrs | 3000 | |
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Ruin Cats
In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Sablehorn Hides
The hides of the Sablehorn provide valuable materials for our troops. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
Sanctified Munitions
Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 4500 | |
Scaling the Crags
There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Scour the Surface
Rare
Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Secret Tunnel
When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Seeker of Secrets
The Naga have secrets, seek them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Shadowguard Dispersion
Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath. | 110 | 7.0 Class Hall - Quest Missions | 925 | 3 | × 100 | 16 hrs | 10000 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 | |
Shipwreck Cove
The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer. | 110 | 7.0 Class Hall - Generic Missions | 800 | 3 | × 250 | 10 hrs | 3000 | |
Shoot to Thrill
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 14 hrs | 3000 | |
Singed Feathers
Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 150 | 7 hrs | 3000 | |
Skorn in our side
The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them. | 110 | Generic (7.0) | 700 | 3 | × 20 | 1.5 hrs | 1000 | |
Slippery Scales
Slithering Sliss has eluded our capture for too long. We have her cornered. | 110 | Generic (7.0) | 900 | 3 | × 20 | 8 hrs | 3000 | |
Smashed to Smithereens
The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 1.5 hrs | 1000 | |
Smolderhide Problem
With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory. | 110 | 7.0 Class Hall - Treasure Missions | 815 | 3 | × 150 | 12 hrs | 3000 | |
So Long, Farewell
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 150 | 7 hrs | 3000 | |
Soar Among Them
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 8 hrs | 3000 | |
Soaring Peaks
The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Sooner Than We Thought
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 300 | 12 hrs | 3000 | |
Souls of the Vykrul
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 6 hrs | 3000 | |
Spelunking
There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Spirit of the Vengeful
An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 8 hrs | 3000 | |
Spoiled Brew
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 250 | 11 hrs | 3000 | |
Squids Patrol These Waters
Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid. | 110 | 7.0 Class Hall - Treasure Missions | 825 | 3 | × 150 | 8 hrs | 3000 | |
Stained Visions
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 100 | 3 hrs | 3000 | |
Step into the Abyss
Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 6000 | |
Stinging Nightmare
The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Stirring the Swarm
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 4 hrs | 3000 | |
Stonebound
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Storm the Gates
Rare
Take the gates in Stormheim. | 110 | Generic (7.0) | 900 | 3 | × 50 | 60 min | 1000 | |
Storming the Portals
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Stormy Skies
Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 14 hrs | 3000 | |
Sully the Circle
A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 8 hrs | 3000 | |
Swarm, Swarm!
The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Tainted Tap Water
Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 100 | 5 hrs | 3000 | |
Tainted Trees
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 12 hrs | 3000 | |
Tainted Vintage
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 250 | 8 hrs | 3000 | |
Tapping into the Fel
Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 200 | 18 hrs | 6000 | |
Tech Advantage
The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 250 | 8 hrs | 3000 | |
Tempestuous Waters
In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Terrors in the Sky
Before we can fully scout the Broken Shore, we must clear the skies of Legion threats. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Test - Followers Max Level
Test | 110 | Generic (7.0) | 760 | 3 | 1 sec | 100 | ||
Test - Followers Max Level
Use to max level followers | 110 | Generic (7.0) | 760 | 3 | 1 sec | 65000 | ||
Test - Mission 06
One army only. | 110 | Generic (7.0) | 850 | 3 | 8 hrs | 1000 | ||
Test Mission
Test Mission | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 10 sec | 4500 | |
Test Mission 01
One boss only. | 110 | Generic (7.0) | 825 | 3 | 1 sec | 3000 | ||
Test Mission 02
One boss, one army. | 110 | Generic (7.0) | 830 | 3 | 1 sec | 3000 | ||
Test Mission 03
One boss, one army, one spell. | 110 | Generic (7.0) | 835 | 3 | 1 sec | 3000 | ||
Test Mission 04
One boss, one hazard. | 110 | Generic (7.0) | 840 | 3 | 1 sec | 3000 | ||
Test Mission 05
One boss, spell, hazard. | 110 | Generic (7.0) | 850 | 3 | 1 sec | 3000 | ||
Test Mission 07
One hazard only. | 110 | Generic (7.0) | 855 | 3 | 1 sec | 3000 | ||
Test Mission 08
One spell only. | 110 | Generic (7.0) | 860 | 3 | 1 sec | 3000 | ||
Test Mission 09
Boss, minion, hazard. | 110 | Generic (7.0) | 865 | 3 | 1 sec | 3000 | ||
Test Mission 10
Minion, hazard, spell. | 110 | Generic (7.0) | 870 | 3 | 1 sec | 3000 | ||
Test Mission 11
Boss, minion, hazard, above con. | 110 | Generic (7.0) | 875 | 3 | 1 sec | 3000 | ||
Test Mission 12
Boss only, above con | 110 | Generic (7.0) | 880 | 3 | 1 sec | 3000 | ||
Test Mission 13
Boss, minion, hazard, below con. | 110 | Generic (7.0) | 850 | 3 | 1 sec | 3000 | ||
That Good Night
| 110 | 7.0 Class Hall - Generic Missions | 895 | 3 | × 250 | 18 hrs | 3000 | |
That Which Shatters Worlds
Lumbering across the land is a Legion infernal of monstrous proportions. Dispatch our forces to bring it down. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
That's One Big Pile
The mages of Dalaran have requested a super dense fertilizer. The best material for this comes from the remains of Mac the Bear's meals, found in Azsuna. | 110 | 7.0 Class Hall - Generic Missions | 785 | 3 | × 250 | 6 hrs | 3000 | |
The Aspirant
In the heart of Suramar City, some nightborne have embraced the Legion's 'gifts' more readily than others. Miasu must be stopped. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 150 | 8 hrs | 3000 | |
The Aspirant's Due
Outside the walls of Skold-Ashil, a disgraced and fallen shieldmaiden named Lagertha has been plotting to forcefully take her place among the Valkyra. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 14 hrs | 3000 | |
The Big Guns
The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 1200 | 12 hrs | 6000 | |
The Breath of Undeath
| 110 | 7.0 Class Hall - Generic Missions | 895 | 3 | × 250 | 8 hrs | 3000 | |
The Creeping Mists
| 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 300 | 8 hrs | 3000 | |
The Dalaran Sewers
Dalaran is no stranger to attack, but sometimes the threat comes from within. A mage's experimental creature has escaped into the sewers. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 150 | 24 hrs | 3000 | |
The Dead Exist in the Past
Overlooking Bradensbrook, the malicious ghost of Kiranys Duskwhisper defies any attempt to contain or dislodge him from his vigil. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
The Drake Wrestler
The vrykul have employed some unorthodox methods to tame storm drakes. One such tamer is Glimar Ironfist, the drake-wrestler. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
The Dread Captain
Among Helya's fleet of ships, bearing damned souls on the sea for all eternity, Captain Dargun's crew is among the most feared. Destroy him. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
The Dreadroot
Cleanse the Dreadroot of its Twisted Keepers. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 |