clear all
Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Power of a Titan

Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals.

1107.0 Class Hall - Generic Missions9003× 300 6 hrs3000
Power of Our Enemy

1107.0 Class Hall - Generic Missions8753× 450 16 hrs3000
Predator and Prey

The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan.

1107.0 Class Hall - Generic Missions7603× 100 12 hrs3000
Preserving Memory

Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest.

1107.0 Class Hall - Generic Missions9253× 300 7 hrs3000
Prevent Apocalypse

Admiral Rel'var coordinates Legion movements from Terminus. Destroy him.

1107.0 Class Hall - Generic Missions9503× 300 7 hrs3000
Primal Payback

1107.0 Class Hall - Generic Missions8853× 150 2 hrs3000
Prince of the Hill

Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him.

1107.0 Class Hall - Generic Missions8203× 200 7 hrs3000
Prisoners of Value

1107.0 Class Hall - Generic Missions8903× 250 7 hrs3000
Procuring Supplies

A small demon force has been located in eastern Aszuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them, and extract any information we can about the dreadlord's location.

1107.0 Class Hall - Campaign Missions7003× 10 3 hrs1000
Provisioning Resistance

Darkfall Ridge was a stable settlement for decades. Tools and provisions can be found if the Legion is removed.

1107.0 Class Hall - Generic Missions9002× 100 7 hrs4500
Queen of Stone

A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah.

1107.0 Class Hall - Generic Missions7653× 100 4 hrs3000
Raid on High Rare

The paths along the cliffs of Highmountain are beseiged with dangers.

110Generic (7.0)9003× 50 8 hrs1000
Reaving History

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage.

1107.0 Class Hall - Generic Missions7603× 100 12 hrs3000
Recover the Wounded

We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Reinforce Our Defenses

We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks.

1107.0 Class Hall - Generic Missions9502× 100 18 hrs6000
Relics of Ascendancy

The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses.

1107.0 Class Hall - Generic Missions9002× 100 12 hrs4500
Resist the Tide

An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide.

1107.0 Class Hall - Generic Missions9502× 100 12 hrs6000
Return Fire

Infernals blaze across Keeper's Juncture. Banish them back into the Nether.

1107.0 Class Hall - Generic Missions9503× 400 7 hrs3000
Return to the Firelands

PH

1107.0 Class Hall - Campaign Missions7103× 50 24 hrs1000
Ripe for the Picking

Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare.

1107.0 Class Hall - Generic Missions8503× 150 16 hrs3000
Roaring Matron

The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away.

1107.0 Class Hall - Generic Missions7603× 100 4 hrs3000
Rocks For Brains

With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Ruin Cats

In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some.

1107.0 Class Hall - Generic Missions8503× 100 4 hrs3000
Run Aground

The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Saber Matriarch

Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood.

1107.0 Class Hall - Generic Missions8103× 250 13 hrs3000
Sablehorn Hides

The hides of the Sablehorn provide valuable materials for our troops.

110Generic (7.0)8003× 20 6 hrs1000
Sanctified Munitions

Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing.

1107.0 Class Hall - Generic Missions9002× 100 24 hrs4500
Scaling the Crags

There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Scour the Surface Rare

Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment.

1107.0 Class Hall - Generic Missions7602× 100 6 hrs4500
Scouting Faronaar

Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Scrapping for Pieces

Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Secret Tunnel

When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Securing an Invitation

According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt.

1107.0 Class Hall - Quest Missions7603× 250 12 hrs3000
Seeker of Secrets

The Naga have secrets, seek them out.

110Generic (7.0)7003× 20 60 min1000
Seeping Energies

Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Shadow of Helya

Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Shadowguard Dispersion

Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath.

1107.0 Class Hall - Quest Missions9253× 100 16 hrs10000
Shark Frenzy

Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild.

1107.0 Class Hall - Treasure Missions8353× 150 13 hrs3000
Shipwreck Cove

The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer.

1107.0 Class Hall - Generic Missions8003× 250 10 hrs3000
Shoot to Thrill

1107.0 Class Hall - Generic Missions8903× 250 14 hrs3000
Singed Feathers

Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather.

1107.0 Class Hall - Generic Missions8103× 150 7 hrs3000
Skorn in our side

The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them.

110Generic (7.0)7003× 20 1.5 hrs1000
Slippery Scales

Slithering Sliss has eluded our capture for too long. We have her cornered.

110Generic (7.0)9003× 20 8 hrs3000
Smashed to Smithereens

The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out.

110Generic (7.0)7003× 20 1.5 hrs1000
Smolderhide Problem

With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory.

1107.0 Class Hall - Treasure Missions8153× 150 12 hrs3000
So Long, Farewell

1107.0 Class Hall - Generic Missions9003× 150 7 hrs3000
Soar Among Them

1107.0 Class Hall - Generic Missions8903× 250 8 hrs3000
Soaring Peaks

The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes.

1107.0 Class Hall - Treasure Missions7603× 150 9 hrs3000
Sooner Than We Thought

1107.0 Class Hall - Generic Missions8853× 300 12 hrs3000
Souls of the Vykrul

1107.0 Class Hall - Generic Missions8853× 150 6 hrs3000
Spelunking

There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Spirit of the Vengeful

An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home.

1107.0 Class Hall - Generic Missions9003× 300 8 hrs3000
Spoiled Brew

1107.0 Class Hall - Generic Missions8853× 250 11 hrs3000
Squids Patrol These Waters

Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid.

1107.0 Class Hall - Treasure Missions8253× 150 8 hrs3000
Stained Visions

1107.0 Class Hall - Generic Missions9003× 100 3 hrs3000
Step into the Abyss

Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass.

1107.0 Class Hall - Generic Missions9002× 100 24 hrs6000
Stinging Nightmare

The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Stirring the Swarm

1107.0 Class Hall - Generic Missions8853× 150 4 hrs3000
Stonebound

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Storm the Gates Rare

Take the gates in Stormheim.

110Generic (7.0)9003× 50 60 min1000
Storming the Portals

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Stormy Skies

Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky.

1107.0 Class Hall - Generic Missions8503× 150 14 hrs3000
Sully the Circle

A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements.

1107.0 Class Hall - Generic Missions9503× 300 8 hrs3000
Swarm, Swarm!

The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Tainted Tap Water

Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens.

1107.0 Class Hall - Treasure Missions7903× 100 5 hrs3000
Tainted Trees

1107.0 Class Hall - Generic Missions8903× 250 12 hrs3000
Tainted Vintage

1107.0 Class Hall - Generic Missions8803× 250 8 hrs3000
Tapping into the Fel

Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them.

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Tech Advantage

The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can.

1107.0 Class Hall - Generic Missions9503× 250 8 hrs3000
Tempestuous Waters

In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Terrors in the Sky

Before we can fully scout the Broken Shore, we must clear the skies of Legion threats.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Test - Followers Max Level

Test

110Generic (7.0)7603 1 sec100
Test - Followers Max Level

Use to max level followers

110Generic (7.0)7603 1 sec65000
Test - Mission 06

One army only.

110Generic (7.0)8503 8 hrs1000
Test Mission

Test Mission

1107.0 Class Hall - Generic Missions9002× 100 10 sec4500
Test Mission 01

One boss only.

110Generic (7.0)8253 1 sec3000
Test Mission 02

One boss, one army.

110Generic (7.0)8303 1 sec3000
Test Mission 03

One boss, one army, one spell.

110Generic (7.0)8353 1 sec3000
Test Mission 04

One boss, one hazard.

110Generic (7.0)8403 1 sec3000
Test Mission 05

One boss, spell, hazard.

110Generic (7.0)8503 1 sec3000
Test Mission 07

One hazard only.

110Generic (7.0)8553 1 sec3000
Test Mission 08

One spell only.

110Generic (7.0)8603 1 sec3000
Test Mission 09

Boss, minion, hazard.

110Generic (7.0)8653 1 sec3000
Test Mission 10

Minion, hazard, spell.

110Generic (7.0)8703 1 sec3000
Test Mission 11

Boss, minion, hazard, above con.

110Generic (7.0)8753 1 sec3000
Test Mission 12

Boss only, above con

110Generic (7.0)8803 1 sec3000
Test Mission 13

Boss, minion, hazard, below con.

110Generic (7.0)8503 1 sec3000
That Good Night

1107.0 Class Hall - Generic Missions8953× 250 18 hrs3000
That Which Shatters Worlds

Lumbering across the land is a Legion infernal of monstrous proportions. Dispatch our forces to bring it down.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
That's One Big Pile

The mages of Dalaran have requested a super dense fertilizer. The best material for this comes from the remains of Mac the Bear's meals, found in Azsuna.

1107.0 Class Hall - Generic Missions7853× 250 6 hrs3000
The Aspirant

In the heart of Suramar City, some nightborne have embraced the Legion's 'gifts' more readily than others. Miasu must be stopped.

1107.0 Class Hall - Generic Missions8103× 150 8 hrs3000
The Aspirant's Due

Outside the walls of Skold-Ashil, a disgraced and fallen shieldmaiden named Lagertha has been plotting to forcefully take her place among the Valkyra.

1107.0 Class Hall - Treasure Missions7603× 150 14 hrs3000
The Big Guns

The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment.

1107.0 Class Hall - Generic Missions9002× 1200 12 hrs6000
The Breath of Undeath

1107.0 Class Hall - Generic Missions8953× 250 8 hrs3000
The Creeping Mists

1107.0 Class Hall - Generic Missions8503× 300 8 hrs3000
The Dalaran Sewers

Dalaran is no stranger to attack, but sometimes the threat comes from within. A mage's experimental creature has escaped into the sewers.

1107.0 Class Hall - Treasure Missions7903× 150 24 hrs3000
The Dead Exist in the Past

Overlooking Bradensbrook, the malicious ghost of Kiranys Duskwhisper defies any attempt to contain or dislodge him from his vigil.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
The Drake Wrestler

The vrykul have employed some unorthodox methods to tame storm drakes. One such tamer is Glimar Ironfist, the drake-wrestler.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
The Dread Captain

Among Helya's fleet of ships, bearing damned souls on the sea for all eternity, Captain Dargun's crew is among the most feared. Destroy him.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
The Dreadroot

Cleanse the Dreadroot of its Twisted Keepers.

110Generic (7.0)8003× 20 6 hrs1000