Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
zzA Relic of Argus
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2 days | 6000 | |
zzJourney to the Core
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 3 days | 6000 | |
zzMemory of a Lost City
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2.5 days | 6000 | |
zzRaiding the Ruins
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2.5 days | 6000 | |
zzThe Demon Hoard
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2 days | 6000 | |
A Rare Vintage
There was once a great stock of wine in Falanaar. Send some troops to investigate and see what they can find. | 110 | 7.0 Class Hall - Quest Missions | 850 | 3 | × 200 | 1.5 days | 3000 | |
All Dressed Up
After taking Lord Nimrod's hunt invitation, we must discover where the fox hunt will begin. Send your champions to question Lady Dyana on the location. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
An Odious Task
Lucian from One Last Glass was overheard lamenting the loss of a shipment of extraodinarly stinky cheese. Apparently the courier was overrun as he made his way through the Underbelly. | 110 | 7.0 Class Hall - Quest Missions | 850 | 3 | × 200 | 1.5 days | 3000 | |
Assault on Felfire Armory
The Army of the Light will delay Legion reinforcements while Felfire Armory is destroyed by your forces. | 110 | 7.0 Class Hall - Quest Missions | 950 | 3 | × 100 | 16 hrs | 10000 | |
Council of War
Rare
The Warhammer Council is a fearsome foe. | 110 | 7.0 Class Hall - Quest Missions | 750 | 3 | × 200 | 12 hrs | 3000 | |
Darkfall Ridge Supplies
Chieftain Hatuun has requested that you recover supplies hidden in Darkfall Ridge. In return, Krokul Ridgestalkers will help your forces navigate Argus' desolate landscape. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 100 | 16 hrs | 10000 | |
Gambit in the Wastes
High Exarch Turalyon has requested your assistance for an audacious assault against the Legion war machine. | 110 | 7.0 Class Hall - Quest Missions | 925 | 3 | × 100 | 16 hrs | 10000 | |
Inches From Madness
Alleria has asked you to search the Ruins of Oronaar for any krokul not yet consumed by the Shadow. | 110 | 7.0 Class Hall - Quest Missions | 900 | 3 | × 100 | 16 hrs | 10000 | |
Its Clean Up Time
Rare
Wait, a janitor? Really? | 110 | 7.0 Class Hall - Quest Missions | 800 | 3 | × 200 | 16 hrs | 3000 | |
I've Got A Strange Feeling About This
Rare
Can you defeat Meatball? | 110 | 7.0 Class Hall - Quest Missions | 850 | 3 | × 200 | 16 hrs | 3000 | |
Just in Time
One last piece of the map remains and you will be ready to stop the nightborne's fox hunt. Send your champions to confront Houndmaster Britomar. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Master of Shadows
Rare
Are you afraid of the dark? | 110 | 7.0 Class Hall - Quest Missions | 825 | 3 | × 200 | 16 hrs | 3000 | |
Nath'raxas Breakout
The krokul wish to rescue their brethren from Nath'raxas Hold before they are turned by the fel. Should you succeed, the Legion's influence in this region will diminish. | 110 | 7.0 Class Hall - Quest Missions | 900 | 3 | × 100 | 16 hrs | 10000 | |
On the Hunt
Nightborne nobles are planning to hunt an elusive, rare fox, possibly the last of his kind. Send your champions to uncover more information. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Shadowguard Dispersion
Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath. | 110 | 7.0 Class Hall - Quest Missions | 925 | 3 | × 100 | 16 hrs | 10000 | |
There is no Brawlers Guild
Rare
Now that you've found your way into the guild, it seems only fair that your champions should be allowed to participate. | 110 | 7.0 Class Hall - Quest Missions | 750 | 3 | × 200 | 3 hrs | 3000 | |
[PH] Pet 3
. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 150 | 12 hrs | 1000 | |
A Good Dust Up
There's nothing quite like the thrill of defending the honor of your faction and engaging in some friendly, or not so friendly, competition. Send your champion to explore the battlegrounds. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 200 | 16 hrs | 3000 | |
Black Rook Rumble
At Raven's Glory Arena in Black Rook Hold, our champions can prove their worth and earn respect for our cause. Send them to the Rumble. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Friends, Not Food
Master Tamer Flummox isn't the most conventional pet tamer. Now, he's acquired a firebat pup and means to eat it! Rescue the pup from certain doom. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Glittering Treasure
Our scouts report that the Britterbrine came across a cache that may have come from Azshara's treasure room. We should see what we can bring back. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
It's so FLUFFY!
Amalia, famous battle-pet tamer, has a litter of corgi puppies she needs to find homes for! To determine a rightful owner, she's holding a tournament. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Might of the Mountain
The Highmountain tauren have requested our aid to protect their borders from the Feltotem. In return, their ritualists will grant us powerful potions. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Once More Into the Fray
The melee continues in the battleground. Send our forces to assist the cause. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 500 | 16 hrs | 3000 | |
The Greatest Stage of All
There's nothing quite like the sound of the crowd cheering as you deftly maneuver and muscle for rank. Send your champions to the arenas to see what they can learn. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 500 | 16 hrs | 3000 | |
The Perils of Ashran
Your champions have heard of a place of endless war, where the tides of battle flow constantly. Send them to investigate further. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 500 | 16 hrs | 3000 | |
Win the Crowd
The nightborne pride themselves on the great heights they've achieved with their civilization. Send our champions to their tournament. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
A Terrible Vintage
In the Lost Orchard, specters brew an arcane-aged wine so awful, it would serve as a decent poison. Disrupt their ghostly operations. | 110 | 7.0 Class Hall - Treasure Missions | 840 | 3 | × 150 | 10 hrs | 3000 | |
Bait and Switch
The Thistleleaf sprites have been baiting unwary travelers into their groves, by placing what appears to be unguarded treasure right out in the open. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Blood of a Titan
Our scouts report that the Legion is experimenting with the properties of Sargeras' own blood, in order to bolster their armies. We should send our champions to acquire the blood for ourselves. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 400 | 12 hrs | 3000 | |
Border Incursion
The forests of Val'sharah have been overrun by Nightmare, and that terror now creeps across into Suramar. Push the satyrs and their defilers back. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Candle in the Dark
Kobold legend speaks of a dark, devouring presence deep in the caverns of Highmountain. It is the reason kobolds fear the dark. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Cannibal Vrykul
For meat, Hannval the Butcher has slaughtered beasts and men for his terrible table. Find him in the hills of Stormheim and put an end to the feast. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Castles in the Sand
Dalaran has requested a supply of pristine sand. The best source of this would be from the notorious sand elemental, Beacher. | 110 | 7.0 Class Hall - Treasure Missions | 780 | 3 | × 150 | 7 hrs | 3000 | |
Crumbling Caverns
Scouts report geological instability in Highmountain, where something must be moving just beneath the surface. Investigate and destroy. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 150 | 8 hrs | 3000 | |
Crush the Slavemasters
The Hatecoil naga have been capturing sailors off the coast of Azsuna, and forcing them to work for the sea giants of the coves. | 110 | 7.0 Class Hall - Treasure Missions | 810 | 3 | × 100 | 5 hrs | 3000 | |
Dangerous Fields
The denizens of Azsuna, whether natural or unnatural, are a dangerous sort. Be wary while traveling through the area. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 150 | 6 hrs | 3000 | |
Darkened Skies
The nights in Val'sharah are filled with the howls of disturbed creatures. Investigate the cause and put them out of their misery. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Diggin' Song
The drogbar have burrowed their way out of the hills of Suramar, and are causing structural instability to the buildings in the area. We should root them out. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Feeding Time
The Skyhorn tribe in Highmountain has come under attack from a very large roc named Crawshuk the Hungry. The roc is causing terror in the village. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Forgotten Knowledge
The nightborne have preserved a culture across thousands of years, but not everything is so civilized and pristine. Investigate what lies beneath. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 150 | 8 hrs | 3000 | |
Gorgamesh Falls
An attack squad of demons has emerged from Legion Camp: Chaos, and now threatens our allies in Azsuna. Seek out Lord Gorgamesh and his wyrmtongues. | 110 | 7.0 Class Hall - Treasure Missions | 795 | 3 | × 150 | 12 hrs | 3000 | |
Got Your Goat
In the shadow of Black Rook Hold, herds of innocent goats have been terrorized by risen hounds. The farmers depend on those goats for their livelihood. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Guarding the Moon
Outside the Moon Guard Stronghold, a siegemaster is blocking the way with a massive arcane siege weapon. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 16 hrs | 3000 | |
Hammer Falls
The vrykul of Stormheim compete fiercely to win the favor of the Valkyra, and Isel the Hammer smiths their shields. We should remove her. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Lilith and her Nightborne
Even other nightborne are afraid of Lilith the Terrible, who stalks the night with her dreaded Infiltrators. Face all fears, and dispose of Lilith. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Manasaber Matron
Over time, the natural ley energy and mana fields of Suramar have altered the wildlife. Myonix, the matron of the manasabers, is a terrifying beast. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Moonfall Nests
The nightborne are slaughtering Moonfall hippogryphs by the flock, and their nests are under attack. We must put a stop to it. | 110 | 7.0 Class Hall - Treasure Missions | 810 | 3 | × 150 | 9 hrs | 3000 | |
Mrlglmrmgm
Crab Rider Grmlrml seems to have found a new way of getting around. If it takes hold, we could be looking at an invasion of crab-riding murlocs. | 110 | 7.0 Class Hall - Treasure Missions | 800 | 3 | × 100 | 4 hrs | 3000 | |
No Crab Pots Needed
The war has put a strain on supplies, and the troops crave fresh meat. A gigantic river crab named Tideclaw should provide enough to last them a while. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 100 | 4 hrs | 3000 | |
Perilous Seas
Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 | |
Slippery When Wet
The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow. | 109 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 2000 | |
Smolderhide Problem
With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory. | 110 | 7.0 Class Hall - Treasure Missions | 815 | 3 | × 150 | 12 hrs | 3000 | |
Soaring Peaks
The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Spelunking
There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Squids Patrol These Waters
Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid. | 110 | 7.0 Class Hall - Treasure Missions | 825 | 3 | × 150 | 8 hrs | 3000 | |
Stinging Nightmare
The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Swarm, Swarm!
The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Tainted Tap Water
Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 100 | 5 hrs | 3000 | |
Tempestuous Waters
In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
The Aspirant's Due
Outside the walls of Skold-Ashil, a disgraced and fallen shieldmaiden named Lagertha has been plotting to forcefully take her place among the Valkyra. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 14 hrs | 3000 | |
The Dalaran Sewers
Dalaran is no stranger to attack, but sometimes the threat comes from within. A mage's experimental creature has escaped into the sewers. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 150 | 24 hrs | 3000 | |
The Dead Exist in the Past
Overlooking Bradensbrook, the malicious ghost of Kiranys Duskwhisper defies any attempt to contain or dislodge him from his vigil. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
The Drake Wrestler
The vrykul have employed some unorthodox methods to tame storm drakes. One such tamer is Glimar Ironfist, the drake-wrestler. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
The Dread Captain
Among Helya's fleet of ships, bearing damned souls on the sea for all eternity, Captain Dargun's crew is among the most feared. Destroy him. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
The Houndmaster
A worgen hunter by the name of Houndmaster Ely has taken it upon himself to hunt down the Forsaken, without regard for any chain of command. | 110 | 7.0 Class Hall - Treasure Missions | 805 | 3 | × 150 | 11 hrs | 3000 | |
The Neverending Threat
Demons simply don't know when they're beaten. Even now, they plot to invade parts of Suramar. Investigate, and stop them. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 100 | 5 hrs | 3000 | |
The Rocks Below
The vrykul use runestones to summon powerful elementals, including Boulderfall, the Eroded, who can block the flow of rivers vital to the life of the valley. | 109 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 2000 | |
The Screeching Forest
The Nightmare has transformed once-beautiful creatures into twisted visions. Wraithtalon, once a mighty hippogryph, now preys upon our allies. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 13 hrs | 3000 | |
They're In the Walls
Our scouts report that Legion agents have been trying to infiltrate Dalaran through its own citizens. We should investigate and unmask any enemies. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 18 hrs | 3000 | |
Titan's Gaze
It is said that the Titan watchers themselves observe all the residents of Stormheim, and who is worthy to ascend. Prove our worth. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Trail of Breadcrumbs
The forests of Val'sharah are no place to wander off alone. Danger waits behind every tree, and sometimes it doesn't wait. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Trophy Hunting
A satyr named Perrexx has been making sport out of hunting the druids of Moonclaw Vale, as though they were trophies! Turn the tables on him. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Waking the Dead
Late at night, someone has been going to the cemetery in Dalaran and attempting to raise the dead. We should investigate and put a stop to it. | 110 | 7.0 Class Hall - Treasure Missions | 830 | 3 | × 150 | 11 hrs | 3000 | |
Worse Than Death
The Swamprock murlocs of Shipwreck Cove have a long history of grabbing survivors from wrecks and dragging them back to their village. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Investigate Black Rook Hold
Rare
The dead rise from their graves at Black Rook Hold, and we believe that even long-deceased members of the Ravencrest family walk again. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate Darkheart Thicket
Rare
Even in shade form, Xavius can exert his power over Shaladrassil and torments our allies. We should investigate how far the corruption has reached. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate Neltharion's Lair
Rare
Even after his fall, Deathwing leaves devastation in his wake. The drogbar have built beneath the mountain, and may have obtained a powerful artifact. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate The Arcway
Rare
Suramar City is an architectural marvel, but its reach goes far beyond the glittering spires and avenues above. We should investigate below. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Court of Stars
Rare
Even in a time of turmoil, the citizens of Suramar do their best to get on with daily life. However, there may be valuable intel from the Court of Stars. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Eye of Azshara
Rare
Though she hasn't made an appearance herself, Queen Azshara still controls the naga with an iron will, and is rumored to be after a powerful relic. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Halls of Valor
Rare
Word has reached us that another titan relic may reside in the Halls of Valor, far above Stormheim. We should investigate. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Maw of Souls
Rare
Not all vrykul travel to the Halls of Valor. The damned and accursed are rumored to go to the Maw of Souls, a dreadful ship sailing an endless sea. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Vault of the Wardens
Rare
When Cordana Felsong betrayed the Wardens, Maiev Shadowsong was forced to unleash all prisoners within the Vault. We should investigate. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Violet Hold
Rare
The Violet Hold in Dalaran contains some of the most dangerous creatures ever captured. We cannot allow it to fall to the Legion. Investigate! | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
What Lurks Beneath the Tower?
Rare
Karazhan stirs. Send our forces to investigate the tower. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 850 | 3 | × 500 | 16 hrs | 3000 |