Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Sneaking. Sea Style.
We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 | ||
Test Communication
[ph] | 100 | Ship-Training | 2 | × 75 | 8 hrs | 2500 | ||
The Second Time is the Charm
Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area. | 100 | Ship-Training | 2 | × 5 | 60 sec | 5 | ||
The Second Time is the Charm
Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area. | 100 | Ship-Training | 2 | × 5 | 60 sec | 5 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Weapons Test
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Oil Rig: Pickup Location
Pick up a shipment of oil from your off-shore oil rig. | 100 | Ship-Oil (Unused) | 2 | × 5 | 18 hrs | 0 | ||
A Kind of Magic
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
Abracadabra
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Boarding the Master's Call
You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst. | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Fury of the Elements
Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Giving Chase
Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
In Hot Pursuit
You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort... | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Magical Mystery Cruise
An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
One Way or Another
Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Stalking the Master
Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship. | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Turn! Turn! Turn!
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Un-sub-tle
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Wrack and Rune
Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Back in My Day...
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Bring Home the Bacon
Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Broken Horn Village
These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Felblazer
These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Hoard Overboard
Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Luck Is Also a Skill
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
One, Two... Plenty
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Oops, We Hit Them Again
The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
Riders on the Storm
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Rob's Test Mission
kill stuff | 0 | Ship-Combat | 2 | 5 sec | 100 | |||
Shattered Light
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Sink or Swim
You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Skeleton Crew
This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Spoiling for a Fight
So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Spring Is Never Coming
The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Strait and Narrow
An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Subtle Plans Are Here Again
Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Cerulean Lagoon
The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Search for Red Dawn
An Iron Horde submarine is making a break for our shipyard. Take it out. | 100 | Ship-Combat | 1 | 10 sec | 500 | |||
The Stonefury Cliffs
Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Toxic Behavior
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Try Evading This
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
While the Iron Is Hot
Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Windroc Bay
Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Thokash found himself outgunned by a host of Alliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Thokash found himself outgunned by a host of Alliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Kraken the Whip
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Kraken the Whip
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
The Neutralizer
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
The Neutralizer
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 |