Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Weep for Water
At the base of the Weeping Bluffs, a disturbed water elemental is making it impossible for us to reach the wreckage of our sky-ships. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 5 hrs | 600 | |
What Lies Beneath
In Suramar, a vrykul warrior named Hertha Grimdottir has been lying in wait for travelers. Put an end to her. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 3000 | |
What Lurks Beneath the Tower?
Rare
Karazhan stirs. Send our forces to investigate the tower. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 850 | 3 | × 500 | 16 hrs | 3000 | |
Where In the World is Mathias?: Altar of End Times
The command center known as the Altar of End Times floats above Faronaar in Azsuna. Break in and have a look around. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Black Rook Hold
Mathias is being moved around. Detheroc is a clever dreadlord. The trail leads to Black Rook Hold. Too bad you did not notice him before. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Gates of Valor
The Burning Legion has a powerful ally in the vrykul God-King Skovald. Perhaps they are holding Mathias Shaw at the Gates of Valor. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Obvious Start
The Broken Shore is the obvious location to begin our search for Master Mathias Shaw. We must determine where the Legion is holding him. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: SI:7
We seem to have run out of leads. Time to do the impossible. Time to sneak into SI:7 headquarters and see if Detheroc has left any clues for us. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Why Spiders?
Who in their right mind would make a mechanical spider? | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Wicker Defense
Rare
The outpost at Mudfisher Cove is under attack by wicker beasts. Dispatch reinforcements to protect our troops! | 120 | 8.0 - Hub Unlock | 800 | 3 | × 100 | 6 hrs | 150 | |
Win the Crowd
The nightborne pride themselves on the great heights they've achieved with their civilization. Send our champions to their tournament. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Windfall Cavern
Rare
Our scouts have found an ideal location for an outpost on Windwhisper Summit, but the cave is home to a man-eating grizzly. Dispatch a hunting party to slay the beast! | 120 | 8.0 - Hub Unlock | 800 | 3 | × 100 | 6 hrs | 150 | |
Withered Straining
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Wolves For The Den
Rare
A pack of dire wolves have been stalking Wolf's Den. Rexxar should be able to track and tame the beasts for the outpost. | 120 | 8.0 - Hub Unlock | 800 | 3 | × 100 | 6 hrs | 150 | |
Working With the Wardens: Fathnyr
A fel-corrupted storm dragon named Fathnyr occasionally ranges out from its Thorim's Peak aerie. The Wardens have been harassed by the beast. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Isle of the Watchers
When the Legion invaded the Vault of the Wardens, it wasn't just the Illidari who escaped. Sira Moonwarden has asked for our assistance. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Mal'Dreth the Corruptor
An eredar named Mal'Dreth the Corruptor convinced several of the Warden adepts to turn traitor and work for the Burning Legion. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Mellok, Son of Torok
Mellok, Son of Torok is a leader within the new Feltotem tribe, pledging himself to the Legion. The Wardens have asked us to deal with him. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Skul'vrax
Sira Moonwarden is asking that we hunt down and either capture or kill the satyr known as Skul'vrax. His last known whereabouts were at the Tidal Marsh. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Worse Than Death
The Swamprock murlocs of Shipwreck Cove have a long history of grabbing survivors from wrecks and dragging them back to their village. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Wrath and Justice
Now that we have some recruits, we should deploy them in the field. A wrathguard, Valitos, leads a demon attack on Hearthglen. Let us send our champions to aid the citizens there. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Yes, We Take Candle
Send some troops toe Candle Rock, and clear out the Bluewax miners there. We need the resources in that mine. | 110 | Generic (7.0) | 800 | 3 | × 20 | 3 hrs | 1000 | |
You, Robot
Rare
With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one! | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
You're Fired
The pale are expert scavengers. Let's relieve them of some of that salvage. | 100 | Engineering | 3 | × 20 | 6 hrs | 1500 | ||
Zem'lan's Lost Treasure
Rare
Send your followers to the location on the treasure map. Zem'lan left guards, yet that was many milenia ago. | 120 | 8.2 Azerite Essence - Treasure | 800 | 3 | × 200 | 24 hrs | 500 | |
Ziggy Sawdust X3-9
The Ziggy Sawdust X3-9 is the latest in clear-cutting technology. Unleash the adorable robot on the Everbloom and enjoy the show. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
zzA Citadel's Plunder
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 3 days | 6000 | |
zzA Relic of Argus
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2 days | 6000 | |
zzJourney to the Core
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 3 days | 6000 | |
zzMemory of a Lost City
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2.5 days | 6000 | |
zzRaiding the Ruins
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2.5 days | 6000 | |
zzThe Demon Hoard
Rare
[PH] | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 1000 | 2 days | 6000 | |
[PH]
[PH] | 110 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 10 | 2 hrs | 100 | |
[UNUSED]Spread the Word
The Uncrowned have been established, but we are going to need help. | 100 | 7.0 Class Hall - Campaign Missions | 700 | 2 | × 20 | 15 sec | 100 | |
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Journey, Not a Destination
This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
A Kind of Magic
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
A Little Combat
A Horde sub has been spotted spying around our base. Take your new destroyer out and end it. | 100 | Ship-Training | 2 | × 10 | 60 sec | 5 | ||
A Little Combat
An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it. | 100 | Ship-Training | 2 | × 10 | 60 sec | 5 | ||
A Rare Flower
A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed. | 100 | Alchemy | 2 | × 20 | 4 hrs | 1500 | ||
A Ship in Harbor Is Safe, But...
These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
A Sunless Sea
In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Abandoned Armory
Rare
Alleria has revealed a forgotten Eredar armory. We should send our champions to investigate. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 10 hrs | 4500 | |
Abracadabra
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Air Assault
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
Alakazam
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Ancestral Arms
The Seat of the Triumvirate was a site of miracles. Strip the ruined husk of any marvels that remain. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 8 hrs | 4500 | |
Apexis Nexus
Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Argus Antiquities
Millennia ago, Azurelight Bazaar was a thriving marketplace. Lost treasures of the eredar may still remain. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 200 | 12 hrs | 6000 | |
Armor of the Eredar
Rare
Ancient eredar weapons and armor lay within Eredath. Scour the ruins. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 10 hrs | 4500 | |
Artifact: Aluneth, Greatstaff of the Magna
Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. After passing from her hands, it was eventually locked away in a secret vault, where it remains still. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Deadwind Harvester
Wielded by Sataiel, the first necrolyte, the Deadwind Harvester earned its name by stripping the life from the lands known as Deadwind pass. After centuries locked away, Ulthalesh has been discovered in the posession of the Dark Riders - we must track them down. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Ebonchill
Alodi's greatstaff, Ebonchill, was the bane of many demons in the Legion. After he retired his mantle of Guardian, the staff passed down through his apprentices, eventually lost to time. None know where it resides now, save perhaps Alodi himself. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Felo'melorn
"Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family. Ultimately, the sword was lost in Northrend. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Skull of the Man'ari
The sorcerer Thal'kiel was one of the first Eredar who learned the techniques of summoning and controlling demons. His skull would make a powerful weapon if we can locate it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Augmenting Our Assault
The enemy is targeting our Lightforged Battlesuits. Protect them from the Legion's shriekers. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 18 hrs | 6000 | |
Back in My Day...
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Battlefield Scavengers
Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own. | 100 | Blacksmithing | 2 | × 20 | 4 hrs | 1500 | ||
Black Market Journal
Rare
A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Blackrock Munitions
Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Bleed Them Dry
Legion sorcerers use demon blood in their foul rituals. Relieve them of their supply. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 2400 | 12 hrs | 6000 | |
Blessed Protection
Bring the Light to the Spirit Crucible. Do not allow any more souls to be consumed by the Legion's engines. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 14 hrs | 4500 | |
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 |