Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Solace for Souls
Depraved Caregivers are shirking their duty by imprisoning souls rather than curating them. Rescue the souls! | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 50 | 10 hrs | 1200 | |
Spines of Steel and Sorrow
Steelspine Vanguards and Wallbreakers have been seen threatening a necropolis. Snuff it out. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | × 10 | 4 hrs | 300 | |
Stablizing the Geomentals
The Geomental automa are still a threat. Travel to the Unstable Desert to challenge them. | 60 | 9.2 Encounter - Zereth Mortis | 800 | 5 | × 50 | 10 hrs | 500 | |
Strongarm Squad
The Strongarms have been slacking lately, and we need to verify that they can do their jobs. Evaluate them promptly. | 60 | 9.0 Encounter - Tazavesh | 800 | 5 | × 50 | 10 hrs | 500 | |
Subdue the Stewards
A swarm of Misled Stewards are constructing dark artifacts to arm the forces. Bring them to their senses. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 10 | 3.5 hrs | 300 | |
Terrorwing Assault
Terrowings continue to menace the area. Deal with them before they roost! | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 10 | 4 hrs | 400 | |
Terrorwings on High
A fright of Terrorwings is roosting on one of the towers. Drive them out. | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 10 | 4 hrs | 200 | |
The Necrotic Wake
Rare
Dive deeper into the Necrotic Wake, and clear a path for what is to come. | 60 | 9.0 Encounter - Bastion | 800 | 5 | × 50 | 10 hrs | 1500 | |
Threats from Above
The Mawsworn Heralds are a menace. See if you can bring some of them down. | 60 | 9.2 Encounter - Zereth Mortis | 800 | 5 | × 50 | 10 hrs | 500 | |
Topple the Giants
Stygian Giants are guarding a mysterious object. Help us defeat them and invoke the power of the Waystone to bring our companions to safety. | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 200 | 12 hrs | 750 | |
Trap the Trackers
A group of Carved Trackers is moving to capture valuable goods they've found. Waylay them! | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 10 | 3.5 hrs | 500 | |
Tricksters Without Inhibition
The Tricksters are going berserk and playing harmful pranks. Stop them. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 10 | 3.5 hrs | 300 | |
Tutorial: Dispose of the Detritus
A small number of skeletons have run amok in the Bone Pits. Disposing of them should be a simple task. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | 30 sec | 100 | ||
Tutorial: Necromantic Intervention
A Threatening Necromancer has joined the fray and is protected by his skeletal minions. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | 30 sec | 100 | ||
Tutorial: Spinal Swarm
Rare
More skeletons are breaking free in the wake of the accident at the Bone Pits. Break them up. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | 60 sec | 500 | ||
Umbral Regiment
A brace of Umbral Phalanx are menacing our flank. Drive them back! | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 10 | 4.5 hrs | 300 | |
Unexpected Delays
Parcels are going missing left and right! Get to the bottom of this at once, by any means necessary. | 60 | 9.0 Encounter - Tazavesh | 800 | 5 | × 50 | 10 hrs | 500 | |
Unreasonable Tithes
Cruel Collectors have banded together to extract anima from those less powerful. Protect the weak! | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 10 | 4.5 hrs | 300 | |
Vyrm the Ravenous
Vyrm's appetitie for anima is proving to be an issue. An issue you can help us resolve. | 60 | 9.0 Encounter - Bastion | 800 | 5 | × 50 | 13 hrs | 600 | |
Warden's Wrath
The Warden of Rituals and his Ritualists have risen once more, seeking to avenge his fate. Remind them of their place. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | × 50 | 14 hrs | 1500 | |
Wolfram Alpha
Rare
You've enraged the leader of the pack and he's joined his cohorts. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 30 | 2 days | 300 | |
8.0 - Test of Shadow
This is only a test. If this had been an actual mission, you would have been told what to do, and where to go. | 0 | 8.0 - Generic Missions | 0 | ??? | 0 | |||
Rob's Test Mission
kill stuff | 0 | Ship-Combat | 2 | 5 sec | 100 | |||
Test Mission Anders
Rare
Should give you a huge success chance boost, if it's the first mission of the day. Also should give you a cool item! | 0 | Provision | 2 | × 5 | 2 sec | 0 | ||
A Friend In Need
Rare
Senegos' prime consort has sent out a cry for help. We owe it to our allies to send aid. | -1 | Defense | 1 | 10 sec | 100 | |||
A Master Summoner
We will need to recruit a master summoner to assist the Council. A warlock of a notable family was rumored to be spotted in Dalaran. | -1 | Recruitment | 1 | 30 min | 100 | |||
An Offer They Can't Refuse
We believe we can lure a worthwhile rogue into our order with the right... motivation. | -1 | Recruitment | 1 | 30 min | 100 | |||
Growing the Order
The only way to strengthen our order is through continued focus and training. There is an ancient master who may be willing to share his martial secrets. Seek him out and train with him, and return stronger and wiser. | -1 | Recruitment | 1 | 30 min | 100 | |||
Never Leave a Knight Behind
Our scouts report seeing a knight trapped by a horde of demons. Destroy the demons and bring our brother in arms home. | -1 | Recruitment | 1 | 30 min | 100 | |||
Never Trust a Mage
The mages of Dalaran seem trustworthy... but are they? | -1 | Patrol | 1 | 30 min | 100 | |||
Protecting the Innocent
Rare
A captured imp told us his masters were planning to attack a Highmountain tauren village - we need to figure out which one. | -1 | Defense | 1 | 10 sec | 100 | |||
Reconnaissance: Azsuna
Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Highmountain
Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Stormheim
Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Val'Sharah
Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. | -1 | Scouting | 1 | 30 sec | 100 | |||
Searching for the Light
We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. | -1 | Recruitment | 1 | 30 min | 100 | |||
The Creeping Nightmare
Rare
The forces of Nightmare are closing in on a sacred moonwell. We can't let it fall into darkness. | -1 | Defense | 1 | 10 sec | 100 | |||
The Other City of Mages
Akazamzarak knows where he can find a whole city of mages, so long as you don't mind the smell. | -1 | Recruitment | 1 | 30 min | 100 | |||
The Veteran
We can go after the heavy hitters later, right now we need someone who has seen everything. There is one that has been in every war for the past few decades and can do more than kill. | -1 | Recruitment | 1 | 30 min | 100 | |||
Tides of War
Rare
The Legion is planning to launch a coastal assault on Stormheim. We need to find out where. | -1 | Defense | 1 | 10 sec | 100 |