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Name Level Type Item Level Followers Cost Duration Follower XP Rewards
A Worthy Tribe

1107.0 Class Hall - Generic Missions9003× 300 12 hrs3000
A Thirst for Knowledge

Deep in the vaults of the Arcway, the eredar are stealing knowledge vital to our allies, and they may discover a weakness.

1057.0 Class Hall - Generic Missions7603× 100 3 hrs1200
A Tale of Two Suramars

Suramar is split between crumbling ruins and glittering civilization, yet neither is completely safe. Investigate where we can be the most help.

1107.0 Class Hall - Generic Missions8503× 200 16 hrs3000
A Shocking Confrontation

A rift has split right through the ley-ruins, discharging dangerous amounts of energy. We should destroy as many ley-creatures as we can.

1097.0 Class Hall - Generic Missions7603× 100 9 hrs2000
A Scaly Situation

1107.0 Class Hall - Generic Missions9003× 200 12 hrs3000
A Hefty Draught

1107.0 Class Hall - Generic Missions9003× 250 8 hrs3000
A Gooey Job

One of our allies believes that Anax, the giant toad in Suramar, must secrete some kind of useful venom. Seek out Anax, and see what you can find.

1037.0 Class Hall - Generic Missions7603× 150 8 hrs800
A Giant Problem

1107.0 Class Hall - Generic Missions8903× 300 10 hrs3000
A Fel Journey

1107.0 Class Hall - Generic Missions9003× 250 5 hrs3000
A Dying World

There are remote regions of the Argus Wastes with little Legion presence. Scout the Wastes for any resources untouched by fel corruption.

1107.0 Class Hall - Generic Missions9003× 300 6 hrs3000
A Change of Pace

The drogbar have an underground snail-racing ring deep in their caverns. Recently, a vicious fight broke out. We should investigate.

1077.0 Class Hall - Generic Missions7603× 100 3 hrs1600
A Bitter Wind

The harpies of Highmountain will take any chance they get to harass and curse our allies, and steal our supplies. We should target them in their nests.

1067.0 Class Hall - Generic Missions7603× 250 2 hrs1400
99.0 [reuse me]

1107.0 Class Hall - Generic Missions8503× 150 8 hrs3000