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Name Level Type Item Level Followers Cost Duration Follower XP Rewards
A Terrible Vintage

In the Lost Orchard, specters brew an arcane-aged wine so awful, it would serve as a decent poison. Disrupt their ghostly operations.

1107.0 Class Hall - Treasure Missions8403× 150 10 hrs3000
Bait and Switch

The Thistleleaf sprites have been baiting unwary travelers into their groves, by placing what appears to be unguarded treasure right out in the open.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Blood of a Titan

Our scouts report that the Legion is experimenting with the properties of Sargeras' own blood, in order to bolster their armies. We should send our champions to acquire the blood for ourselves.

1107.0 Class Hall - Treasure Missions7603× 400 12 hrs3000
Border Incursion

The forests of Val'sharah have been overrun by Nightmare, and that terror now creeps across into Suramar. Push the satyrs and their defilers back.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Candle in the Dark

Kobold legend speaks of a dark, devouring presence deep in the caverns of Highmountain. It is the reason kobolds fear the dark.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Cannibal Vrykul

For meat, Hannval the Butcher has slaughtered beasts and men for his terrible table. Find him in the hills of Stormheim and put an end to the feast.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Castles in the Sand

Dalaran has requested a supply of pristine sand. The best source of this would be from the notorious sand elemental, Beacher.

1107.0 Class Hall - Treasure Missions7803× 150 7 hrs3000
Crumbling Caverns

Scouts report geological instability in Highmountain, where something must be moving just beneath the surface. Investigate and destroy.

1107.0 Class Hall - Treasure Missions8503× 150 8 hrs3000
Crush the Slavemasters

The Hatecoil naga have been capturing sailors off the coast of Azsuna, and forcing them to work for the sea giants of the coves.

1107.0 Class Hall - Treasure Missions8103× 100 5 hrs3000
Dangerous Fields

The denizens of Azsuna, whether natural or unnatural, are a dangerous sort. Be wary while traveling through the area.

1107.0 Class Hall - Treasure Missions8503× 150 6 hrs3000
Darkened Skies

The nights in Val'sharah are filled with the howls of disturbed creatures. Investigate the cause and put them out of their misery.

1107.0 Class Hall - Treasure Missions8503× 100 4 hrs3000
Diggin' Song

The drogbar have burrowed their way out of the hills of Suramar, and are causing structural instability to the buildings in the area. We should root them out.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Feeding Time

The Skyhorn tribe in Highmountain has come under attack from a very large roc named Crawshuk the Hungry. The roc is causing terror in the village.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Forgotten Knowledge

The nightborne have preserved a culture across thousands of years, but not everything is so civilized and pristine. Investigate what lies beneath.

1107.0 Class Hall - Treasure Missions8503× 150 8 hrs3000
Gorgamesh Falls

An attack squad of demons has emerged from Legion Camp: Chaos, and now threatens our allies in Azsuna. Seek out Lord Gorgamesh and his wyrmtongues.

1107.0 Class Hall - Treasure Missions7953× 150 12 hrs3000
Got Your Goat

In the shadow of Black Rook Hold, herds of innocent goats have been terrorized by risen hounds. The farmers depend on those goats for their livelihood.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Guarding the Moon

Outside the Moon Guard Stronghold, a siegemaster is blocking the way with a massive arcane siege weapon.

1107.0 Class Hall - Treasure Missions7603× 150 16 hrs3000
Hammer Falls

The vrykul of Stormheim compete fiercely to win the favor of the Valkyra, and Isel the Hammer smiths their shields. We should remove her.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Lilith and her Nightborne

Even other nightborne are afraid of Lilith the Terrible, who stalks the night with her dreaded Infiltrators. Face all fears, and dispose of Lilith.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Manasaber Matron

Over time, the natural ley energy and mana fields of Suramar have altered the wildlife. Myonix, the matron of the manasabers, is a terrifying beast.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Moonfall Nests

The nightborne are slaughtering Moonfall hippogryphs by the flock, and their nests are under attack. We must put a stop to it.

1107.0 Class Hall - Treasure Missions8103× 150 9 hrs3000
Mrlglmrmgm

Crab Rider Grmlrml seems to have found a new way of getting around. If it takes hold, we could be looking at an invasion of crab-riding murlocs.

1107.0 Class Hall - Treasure Missions8003× 100 4 hrs3000
No Crab Pots Needed

The war has put a strain on supplies, and the troops crave fresh meat. A gigantic river crab named Tideclaw should provide enough to last them a while.

1107.0 Class Hall - Treasure Missions7903× 100 4 hrs3000
Perilous Seas

Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Reef Lord

Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers.

1087.0 Class Hall - Treasure Missions7603× 100 5 hrs1800
Rocks For Brains

With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Run Aground

The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Scouting Faronaar

Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Scrapping for Pieces

Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Seeping Energies

Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Shadow of Helya

Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Shark Frenzy

Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild.

1107.0 Class Hall - Treasure Missions8353× 150 13 hrs3000
Slippery When Wet

The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow.

1097.0 Class Hall - Treasure Missions7603× 150 6 hrs2000
Smolderhide Problem

With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory.

1107.0 Class Hall - Treasure Missions8153× 150 12 hrs3000
Soaring Peaks

The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes.

1107.0 Class Hall - Treasure Missions7603× 150 9 hrs3000
Spelunking

There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Squids Patrol These Waters

Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid.

1107.0 Class Hall - Treasure Missions8253× 150 8 hrs3000
Stinging Nightmare

The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Swarm, Swarm!

The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Tainted Tap Water

Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens.

1107.0 Class Hall - Treasure Missions7903× 100 5 hrs3000
Tempestuous Waters

In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
The Aspirant's Due

Outside the walls of Skold-Ashil, a disgraced and fallen shieldmaiden named Lagertha has been plotting to forcefully take her place among the Valkyra.

1107.0 Class Hall - Treasure Missions7603× 150 14 hrs3000
The Dalaran Sewers

Dalaran is no stranger to attack, but sometimes the threat comes from within. A mage's experimental creature has escaped into the sewers.

1107.0 Class Hall - Treasure Missions7903× 150 24 hrs3000
The Dead Exist in the Past

Overlooking Bradensbrook, the malicious ghost of Kiranys Duskwhisper defies any attempt to contain or dislodge him from his vigil.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
The Drake Wrestler

The vrykul have employed some unorthodox methods to tame storm drakes. One such tamer is Glimar Ironfist, the drake-wrestler.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
The Dread Captain

Among Helya's fleet of ships, bearing damned souls on the sea for all eternity, Captain Dargun's crew is among the most feared. Destroy him.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
The Houndmaster

A worgen hunter by the name of Houndmaster Ely has taken it upon himself to hunt down the Forsaken, without regard for any chain of command.

1107.0 Class Hall - Treasure Missions8053× 150 11 hrs3000
The Neverending Threat

Demons simply don't know when they're beaten. Even now, they plot to invade parts of Suramar. Investigate, and stop them.

1107.0 Class Hall - Treasure Missions8503× 100 5 hrs3000
The Rocks Below

The vrykul use runestones to summon powerful elementals, including Boulderfall, the Eroded, who can block the flow of rivers vital to the life of the valley.

1097.0 Class Hall - Treasure Missions7603× 150 7 hrs2000
The Screeching Forest

The Nightmare has transformed once-beautiful creatures into twisted visions. Wraithtalon, once a mighty hippogryph, now preys upon our allies.

1107.0 Class Hall - Treasure Missions7603× 150 13 hrs3000
They're In the Walls

Our scouts report that Legion agents have been trying to infiltrate Dalaran through its own citizens. We should investigate and unmask any enemies.

1107.0 Class Hall - Treasure Missions7603× 150 18 hrs3000
Titan's Gaze

It is said that the Titan watchers themselves observe all the residents of Stormheim, and who is worthy to ascend. Prove our worth.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Trail of Breadcrumbs

The forests of Val'sharah are no place to wander off alone. Danger waits behind every tree, and sometimes it doesn't wait.

1107.0 Class Hall - Treasure Missions7603× 150 9 hrs3000
Trophy Hunting

A satyr named Perrexx has been making sport out of hunting the druids of Moonclaw Vale, as though they were trophies! Turn the tables on him.

1107.0 Class Hall - Treasure Missions7603× 150 9 hrs3000
Waking the Dead

Late at night, someone has been going to the cemetery in Dalaran and attempting to raise the dead. We should investigate and put a stop to it.

1107.0 Class Hall - Treasure Missions8303× 150 11 hrs3000
Worse Than Death

The Swamprock murlocs of Shipwreck Cove have a long history of grabbing survivors from wrecks and dragging them back to their village.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000