clear all
Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Abandoned Armory Rare

Alleria has revealed a forgotten Eredar armory. We should send our champions to investigate.

1107.0 Class Hall - Generic Missions9002× 100 10 hrs4500
Ancestral Arms

The Seat of the Triumvirate was a site of miracles. Strip the ruined husk of any marvels that remain.

1107.0 Class Hall - Generic Missions9002× 100 8 hrs4500
Argus Antiquities

Millennia ago, Azurelight Bazaar was a thriving marketplace. Lost treasures of the eredar may still remain.

1107.0 Class Hall - Generic Missions9252× 200 12 hrs6000
Armor of the Eredar Rare

Ancient eredar weapons and armor lay within Eredath. Scour the ruins.

1107.0 Class Hall - Generic Missions9002× 100 10 hrs4500
Augmenting Our Assault

The enemy is targeting our Lightforged Battlesuits. Protect them from the Legion's shriekers.

1107.0 Class Hall - Generic Missions9502× 200 18 hrs6000
Bleed Them Dry

Legion sorcerers use demon blood in their foul rituals. Relieve them of their supply.

1107.0 Class Hall - Generic Missions9502× 2400 12 hrs6000
Blessed Protection

Bring the Light to the Spirit Crucible. Do not allow any more souls to be consumed by the Legion's engines.

1107.0 Class Hall - Generic Missions9002× 100 14 hrs4500
Blood of the Destroyer

The Legion's Pit Lords siphon Primal Sargerite from the Annihilan Pits. Destroy them and collect this Sargerite for our order.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Buried

The krokul want to recover lost artifacts from the ruins of Darkfall Ridge. Guard against Legion attacks while they work.

1107.0 Class Hall - Generic Missions9002× 200 24 hrs6000
Calming the Nether

Shadowguard Abyss Callers attempt to summon another void lord through the Umbral Locus. Prevent their ritual from succeeding.

1107.0 Class Hall - Generic Missions9252× 100 24 hrs6000
Chaos Theorem

Kil'jaeden's vessel contains powerful artifacts. Send our champions into the wreckage to recover what they can.

1107.0 Class Hall - Generic Missions9002× 100 18 hrs6000
Coalescing Void

The waters flowing in the Prophet's Reflection are free of fel and void corruption. Discover how this has come to pass.

1107.0 Class Hall - Generic Missions9252× 100 12 hrs6000
Consecrated Armaments Rare

Weapons liberated from the Legion can be melted down and reforged into implements of the Light. Raid the enemy's armories.

1107.0 Class Hall - Generic Missions9252× 100 16 hrs4500
Dark Premonition

The Talgathi vessel above Kil'jaeden's Terrace ensures the Legion's control over the area. Find a way to dismantle it.

1107.0 Class Hall - Generic Missions9252× 1800 12 hrs6000
Dashed Defenses

Life continues to flourish in the Grove of Naroua. It must be protected from Legion patrols.

1107.0 Class Hall - Generic Missions9002× 100 18 hrs6000
Demon Exterminators

Scores of demon arachnids infest Ven'orn's Lair. Exterminate them.

1107.0 Class Hall - Generic Missions9502× 200 18 hrs6000
Disorderly Conduct

The knowledge to create more vigilants rests within the Wakener's Enclave. Send your champions to retrieve it.

1107.0 Class Hall - Generic Missions9252× 100 18 hrs6000
End the Siege

Siegemaster Voraan is launching a new assault on Darkfall Ridge. Defend the Vindicaar against his attacks.

1107.0 Class Hall - Generic Missions9002× 100 18 hrs6000
Entrench Our Position

Scores of Legion forces threaten to push the Vindicaar out of the Antoran Wastes permanently. Don't allow it.

1107.0 Class Hall - Generic Missions9502× 200 24 hrs6000
Fabric of Reality

Void Harvesters are collecting a tremendous amount of void energy in the Shadowguard Incursion. They must be destroyed!

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Feed the Furnaces Rare

Lightforged blacksmiths are willing to outfit our champions. Retrieve the materials necessary for their work.

1107.0 Class Hall - Generic Missions9252× 100 16 hrs4500
Fel Machinery

The Garothi Obliterator roaming the Argus Wastes poses a severe threat to any troop movements. It must be destroyed.

1107.0 Class Hall - Generic Missions9002× 200 18 hrs6000
Foul Riches

Many fallen litter the Boneyard. Scour the area for implements of power.

1107.0 Class Hall - Generic Missions9502× 100 24 hrs6000
Free the Imprisoned

Lightforged have been wrapped in webs in Ven'orn's Lair. Free them.

1107.0 Class Hall - Generic Missions9502× 100 24 hrs6000
Guiding Whispers

Voidscarred Krokul hoard Argunite in the Ruins of Oranaar for some dark purpose. Uncover their troves.

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Heralds of War

Powerful demon lords form the Vanguard of the Legion assault across Fiend's Run. We must take one down.

1107.0 Class Hall - Generic Missions9502× 100 18 hrs6000
Instruments of War

Krokul supply caches litter the Argus Wastes. Track them down.

1107.0 Class Hall - Generic Missions9002× 100 20 hrs4500
Memories of the Lost

Vigilants endlessly patrol Azurelight Square. Recover any vigilants that can be purified. Destroy those that cannot.

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Nether or Not

Roving voidcallers are increasing the shadow's influence in the Shadowguard Incursion. Destroy them.

1107.0 Class Hall - Generic Missions9252× 100 20 hrs6000
No Retreat

Tereck the Selector is capturing Krokul Wranglers in the Petrified Forest. Put an end to him.

1107.0 Class Hall - Generic Missions9002× 200 24 hrs6000
Pierce the Heart

The fighting is fiercest on the Shattered Fields. Turn the battle in our favor.

1107.0 Class Hall - Generic Missions9002× 100 12 hrs6000
Provisioning Resistance

Darkfall Ridge was a stable settlement for decades. Tools and provisions can be found if the Legion is removed.

1107.0 Class Hall - Generic Missions9002× 100 7 hrs4500
Reinforce Our Defenses

We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks.

1107.0 Class Hall - Generic Missions9502× 100 18 hrs6000
Relics of Ascendancy

The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses.

1107.0 Class Hall - Generic Missions9002× 100 12 hrs4500
Resist the Tide

An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide.

1107.0 Class Hall - Generic Missions9502× 100 12 hrs6000
Sanctified Munitions

Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing.

1107.0 Class Hall - Generic Missions9002× 100 24 hrs4500
Scaling the Crags

There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Scour the Surface Rare

Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment.

1107.0 Class Hall - Generic Missions7602× 100 6 hrs4500
Secret Tunnel

When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Step into the Abyss

Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass.

1107.0 Class Hall - Generic Missions9002× 100 24 hrs6000
Tapping into the Fel

Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them.

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Test Mission

Test Mission

1107.0 Class Hall - Generic Missions9002× 100 10 sec4500
The Big Guns

The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment.

1107.0 Class Hall - Generic Missions9002× 1200 12 hrs6000
The Spirit Crucible

A vortex of power envelops the Spirit Crucible. Lead an incursion against the Eredar Soulflayers tapping into that energy.

1107.0 Class Hall - Generic Missions9502× 200 24 hrs6000
The Underbelly of the Legion

The Scavenger's Boneyard lay beneath the Legion's garrisons in the Antoran Wastes. Send your champions to waylay Legion patrols traveling between them.

1107.0 Class Hall - Generic Missions9502× 200 24 hrs6000
Tools of Defiance Rare

Krokul armaments were abandoned in the Petrified Forest. Seek them out.

1107.0 Class Hall - Generic Missions7602× 100 6 hrs4500
Unravelling the Madness

The shadowguard within the Umbra Hollows must be stopped. Send our champions to halt their rituals.

1107.0 Class Hall - Generic Missions9252× 100 24 hrs6000
Woe of the Wyrmtongue

Scavenger's Post is crawling with wyrmtongue looking for valuable salvage. Beat them to it.

1107.0 Class Hall - Generic Missions9502× 200 12 hrs6000
Wretched Echoes

Power flows through the Conservatory of the Arcane. Augari Wakeners practice their craft in death, and must be purged.

1107.0 Class Hall - Generic Missions9252× 200 24 hrs6000
99.0 [reuse me]

1107.0 Class Hall - Generic Missions8503× 150 8 hrs3000
A Bitter Wind

The harpies of Highmountain will take any chance they get to harass and curse our allies, and steal our supplies. We should target them in their nests.

1067.0 Class Hall - Generic Missions7603× 250 2 hrs1400
A Change of Pace

The drogbar have an underground snail-racing ring deep in their caverns. Recently, a vicious fight broke out. We should investigate.

1077.0 Class Hall - Generic Missions7603× 100 3 hrs1600
A Dying World

There are remote regions of the Argus Wastes with little Legion presence. Scout the Wastes for any resources untouched by fel corruption.

1107.0 Class Hall - Generic Missions9003× 300 6 hrs3000
A Fel Journey

1107.0 Class Hall - Generic Missions9003× 250 5 hrs3000
A Giant Problem

1107.0 Class Hall - Generic Missions8903× 300 10 hrs3000
A Gooey Job

One of our allies believes that Anax, the giant toad in Suramar, must secrete some kind of useful venom. Seek out Anax, and see what you can find.

1037.0 Class Hall - Generic Missions7603× 150 8 hrs800
A Hefty Draught

1107.0 Class Hall - Generic Missions9003× 250 8 hrs3000
A Scaly Situation

1107.0 Class Hall - Generic Missions9003× 200 12 hrs3000
A Shocking Confrontation

A rift has split right through the ley-ruins, discharging dangerous amounts of energy. We should destroy as many ley-creatures as we can.

1097.0 Class Hall - Generic Missions7603× 100 9 hrs2000
A Tale of Two Suramars

Suramar is split between crumbling ruins and glittering civilization, yet neither is completely safe. Investigate where we can be the most help.

1107.0 Class Hall - Generic Missions8503× 200 16 hrs3000
A Thirst for Knowledge

Deep in the vaults of the Arcway, the eredar are stealing knowledge vital to our allies, and they may discover a weakness.

1057.0 Class Hall - Generic Missions7603× 100 3 hrs1200
A Worthy Tribe

1107.0 Class Hall - Generic Missions9003× 300 12 hrs3000
Advanced Taxidermy

1107.0 Class Hall - Generic Missions8803× 200 4 hrs3000
An Apple a Day Keeps the Legion Away

We have reason to suspect that a Legion agent has successfully infiltrated the city of Dalaran, and is now posing as a simple fruit vendor.

1087.0 Class Hall - Generic Missions7603× 100 7 hrs1800
Ancient Bones

1107.0 Class Hall - Generic Missions8803× 200 10 hrs3000
Ancient Secrets

The elven ruins of Azsuna hold secrets we can't begin to comprehend. Search and rediscover what has been lost to time.

1107.0 Class Hall - Generic Missions8503× 150 7 hrs3000
Another Rat Problem

Dalaran is no stranger to rats, but they've become even more of a nuisance than usual in the Underbelly. See what's causing all the fuss.

1107.0 Class Hall - Generic Missions8303× 150 8 hrs3000
Aw, Shucks!

1107.0 Class Hall - Generic Missions8803× 200 13 hrs3000
Bad Dreams

The Nightmare has corrupted the roots of Shaladrassil and many creatures within Val'sharah. Seek out and dispose of the crooked elements.

1107.0 Class Hall - Generic Missions8503× 250 10 hrs3000
Bad Dreams

The Nightmare has corrupted the roots of Shaladrassil and many creatures within Val'sharah. Seek out and dispose of the crooked elements.

1107.0 Class Hall - Generic Missions8503× 250 10 hrs3000
Bat Out of Fel

1107.0 Class Hall - Generic Missions8653× 150 6 hrs3000
Bedeviled Bandits

1107.0 Class Hall - Generic Missions8853× 300 12 hrs3000
Behind Enemy Portals

1107.0 Class Hall - Generic Missions8503× 300 8 hrs3000
Bitterbrine Treasure

Along the coast of Azsuna, the Britterbrine raiders have collected and hoarded vast amounts of loot. We should see if we can claim any.

1107.0 Class Hall - Generic Missions7653× 250 6 hrs3000
Black Rook Holdings

1107.0 Class Hall - Generic Missions8853× 250 8 hrs3000
Block the Rook

Black Rook Hold has been overrun by the spirits of the damned. The long-dead Theryssia rises from her grave, attacking anyone.

1077.0 Class Hall - Generic Missions7603× 150 6 hrs1600
Blood Hunt

1107.0 Class Hall - Generic Missions8703× 150 4 hrs3000
Border Reinforcements

The Highmountain tauren have called for reinforcements to protect Thunder Totem from drogbar invaders. We should bolster their borders.

1007.0 Class Hall - Generic Missions7603× 100 2 hrs200
Border Reinforcements

1107.0 Class Hall - Generic Missions8803× 250 8 hrs3000
Break Their Garrison

1107.0 Class Hall - Generic Missions8853× 300 6 hrs3000
Bring Them Down!

1107.0 Class Hall - Generic Missions9003× 250 11 hrs3000
Broken Wings

Even powerful druids have succumbed to the Nightmare in Shala'nir. One of them, Lyrath Moonfeather, used to embody balance and harmony.

1037.0 Class Hall - Generic Missions7603× 100 2 hrs800
Calamitous Consequences

Powerful weaponry must be removed from the Xenedar before the Legion finds a way past the Army of the Light.

1107.0 Class Hall - Generic Missions9003× 300 7 hrs3000
Captain of the Damned

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage.

1107.0 Class Hall - Generic Missions7603× 100 3 hrs3000
Challenge Mission Rare

1107.0 Class Hall - Generic Missions9003× 150 2 days10000
Chance Meeting

Numerous krokul slaves are working Scavenger's Post. Free as many as you can.

1107.0 Class Hall - Generic Missions9503× 500 7 hrs3000
Chill of the Grave

Undead kings and heroes aren't the only thing to worry about in the graveyards of the vrykul. Fjorlag, the Grave's Chill, stalks the living and dead.

1027.0 Class Hall - Generic Missions7603× 150 2 hrs600
Chink in the Armor

Wyrmtongue engineers working in Felfire Armory are easily lured by riches. Exploit this weakness.

1107.0 Class Hall - Generic Missions9503× 300 8 hrs3000
Clear Skies

1107.0 Class Hall - Generic Missions8803× 250 8 hrs3000
Clearest Night

Once a caretaker of the spirits at Shield's Rest, Runeseer Sigvid has gone mad while the Helejar defile graves. Put him out of his misery.

1107.0 Class Hall - Generic Missions7603× 250 8 hrs3000
Colossal Purge

Felsoul Hold is churning out infernals almost too fast for us to handle. We should purge their numbers, so the Legion cannot rain them down.

1067.0 Class Hall - Generic Missions7603× 250 6 hrs1400
Cost of Power

1107.0 Class Hall - Generic Missions8553× 250 12 hrs3000
Critical Crops

1107.0 Class Hall - Generic Missions8803× 200 9 hrs3000
Cruisin' for a Bruisin'

Deep in the Bitestone Caverns, a gigantic basilisk has been absorbing the latent power of crystals into its armor.

1007.0 Class Hall - Generic Missions7603× 100 2 hrs200
Crystallized Fel

Nath'raxas Hold contains a cache of fel crystals we could use to power our defenses. Infiltrate the Legion's base and recover them.

1107.0 Class Hall - Generic Missions9003× 300 6 hrs3000
Cull Their Numbers

The panthara in the Grove of Naroua are too numerous, and threaten the cragscaler population. Thin their numbers.

1107.0 Class Hall - Generic Missions9003× 400 7 hrs3000
Dark Corruption

1107.0 Class Hall - Generic Missions8703× 150 9 hrs3000
Death Scavengers

The wyrmtongue are scavenging the graves of the Highmountain tauren, courtesy of the Feltotem incursion. Teach them a lesson in respecting the dead.

1107.0 Class Hall - Generic Missions8503× 200 12 hrs3000
Deep Dark

Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above.

1107.0 Class Hall - Generic Missions8453× 250 7 hrs3000
Deep Dark

Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above.

1107.0 Class Hall - Generic Missions8453× 250 7 hrs3000