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Name Type Category Counters Description
Disengage
Ability HazardIncreases success chance of missions with Hazards by 10%.
Disorienting
AbilityIncreased mission cost.
Divine Bulwark
AbilityIncreases success chance of missions by 20%.
Divine Shield
Ability HazardProtects you from all damage to counter a Hazard.
Divine Star
AbilityIncreases success chance of missions by 20%.
Divine Steed
AbilityReduces mission duration by 20%.
Dragons Wrath
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Dreadsteed
AbilityReduces mission duration by 20%.
Dungeon
AbilitySuccess chance reduced by 15%.
Earth's Vengeance
AbilityIncreases success chance of missions by 30%.
Ebon Champion
AbilityRandom spec [nyi]
Ebon Presence
AbilityIncreases success chance of missions by 30%.
Echo of the Celestial
AbilityIncreases success chance of missions by 30%.
Efflorescence
AbilityChance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality.
Elemental
Ability BossA spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses.
Elemental Attunement
AbilityIncreases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems.
Elemental Fortitude
AbilityIncreases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1.
Elemental Guardians
AbilityIncreases success chance of missions by 15%.
Elite
AbilitySuccess chance reduced by 100%.
Elite
AbilitySuccess chance reduced by 25%.
Elite
AbilitySuccess chance reduced by 50%.
Elite
AbilitySuccess chance reduced by 75%.
Elite
AbilitySuccess chance reduced by 100%.
En Garde
Ability MinionsIncreases success chance of missions with Minions by 15%.
Endless Horde
AbilityIncreases success chance of missions by 20%.
Enhancement
Ability BossA totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses.
Enrage
AbilityIncreases success chance of missions by 20% when accompanied by troops with only 20 Vitality.
Ethereal Form
Ability SpellIncreases success chance of missions with Spells by 15%.
Explosive Trap
Ability MinionsSet a fire trap at the target location that explodes to counter a Minion.
Explosive Trap
Ability MinionsIncreases success chance of missions with Minions by 15%.
Faithful Steward
Ability Boss
Boss
Boss
Increases success chance against Bosses by 50%.
Fan of Knives
Ability MinionsSprays knives all around you to counter a Minion.
Farstrider
AbilityReduces mission duration by 20%.
Fel Charge
AbilityIncreases success chance of missions by 30%.
Fel Hammer's Wrath
Ability MinionsIncreases success chance of missions with Minions by 10%.
Fel Rush
Ability HazardRush forwards to counter a Hazard.
Fel Rush
Ability Wild AggressionLunges toward an enemy. Sometimes used on critters to travel quickly.
Felbolt
AbilityIncreases success chance of missions by 15%.
Felsworn Gas Mask
AbilityNegates the stench created by Fel corrupted air.
Feral
Ability BossTakes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses.
Feral Lunge
Ability HazardIncreases success chance of missions with Hazards by 15%.
Fierce Tiger Stance
AbilityIncreases success chance of missions by 30%.
Fire
Ability BossIgnite the air around you with balls of fire and combustive flames to counter some Bosses.
Fists of Fury
Ability MinionsIncreases success chance of missions with Minions by 15%.
Flame Strike
Ability MinionsIncreases success chance of missions with Minions by 15%.
Flight of the Valkyra
Ability HazardIncreases success chance of missions with Hazards by 15%.
Flying Carpet
AbilityReduces mission duration by 20%.
Flying Serpent Kick
AbilityReduces mission duration by 20%.
Focused Will
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Foraging
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Forced March
AbilityReduces mission duration of all missions by 20%.
Forged in Light
Ability MinionsIncreases success chance of missions with Minions by 75%.
Frost
Ability BossAn icy harbinger of doom, channeling runic power and delivering vicious weapon strikes to counter some Bosses.
Frost
Ability BossCounter some Bosses by freezing them in their tracks and shattering them with Frost magic.
Frost Armor
AbilityIncreases success chance of missions by 15%.
Frost Nova
Ability MinionsIncreases success chance of missions with Minions by 10%.
Frost Reaver
AbilityIncreases success chance of missions by 30%.
Frozen Blows
Ability MinionsIncreases success chance of missions with Minions by 15%.
Frozen Soul
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Furious Blows
AbilityIncreases success chance of missions by 15%.
Fury
Ability BossA furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses.
Fury of Elune
AbilityIncreases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove.
Fury of the Elements
AbilityIncreases success chance of missions by 20%.
Garrote
Ability Minions
Spell
Increases success chance of missions with Minions or Spells by 15%.
Gatekeeper
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Ghost Wolf
Ability HazardTurns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard.
Glide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Go Bananas
AbilityChance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance.
Golden Banana
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Grand Crusade
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Grand Crusader
AbilityIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Green - Mission Cost
Ability10% Reduced Mission Cost
Grim Harvest
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Grim Matriarch
AbilityChance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type.
Grim Strike
AbilityIncreases success chance of missions by 40%.
Guardians of Kings
AbilityIncreases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
Gust of Wind
Ability HazardIncreases success chance of missions with Hazards by 15%.
Hard Assault
AbilityIncreases success chance of missions by 30%.
Hardened Survivor
Ability HazardIncreases success chance of missions with Hazards by 75%.
Hat-Trick
AbilityChance to return from a mission with a random reward from inside the magic hat!
Havoc
Ability BossA brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses.
Head Wound
AbilityChampions on this mission will lose experience.
Healing Stream Totem
AbilityChance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality.
Health Potions
AbilityCan toss out health potions to heal you when you get beneath 50% health.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Heroic
AbilitySuccess chance reduced by 50%.
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
Holy
Ability BossA versatile healer who can counter some Bosses.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Infected Bite
AbilityIncreases success chance of missions by 15%.