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Name Type Category Counters Description
Serene Strike
AbilityIncreases success chance of missions by 30%.
Shadow
Ability BossUses sinister Shadow magic, to counter some Bosses.
Shadow Assault
AbilityIncreases success chance of missions by 30%.
Shadow Death
AbilityIncreases success chance of missions by 30%.
Shadowstep
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shadowy Insight
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shapemending
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Shattered Souls
AbilityChance to return from a mission with a Soul Fragment, usable to heal troops for 1 Vitality.
Shattering Blades
AbilityIncreases success chance of missions by 30%.
Shield Bash
Ability SpellIncreases success chance of missions with Spells by 15%.
Shield Charge
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shuffle
Ability HazardIncreases success chance of missions with Hazards by 15%.
Silence
Ability SpellSilences the target to counter a Spell.
Skull Bash
Ability SpellYou skull bash the target to counter a Spell.
Slime Spray
Ability MinionsIncreases success chance of missions with Minions by 15%.
Slowing
AbilityMission duration increased.
Smite
AbilityIncreases success chance of missions by 30%.
Sneak Attack
AbilityIncrease success chance of the first mission of the day by 20%.
Snowfeather's Screech
Ability SpellIncreases success chance of missions with Spells by 15%.
Solar Beam
Ability SpellIncreases success chance of missions with Spells by 15%.
Soul Link
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Soul Reapers
AbilityIncreases success chance of missions by 15% when accompanied by Champions who have Shadow specialization.
Soulsever Blade
Ability MinionsIncreases success chance of missions with Minions by 15%.
Spear Hand Strike
Ability SpellJab the enemy in the throat, to counter a Spell.
Spell Lock
Ability SpellCounters the enemy's spellcast, to counter a Spell.
Spinning Crane Kick
Ability MinionsIncreases success chance of missions with Minions by 15%.
Spoils of War
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Sprint
Ability HazardIncreases your movement speed to counter a Hazard.
Spy Network
AbilityChance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance.
Stampeding Roar
Ability HazardIncreases success chance of missions with Hazards by 15%.
Starfall
Ability MinionsCalls down a rain of starlight to counter a Minion.
Stars Fury
AbilityIncreases success chance of missions by 30%.
Sticky Fingers
AbilityChance to return from a successful mission with a random item.
Stone Skin
Ability Massive StrikeDemon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable.
Stormbeak's Assault
AbilityReduces mission duration by 20%.
Strange Ball of Energy
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Strength of the Ancients
AbilityIncreases success chance of missions by 30%.
Strength of the Tides
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Sturdy Ox Stance
AbilityIncreases success chance of missions by 20%.
Sturdy Tents
AbilityIncreases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1.
Subtlety
Ability BossA dark stalker who leaps from the shadows to ambush and counter some Bosses.
Summon Doomguard
AbilityIncrease success chance of the first mission of the day by 20%.
Survival
Ability BossA rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons.
Survival Instincts
AbilityIncreases success chance of missions by 30%.
Swarm
AbilityIncreases success chance of missions by 10% when a Ghoul or Geist is on the mission.
Sword of Light
AbilityIncreases success chance of missions by 30%.
The Hunt
AbilityIncrease success chance of the first mission of the day by 20%.
The Vault Ticket
AbilityGrants a chance for Champions on successful missions to return with a Vault Ticket.
Throw Glaive
Ability MinionsHurl a demonic glaive at your enemies, to counter a Minion.
Thundering Assault
AbilityIncreases success chance of missions by 30%.
Thunderstruck
AbilityIncreases success chance of missions by 20%.
Titan's Wrath
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Tithe
AbilityQuests grant you bonus resources while you have a Combat Ally active.
To Me Squire!
AbilityIncreases success chance of mission by 20% when accompanied by other Paladin Champions.
Touch of Madness
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots.
Touched by Void
Ability SpellIncreases success chance of missions with Spells by 75%.
Training Grounds
AbilityIncreases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1.
Training Grounds
AbilityIncreases the maximum number of Acolytes you can recruit by 1.
Travel Form
AbilityReduces mission duration of all missions by 20%.
Traveler's Backpack
AbilityWhen sent on missions, theres a chance you will bring back a random item.
True Aim
AbilityIncreases success chance of missions by 15%.
Under the Table
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Unholy
Ability BossA master of death and decay, spreading infection and controlling undead minions to counter some Bosses.
Unholy Reclamation
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Unleashed Power
Ability SpellIncreases success chance of missions with Spells by 15%.
Untouchable Brawler
AbilityIncreases success chance of missions by 15%.
Ursol's Resolve
AbilityIncreases success chance of missions by 30%.
Vengeance
Ability BossEmbraces the demon within to incinerate enemies and protect allies, countering some Bosses.
Vengeful Retreat
Ability Danger ZonesUsed by demon hunters to who are... not prepared.
Vengeful Retreat
Ability MinionsIncreases success chance of missions with Minions by 10%.
Verbose Grandstanding
Ability Boss
Boss
Boss
Increases success chance against Bosses by 20% but doubles mission duration.
Veteran of Argus
Ability Argus EliteA grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites.
Vile Aberration
AbilityIncreases success chance of missions by 30%.
Vile Gas
Ability SpellIncreases success chance of missions with Spells by 15%.
Vivify
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Volley
Ability MinionsIncreases success chance of missions with Minions by 15%.
Wandering Keg
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Whirlwind
Ability MinionsIn a whirlwind of steel you counter a Minion.
Whispers of Death
AbilityIncreases success chance of missions by 30%.
Wild Growth
Ability MinionsIncreases success chance of missions with Minions by 15%.
Wind Shear
Ability SpellDisrupts the target's concentration with a burst of wind, to counter a Spell.
Windspeaker's Might
AbilityReduces mission duration of all missions by 20%.
Windwalker
Ability BossA martial artist without peer who counters some Bosses with hands and fists.
Zeal
Ability MinionsIncreases success chance of missions with Minions by 15%.
Zealot
AbilityIncreases success chance of missions by 30%.
7.0 - Test - Anders Garrison Ability Test
AbilityMission SuccessDesc of ID410 Test follower ability description
7 * action flat: [ 0 * 7$ ]
Combatmax / by 5: [ 0 / 5$ ]
Base + max: [ 0 + 0$ ]
Hours - 10: [ 0 - 10$ ]
No expression: 0 - 0
My spellDesc