| Ability | | Boss | Uses magic to shield allies from taking damage to counter some Bosses. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 10%. |
| Ability | | | Increased mission cost. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Hazard | Protects you from all damage to counter a Hazard. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Success chance reduced by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Random spec [nyi] |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Chance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality. |
| Ability | | Boss | A spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | | Increases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Boss | A totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses. |
| Ability | | | Increases success chance of missions by 20% when accompanied by troops with only 20 Vitality. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minions | Set a fire trap at the target location that explodes to counter a Minion. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 50%. |
| Ability | | Minions | Sprays knives all around you to counter a Minion. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Hazard | Rush forwards to counter a Hazard. |
| Ability | | Wild Aggression | Lunges toward an enemy. Sometimes used on critters to travel quickly. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Negates the stench created by Fel corrupted air. |
| Ability | | Boss | Takes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Boss | Ignite the air around you with balls of fire and combustive flames to counter some Bosses. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 75%. |
| Ability | | Boss | An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes to counter some Bosses. |
| Ability | | Boss | Counter some Bosses by freezing them in their tracks and shattering them with Frost magic. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Boss | A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Minions Spell | Increases success chance of missions with Minions or Spells by 15%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Hazard | Turns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Chance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Ability | | | 10% Reduced Mission Cost |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Chance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Squires or Shieldbearers. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 75%. |
| Ability | | | Chance to return from a mission with a random reward from inside the magic hat! |
| Ability | | Boss | A brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses. |
| Ability | | | Champions on this mission will lose experience. |
| Ability | | | Chance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality. |
| Ability | | | Can toss out health potions to heal you when you get beneath 50% health. |
| Ability | | Minions | Ignite the area around the Warlock, to counter a Minion. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | Hazard | Leap through the air to counter a Hazard. |
| Ability | | | Increases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1. |
| Ability | | Boss | A versatile healer who can counter some Bosses. |
| Ability | | Boss | Invokes the power of the Light to protect and to counter some Bosses. |
| Ability | | Minions | Causes an explosion of holy light around the caster to counter a Minion. |
| Ability | | | Chance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen. |
| Ability | | Hazard | The Death Knight freezes their blood to counter a Hazard. |
| Ability | | Minion Swarms | Some demon hunters take the mantra "fight fire with fire" a bit too seriously. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |