|  | Ability |  |  | Mission success chance increased by 5% for every troop Vitality on the mission. | 
|  | Ability |  |  Minions | Increases success chance of missions with Minions by 15%. | 
|  | Crew |  |  | Reduces mission time by 50%. | 
|  | Ability |  |  | Increase success chance of the first mission of the day by 20%. | 
|  | Ability |  |  | Increases success chance of missions by 15% when accompanied by Duelists and Pirates. | 
|  | Type |  |  Land Objective | Allows transports to run missions that require boots on the ground. | 
|  | Type |  |  Land Objective | Allows transports to run missions that require boots on the ground. | 
|  | Trait | Profession |  | Can accompany you as a guardian in Draenor when assigned to a level 2 or 3 barracks. | 
|  | Ability |  |  Massive Strike | Protects the death knight with a shield of bone. | 
|  | Trait |  |  | Increases success chance of missions by 20% when accompanied by Hooded Priests. | 
|  | Ability |  |  | Increases success chance of missions by 15% for each accompanying Troop. | 
|  | Trait |  |  | Increases success chance of missions by 15% when accompanied by Band of Zealots or Dark Zealots. | 
|  | Trait |  |  | Increases success chance on missions longer than 8 hours by 30%. | 
|  | Trait |  |  | Increases success chance of missions by 10% when accompanied by Squads of Archers or Unseen Marksmen. | 
|  | Ability |  |  Minions | Breathe fire in front of you to counter a Minion. | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with a pandaren. | 
|  | Ability |  |  Hazard | Increases success chance of missions with Hazards by 15%. | 
|  | Ability |  |  Boss | A sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement. | 
|  | Ability |  |  Melee | Increases success chance of missions against Melee Troops by 30%. | 
|  | Ability |  |  | Champions on this mission will lose item level. | 
|  | Trait |  |  | Increases the chance to obtain treasure from a bronze chest. | 
|  | Trait |  |  | Reduces mission duration by 15%. Increases mission success chance by 5%.
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|  | Trait | Other |  | Greatly increases success chance when on a mission alone. | 
|  | Ability |  |  | Chance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission. | 
|  | Trait | Mission Duration |  | Increases success chance on missions with duration shorter than 7 hours. | 
|  | Ability |  |  | Chance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality. | 
|  | Ability |  |  | Increases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders. | 
|  | Ability |  |  Ranged | Increases success chance of missions against Ranged Troops by 30%. | 
|  | Ability |  |  | Increases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1. | 
|  | Ability |  |  Mounted | Increases success chance of missions against Mounted Troops by 30%. | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with a worgen. | 
|  | Ability |  |  | Chance to heal vitality by 1. | 
|  | Trait |  |  | Increases the experience gained from a mission for all ships by 50%. | 
|  | Trait |  |  | Increases the experience gained from a mission for all ships by 50%. | 
|  | Type |  |  Battleship | A fleet of bombers that can attack from the air. | 
|  | Ability |  |  | Reduces mission duration by 3%. | 
|  | Trait |  |  | Reduces mission duration by 10%. | 
|  | Trait | Environment Preference |  Underground | Increases success chance when fighting underground. | 
|  | Ability |  |  Timed Battle | Significantly increases the druid's burst damage. | 
|  | Ability |  |  Group Damage | Cast by a shaman to heal a group of allies. | 
|  | Ability |  |  Minion Swarms | Cast by a shaman to damage many enemies. | 
|  | Ability |  |  Minions | Hurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion. | 
|  | Ability |  |  Deadly Minions | Used by demon hunters to control multiple dangerous enemies at once. | 
|  | Ability |  |  | Increased success chance on missions longer than 8 hours by 15%. | 
|  | Ability |  |  | Increases success chance of mission by 20% when accompanied by Chen Stormstout. | 
|  | Trait |  |  | Increases success chance of missions by 10% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. | 
|  | Ability |  |  Group Damage | Cast by a monk to heal a group of allies. | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with an orc. | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with a night elf. | 
|  | Ability |  |  Minions | Increases success chance of missions with Minions by 15%. | 
|  | Ability |  |  Magic Debuff | Cast by a paladin to remove a harmful magic effect. | 
|  | Ability |  |  Spell | Increases success chance of missions with Spells by 15%. | 
|  | Ability |  |  Minion Swarms | Used by a warrior to damage multiple enemies. Also used to describe every arena team. | 
|  | Trait |  |  Spell | Increases mission success chance by 15%. Increases success chance of missions with Spells by 15%.
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|  | Trait |  |  | Increases success chance of missions by 20% when accompanied by Bands of Trackers or Pathfinders. | 
|  | Ability |  |  Melee | Increases success chance of missions against Melee Troops by 30%. | 
|  | Trait | Environment Preference |  Snow | Increases success chance when fighting in the snow. | 
|  | Trait |  |  | Increases success chance for all bonus treasures on a mission. | 
|  | Trait | Mission Success |  | Grants a bonus to mission success chance. | 
|  | Ability |  |  | Grants a bonus to mission success chance. | 
|  | Trait |  |  | Increases success chance for all bonus treasures on a mission. | 
|  | Ability |  |  Primary Objective | Trained to fight against all odds using any means necessary. | 
|  | Ability |  |  | Increases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality. | 
|  | Ability |  |  | Increases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts. | 
|  | Ability |  |  | Mission success chance increased by 5% for every troop Vitality on the mission. | 
|  | Ability |  |  | Increases the maximum number of Zealots or Dark Zealots you can recruit by 1. | 
|  | Ability |  |  Timed Battle | Your body needs energy to perform to its fullest! | 
|  | Ability |  |  | Chance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality. | 
|  | Trait |  |  | Increases success chance of missions by 10% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. | 
|  | Ability |  |  Minions | Consecrate the land beneath you to counter a Minion. | 
|  | Ability |  |  Minions | Increases success chance of missions with Minions by 15%. | 
|  | Ability |  |  Spell | Interrupts the enemy to counter a Spell. | 
|  | Ability |  |  | Increases success chance when not accompanied by other Champions by 15%. | 
|  | Ability |  |  Spell | Increases success chance of missions with Spells by 15%. | 
|  | Ability |  |  Spell | Interrupts spellcasting, countering a Spell. | 
|  | Ability |  |  Powerful Spell | Used by a hunter to interrupt a spell. | 
|  | Ability |  |  Powerful Spell | Cast by a mage to interrupt a spell. | 
|  | Ability |  |  Spell | Interrupt the enemy's spellcast to counter a Spell. | 
|  | Ability |  |  | Chance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality. | 
|  | Trait |  |  | Equip a champion with a Crimson Ink Well which grants: 
 Chance to bring back ink from successful missions.
 | 
|  | Ability |  |  | Increased success chance on missions longer than 8 hours by 15%. | 
|  | Trait |  |  | Grants 50 Order Hall Resources when completing World Quests as a Combat Ally. | 
|  | Ability |  |  | No bonus loot. | 
|  | Ability |  |  | No bonus loot. | 
|  | Ability |  |  | Increase success chance of the first mission of the day by 20%. | 
|  | Trait | Threat Counter |  Danger Zones | Your lithe moves help you skip out of danger zones just a bit more quickly. | 
|  | Ability |  |  Wild Aggression | Forces the target to attack the death knight. | 
|  | Ability |  |  Hazard | Increases success chance of missions with Hazards by 15%. | 
|  | Trait |  |  Hazard | Increases mission success chance by 25%. Increases success chance of missions with Hazards by 40%.
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|  | Ability |  |  Danger Zones | Used by a druid to quickly dash out of harm's way, as if they didn't already move fast enough. | 
|  | Ability |  |  Hazard | Activate Cat form and quickly dash to counter a Hazard. | 
|  | Ability |  |  Minions | Corrupts the ground, causing Shadow damage to counter Minions. | 
|  | Ability |  |  Minion Swarms | Cast by a death knight to damage many enemies. | 
|  | Trait | Racial Preference |  | Increases success chance when on a mission with an undead. | 
|  | Ability |  |  | Reduces mission duration by 20%. | 
|  | Ability |  |  | Increases success chance of missions by 30%. | 
|  | Ability |  |  Hazard | Increases the success chance for missions with Hazards by 10%. | 
|  | Trait |  |  | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. | 
|  | Ability |  |  | Increases success chance of missions by 15%. | 
|  | Ability |  |  | Mission success chance reduced. |