| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Trait | | | Increases mission success chance by 15%. Reduces mission duration by 5%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Packs of Imps or Swarms of Wild Imps. |
| Ability | | Hazard | Teleports you to your Demonic Circle and counters a Hazard. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Pack of Imps or Swarm of Wild Imps. |
| Trait | Mission Success | | Grants a large bonus to mission success chance. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Imps. |
| Ability | | | Reduces mission duration by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Shivarra. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Boss | A master of demons who compels demonic powers to aid them in countering some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Illidari Adepts or Transformed Illidari Adepts. |
| Trait | Slayer | Demon | Increases success chance when fighting demons. |
| Type | | Submarine | Drops explosive shells into the water, destroying submerged craft. |
| Ability | | Boss | A master of chaos who calls down fire to burn and counter some Bosses. |
| Ability | | Massive Strike | Used by a hunter to prevent damage. |
| Ability | | Magic Debuff | Cast by a monk to remove a harmful magic effect. |
| Ability | | Powerful Spell | Magic is a delicacy among the Illidari. Tastes like chicken. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ravenholdt Assassins. |
| Ability | | | Chance on mission success to return with an item to summon a Dinner Guest. |
| Ability | | | Increases success chance of missions by 10% for each accompanying troop. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Boss | Uses magic to shield allies from taking damage to counter some Bosses. |
| Trait | | | Equip a champion with a Disenchanting Rod which grants:
Chance to bring back enchanting dust from successful missions. |
| Ability | | Danger Zones | Used by a hunter to quickly move out of harm's way. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 10%. |
| Ability | | | Increased mission cost. |
| Ability | | | Increased mission cost. |
| Ability | | Magic Debuff | Cast by a priest to remove a harmful magic effect. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Timed Battle | Cast by a paladin to quickly regenerate mana. |
| Ability | | Massive Strike | Cast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful). |
| Ability | | Hazard | Protects you from all damage to counter a Hazard. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | Minion Swarms | Cast by a paladin to deal damage to many enemies. |
| Ability | | Deadly Minions | Cast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS. |
| Crew | | Dense Fog | Draenei are adept at navigating the Dense Fog surrounding Shadowmoon Valley. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | Group Damage | Cast by a warlock to regain life. Duh. |
| Trait | | | Grants 2 Gold when completing World Quests as a Combat Ally. |
| Ability | | | Reduces mission duration by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Dreamgrove Wardens. |
| Ability | | | Success chance reduced by 15%. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | | Increases success chance of missions by 15% for each accompanying Troop. |
| Trait | Racial Preference | | Increases success chance when on a mission with a dwarf. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Lesser Elementals or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Random spec [nyi] |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a goblin. |
| Ability | | | Chance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality. |
| Ability | | Boss | A spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | | Increases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance decreased by 50%. |
| Ability | | | Success chance decreased by 50%. |
| Trait | | | Increases success chance by 40% on missions shorter than 4 hours. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Reduces mission duration by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Trait | Racial Preference | | Increases success chance when on a mission with a blood elf. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Ability | | Timed Battle | Significantly increases the death knight's burst damage. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Equip items here. |
| Trait | | | Equip items here. |
| Trait | | | Equip items here. |
| Trait | | | Place champion equipment here.
Equipment can be crafted or purchased from the auction house. |
| Trait | | | Place champion equipment here.
Equipment can be crafted or purchased from the auction house. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases the chance to obtain treasure from all chests. |
| Trait | Profession | Enchanting | Offers a variety of enchanting benefits when assigned to the Enchanter's Study, and increases success chance on Enchanting missions. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | These troops start with 1 more Vitality |
| Ability | | Timed Battle | Used by a monk to significantly increase burst damage. Also tastes fantastic. |
| Trait | Profession | Engineering | Sells engineering gadgets and boosts work orders when assigned to the Engineering Works, and increases success chance on Engineering missions. |
| Ability | | Boss | A totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses. |
| Ability | | | Increases success chance of missions by 20% when accompanied by troops with only 20 Vitality. |
| Ability | | Deadly Minions | Cast by a druid to neutralize a dangerous enemy. |
| Trait | Mission Duration | | Reduces mission time by 50%. |
| Trait | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Illidari Adepts or Transformed Illidari Adepts. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Kirin Tor Guardians. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Massive Strike | Used by a rogue to avoid significant damage. |
| Trait | Profession | Swamp | When assigned to the Lumber Mill, can more efficiently and humanely processes timber. |
| Trait | | | Increases success chance on missions longer than 8 hours by 50%. |
| Trait | Slayer | Demon | Grants a bonus to mission success chance, and provides a greater success chance when fighting demons. |
| Ability | | Primary Objective | Adept at making devices, destroying devices or making devices that destroy other devices. |