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Name Type Category Counters Description
Blood Belch
Ability MinionsIncreases success chance of missions with Minions by 15%.
Blood Elf Crew
CrewReduces mission time by 50%.
Bloodlust
AbilityIncrease success chance of the first mission of the day by 20%.
Boarding Party
AbilityIncreases success chance of missions by 15% when accompanied by Duelists and Pirates.
Boarding Party
Type Land ObjectiveAllows transports to run missions that require boots on the ground.
Boarding Party
Type Land ObjectiveAllows transports to run missions that require boots on the ground.
Bodyguard
TraitProfessionCan accompany you as a guardian in Draenor when assigned to a level 2 or 3 barracks.
Bone Shield
Ability Massive StrikeProtects the death knight with a shield of bone.
Book of Lost Sermons
TraitIncreases success chance of missions by 20% when accompanied by Hooded Priests.
Born to Command
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Bottled Sanity
TraitIncreases success chance of missions by 15% when accompanied by Band of Zealots or Dark Zealots.
Bottomless Flask
TraitIncreases success chance on missions longer than 8 hours by 30%.
Bow of Ancient Kings
TraitIncreases success chance of missions by 10% when accompanied by Squads of Archers or Unseen Marksmen.
Breath of Fire
Ability MinionsBreathe fire in front of you to counter a Minion.
Brew Aficionado
TraitRacial PreferenceIncreases success chance when on a mission with a pandaren.
Brewer's Luck
Ability HazardIncreases success chance of missions with Hazards by 15%.
Brewmaster
Ability BossA sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement.
Broadside
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Broken Gear
AbilityChampions on this mission will lose item level.
Bronze Key
TraitIncreases the chance to obtain treasure from a bronze chest.
Brooch of Endless Dreams
TraitReduces mission duration by 15%.
Increases mission success chance by 5%.
Brute
TraitOtherGreatly increases success chance when on a mission alone.
Burp!
AbilityChance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission.
Burst of Power
TraitMission DurationIncreases success chance on missions with duration shorter than 7 hours.
By A'dal's Light
AbilityChance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality.
Call Baron
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders.
Call Misha
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Call of the Grave
AbilityIncreases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1.
Call Swiftwing
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Canine Companion
TraitRacial PreferenceIncreases success chance when on a mission with a worgen.
Cannibalize
AbilityChance to heal vitality by 1.
Captain Reania's Command
TraitIncreases the experience gained from a mission for all ships by 50%.
Captain Thokash's Command
TraitIncreases the experience gained from a mission for all ships by 50%.
Carrier
Type BattleshipA fleet of bombers that can attack from the air.
Carrot on a Stick
AbilityReduces mission duration by 3%.
Carrot on a Stick
TraitReduces mission duration by 10%.
Cave Dweller
TraitEnvironment Preference UndergroundIncreases success chance when fighting underground.
Celestial Alignment
Ability Timed BattleSignificantly increases the druid's burst damage.
Chain Heal
Ability Group DamageCast by a shaman to heal a group of allies.
Chain Lightning
Ability Minion SwarmsCast by a shaman to damage many enemies.
Chain Lightning
Ability MinionsHurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion.
Chaos Nova
Ability Deadly MinionsUsed by demon hunters to control multiple dangerous enemies at once.
Charged Core
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Chenship
AbilityIncreases success chance of mission by 20% when accompanied by Chen Stormstout.
Chi Empowered Jewel
TraitIncreases success chance of missions by 10% when accompanied by Ox Initiates, Ox Adepts or Ox Masters.
Chi Wave
Ability Group DamageCast by a monk to heal a group of allies.
Child of Draenor
TraitRacial PreferenceIncreases success chance when on a mission with an orc.
Child of the Moon
TraitRacial PreferenceIncreases success chance when on a mission with a night elf.
Cinderstorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Cleanse
Ability Magic DebuffCast by a paladin to remove a harmful magic effect.
Cleansing Tides
Ability SpellIncreases success chance of missions with Spells by 15%.
Cleave
Ability Minion SwarmsUsed by a warrior to damage multiple enemies. Also used to describe every arena team.
Cloak of Concealment
Trait SpellIncreases mission success chance by 15%.
Increases success chance of missions with Spells by 15%.
Cloak of Deception
TraitIncreases success chance of missions by 20% when accompanied by Bands of Trackers or Pathfinders.
Cold Steel
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Cold-Blooded
TraitEnvironment Preference SnowIncreases success chance when fighting in the snow.
Combat Experience
TraitIncreases success chance for all bonus treasures on a mission.
Combat Experience
TraitMission SuccessGrants a bonus to mission success chance.
Combat Experience
AbilityGrants a bonus to mission success chance.
Combat Expertise
TraitIncreases success chance for all bonus treasures on a mission.
Combat Specialist
Ability Primary ObjectiveTrained to fight against all odds using any means necessary.
Combustion
AbilityIncreases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality.
Commander of the Illidari
AbilityIncreases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts.
Commanding Shout
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Communal Living
AbilityIncreases the maximum number of Zealots or Dark Zealots you can recruit by 1.
Conjure Food
Ability Timed BattleYour body needs energy to perform to its fullest!
Conjure Refreshment
AbilityChance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality.
Conjurer's Bauble
TraitIncreases success chance of missions by 10% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Consecration
Ability MinionsConsecrate the land beneath you to counter a Minion.
Consecration
Ability MinionsIncreases success chance of missions with Minions by 15%.
Consume Magic
Ability SpellInterrupts the enemy to counter a Spell.
Consuming Presence
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Corrupt Knowledge
Ability SpellIncreases success chance of missions with Spells by 15%.
Counter Shot
Ability SpellInterrupts spellcasting, countering a Spell.
Counter Shot
Ability Powerful SpellUsed by a hunter to interrupt a spell.
Counterspell
Ability Powerful SpellCast by a mage to interrupt a spell.
Counterspell
Ability SpellInterrupt the enemy's spellcast to counter a Spell.
Create Soulwell
AbilityChance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality.
Crimson Ink Well
TraitEquip a champion with a Crimson Ink Well which grants:

Chance to bring back ink from successful missions.
Crusade Commander
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Curio of Abundant Happiness
TraitGrants 50 Order Hall Resources when completing World Quests as a Combat Ally.
Cursed
AbilityNo bonus loot.
Cursed
AbilityNo bonus loot.
Daily Prayers
AbilityIncrease success chance of the first mission of the day by 20%.
Dancer
TraitThreat Counter Danger ZonesYour lithe moves help you skip out of danger zones just a bit more quickly.
Dark Command
Ability Wild AggressionForces the target to attack the death knight.
Dark Pact
Ability HazardIncreases success chance of missions with Hazards by 15%.
Darklost Claw
Trait HazardIncreases mission success chance by 25%.
Increases success chance of missions with Hazards by 40%.
Dash
Ability Danger ZonesUsed by a druid to quickly dash out of harm's way, as if they didn't already move fast enough.
Dash
Ability HazardActivate Cat form and quickly dash to counter a Hazard.
Death and Decay
Ability MinionsCorrupts the ground, causing Shadow damage to counter Minions.
Death and Decay
Ability Minion SwarmsCast by a death knight to damage many enemies.
Death Fascination
TraitRacial PreferenceIncreases success chance when on a mission with an undead.
Death Gate
AbilityReduces mission duration by 20%.
Death to the Legion
AbilityIncreases success chance of missions by 30%.
Death's Advance
Ability HazardIncreases the success chance for missions with Hazards by 10%.
Death's Touch
TraitIncreases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers.
Deathsworn Oath
AbilityIncreases success chance of missions by 15%.
Deep Sea
AbilityMission success chance reduced.
Demon Form
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.