| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Crew | | | Reduces mission time by 50%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Duelists and Pirates. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Trait | Profession | | Can accompany you as a guardian in Draenor when assigned to a level 2 or 3 barracks. |
| Ability | | Massive Strike | Protects the death knight with a shield of bone. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Hooded Priests. |
| Ability | | | Increases success chance of missions by 15% for each accompanying Troop. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Band of Zealots or Dark Zealots. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Squads of Archers or Unseen Marksmen. |
| Ability | | Minions | Breathe fire in front of you to counter a Minion. |
| Trait | Racial Preference | | Increases success chance when on a mission with a pandaren. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Boss | A sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | | Champions on this mission will lose item level. |
| Trait | | | Increases the chance to obtain treasure from a bronze chest. |
| Trait | | | Reduces mission duration by 15%. Increases mission success chance by 5%. |
| Trait | Other | | Greatly increases success chance when on a mission alone. |
| Ability | | | Chance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission. |
| Trait | Mission Duration | | Increases success chance on missions with duration shorter than 7 hours. |
| Ability | | | Chance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders. |
| Ability | | Ranged | Increases success chance of missions against Ranged Troops by 30%. |
| Ability | | | Increases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1. |
| Ability | | Mounted | Increases success chance of missions against Mounted Troops by 30%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a worgen. |
| Ability | | | Chance to heal vitality by 1. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Type | | Battleship | A fleet of bombers that can attack from the air. |
| Ability | | | Reduces mission duration by 3%. |
| Trait | | | Reduces mission duration by 10%. |
| Trait | Environment Preference | Underground | Increases success chance when fighting underground. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | Group Damage | Cast by a shaman to heal a group of allies. |
| Ability | | Minion Swarms | Cast by a shaman to damage many enemies. |
| Ability | | Minions | Hurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion. |
| Ability | | Deadly Minions | Used by demon hunters to control multiple dangerous enemies at once. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | | Increases success chance of mission by 20% when accompanied by Chen Stormstout. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Ability | | Group Damage | Cast by a monk to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with an orc. |
| Trait | Racial Preference | | Increases success chance when on a mission with a night elf. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Magic Debuff | Cast by a paladin to remove a harmful magic effect. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minion Swarms | Used by a warrior to damage multiple enemies. Also used to describe every arena team. |
| Trait | | Spell | Increases mission success chance by 15%. Increases success chance of missions with Spells by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Bands of Trackers or Pathfinders. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Trait | Environment Preference | Snow | Increases success chance when fighting in the snow. |
| Trait | | | Increases success chance for all bonus treasures on a mission. |
| Trait | Mission Success | | Grants a bonus to mission success chance. |
| Ability | | | Grants a bonus to mission success chance. |
| Trait | | | Increases success chance for all bonus treasures on a mission. |
| Ability | | Primary Objective | Trained to fight against all odds using any means necessary. |
| Ability | | | Increases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases the maximum number of Zealots or Dark Zealots you can recruit by 1. |
| Ability | | Timed Battle | Your body needs energy to perform to its fullest! |
| Ability | | | Chance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | Minions | Consecrate the land beneath you to counter a Minion. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Interrupts the enemy to counter a Spell. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Interrupts spellcasting, countering a Spell. |
| Ability | | Powerful Spell | Used by a hunter to interrupt a spell. |
| Ability | | Powerful Spell | Cast by a mage to interrupt a spell. |
| Ability | | Spell | Interrupt the enemy's spellcast to counter a Spell. |
| Ability | | | Chance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality. |
| Trait | | | Equip a champion with a Crimson Ink Well which grants:
Chance to bring back ink from successful missions. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Grants 50 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | No bonus loot. |
| Ability | | | No bonus loot. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Trait | Threat Counter | Danger Zones | Your lithe moves help you skip out of danger zones just a bit more quickly. |
| Ability | | Wild Aggression | Forces the target to attack the death knight. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | Hazard | Increases mission success chance by 25%. Increases success chance of missions with Hazards by 40%. |
| Ability | | Danger Zones | Used by a druid to quickly dash out of harm's way, as if they didn't already move fast enough. |
| Ability | | Hazard | Activate Cat form and quickly dash to counter a Hazard. |
| Ability | | Minions | Corrupts the ground, causing Shadow damage to counter Minions. |
| Ability | | Minion Swarms | Cast by a death knight to damage many enemies. |
| Trait | Racial Preference | | Increases success chance when on a mission with an undead. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases the success chance for missions with Hazards by 10%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Mission success chance reduced. |