Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Eldritch Horrors
Rare
Rumors abound of terrible demons near Shattrath that could drive a follower insane by just looking at them. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Elemental Territory
A group of territorial elementals has claimed an area near our supply route in Frostfire Ridge. Slay them and collect any lost supplies. | 100 | Combat | 2 | 6 hrs | 1500 | |||
Elements of Surprise
Rare
Our scouts spotted a group of ogre slavers gathering in Gorgrond. We cannot allow them a chance to fortify their position. Attack! | 93 | Combat | 3 | × 15 | 1.5 hrs | 600 | ||
Emancipation
The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Enchanted Weapons
The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons. | 100 | Enchanting | 2 | × 20 | 4 hrs | 1500 | ||
Environmental Hazard
Rare
The genesaur and their botani minions are attacking caravans on the road to Talador. We'll make them rue the day they were sprouted! | 92 | Combat | 3 | × 15 | 1.5 hrs | 450 | ||
Errand for the SPS
Rare
If you really want to join the Steamwheedle Preservation Society, you've got to really care about Highmaul artifacts. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Every Rose
A group of podlings has been spotted near some recently-formed tar pits in Gorgrond. If we defeat them, we can extract the fuel. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Eviction
The Iron Horde and its lackeys have "energetically" refused to vacate our own Blackrock Mountain. Go collect back rent from their corpses. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Eye of the Beast
A master of beasts has been seen escorting a shipment of oil to Blackrock Mountain. Stop him! | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Fall From Grace
Many shiny trinkets and precious valuables have been lost in Sethekk Hollow, the place where cursed arakkoa are cast out from Skyreach. | 96 | Exploration | 2 | × 15 | 4 hrs | 800 | ||
Felraiser
Warlocks in the northwest are draining life from the land, preparing to summon a demon lord. Well? Don't just stand there! | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Fey Friends
Arcane Anomalies are endangering the Fey Dragons of the Shimmer Mor. Unacceptable! | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Fickle Loyalty
Rare
A disgruntled Bladespire Chef has provided us with a lead on an ancient map hidden in the mines beneath the citadel. | 91 | Exploration | 1 | × 50 | 4 hrs | 100 | ||
Fickle Loyalty
Rare
A disgruntled Bladespire Chef has provided us with a lead on an ancient map hidden in the mines beneath the citadel. | 100 | Exploration | 1 | × 50 | 6 hrs | 1500 | ||
Field Photography
We need someone to document the devastation taking place here on Draenor. Head to Nagrand and photograph all you can. | 100 | Logistics | 1 | × 20 | 4 hrs | 150 | ||
Fields of Sorrow
Rare
A farmer claims knowledge of where many of Talador's secrets are hidden, and will share them if we'll help destroy the demons that ruined his land. | 95 | Exploration | 2 | × 50 | 4 hrs | 600 | ||
Fiery Friends
Rare
A group of tiny fiery puppies was spotted deep within Blackrock Foundry. If we save them, we may be able to raise them. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Finding Farahlon
Rare
The Netherstorm must have come from somewhere. Get on a boat, sail northeast, and bring something good back while you're at it. | 90 | Exploration | 1 | × 10 | 6 hrs | 500 | ||
Fire and Fury
Rescuing slaves in the Bloodmaul Slag Mines is our priority, but to do this, we must thin the number of fire furies there. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Fired Up
Rare
Some important Burning Blade orcs wish to discuss battle strategy with Iron Horde leaders. It would be a shame if they never arrived. | 98 | Combat | 3 | × 15 | 2 hrs | 1350 | ||
Flint's Hide
Get it! | 98 | Treasure | 2 | 2 hrs | 900 | |||
Flock Together
Rare
Arakkoa flocks are looting abandoned draenei homesteads. They're also killing any who try to stop them. That makes them our problem now. | 95 | Combat | 3 | × 15 | 1.5 hrs | 900 | ||
Flora and Fauna
Dark magic runs amok in Shadowmoon Valley, giving rise to maddened, unnatural creatures. End their suffering. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Flux to Give
Blacksmiths know that furies can be harvested for the best flux. Snuff the fires and bring it home. | 100 | Blacksmithing | 3 | × 20 | 6 hrs | 1500 | ||
Forced Eviction
The Steamwheedle Preservation Society management needs the Stonecrag dig site to be an ogre-free zone before their workers will agree to excavate, and have promised a cut of the proceeds if we help out. | 98 | Exploration | 3 | × 15 | 4 hrs | 1200 | ||
Foul Feeders
The corrupting blood in Spires of Arak has turned the carrion-consuming species into undead monstrosities. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Free Labor
Rare
Bladespire ogres have captured a band of laborers from the garrison. Infiltrate their fortress and free the workers. | 91 | Combat | 3 | × 20 | 1.5 hrs | 300 | ||
Frostfire Patrol
This is Matt's test mission *bugles and horns blair a triumphant tune* | 90 | Patrol | 3 | 10 sec | 100 | |||
Frosty and Delicious
Elementals are plentiful in Frostfire Ridge. Goren love eating them, and whatever the goren eat, they inherit its powers. Not good. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Frosty Potions
A scout has located a cache of Thunderlord potions frozen in the snow. Recovering them will allow your alchemists to learn about the ingredients of Draenor. | 90 | Alchemy | 1 | × 10 | 30 min | 100 | ||
Furies in the Swamp
Kill the furies in the swamp. | 90 | Engineering | 3 | 8 sec | 100 | |||
Fury of the Southwind Cliffs
The furies that roam the Southwind Cliffs have been known to leave their dead frozen in place. Perhaps there are things worth retrieving. | 91 | Combat | 3 | × 20 | 10 hrs | 400 | ||
Ghost Wranglers
The spirits of the burial grounds are restless. Seek their knowledge and their power to end Ner'zhul's scheming once and for all. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Go for the Heads
Without their leader, the high ogre attack our spies warned us about will fail. Send an assassin to kill their warlord in Nagrand. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Gorging Ogres
The Highmaul ogres have an excavation underway at Stonecrag Gorge. Get in there and extract information about their relics! | 98 | Patrol | 2 | × 10 | 60 min | 900 | ||
Got a Light?
A train full of artillery and explosives is about to leave the depot. Detonating one bomb should be enough to destroy the entire payload. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
Great Migration
Every year, great herds of clefthoof migrate through Gorgrond, causing tremors and dust storms. We must divert them from our camp. | 93 | Combat | 1 | 45 min | 400 | |||
Green Fel
The reckless warlock Gul'dan intends to create a fel volcano in the center of Shadowmoon Valley. Stop him before he dooms us all. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Green Thumb
The botani have claimed the abandoned ogre fortress at the Overlook Ruins as a new incubator. Stop them before they overgrow all of Gorgrond. | 91 | Exploration | 1 | × 15 | 4 hrs | 300 | ||
Griefing with the Enemy
We dispatched a mage to deal with a hostile pack of genesaur, but now he's on their side. He must be infected. Time to send in the cavalry. | 100 | Combat | 615 | 2 | 4 hrs | 1500 | ||
Grimfrost Wolfbeaters
The Grimfrost Ogres east of the Icewind Drifts are blatantly mistreating frostwolves. Unacceptable! | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Gronn with the Wind
Our scouts have vanished without a trace! They were last seen entering gronn lands. Find out what happened to them. | 99 | Combat | 1 | × 10 | 2 hrs | 1000 | ||
Gronnlings Abound
Gronnlings are a menace to the region. We should partner with the Frostwolf clan to thin the population. One may even join our cause... | 90 | Combat | 1 | 30 min | 100 | |||
Guinea Pigs
Rare
Blackrock orcs are testing out their war machines on the region's unsuspecting fauna. This aggression will not stand! | 93 | Combat | 3 | × 20 | 1.5 hrs | 600 | ||
Hapless Heroes
Scouting reports indicate some substandard adventurers are trapped in Deathweb Hollow. I suppose we should lend a hand. | 95 | Patrol | 2 | × 10 | 45 min | 600 | ||
Harboring Ill Will
The Iron Horde is running critical supply missions from the beach of Ironfist Harbor. Three of our best should disrupt their operations. | 100 | Patrol | 3 | × 15 | 8 hrs | 1500 | ||
Hardened Creatures
Magnaron and goren both grow rocky plates on their hides that have magical properties. Collect these plates for our use. | 100 | Combat | 3 | × 10 | 6 hrs | 1500 | ||
Hazardous Herbivores
Hippos are taking over the Verdant Mire. They're violently territorial and extremely tough. They're also blocking key resources. | 90 | Combat | 1 | 30 min | 100 | |||
He Keeps it Where?
Rare
A powerful Bloodmaul magma-shaper is using an Abrogator Stone as a piece of navel jewelry. Don't tell Khadgar where we got it. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Heart of the Iron Horde
The Warsong clan is a symbol of the Iron Horde's power. Under the cover of night, set its camp ablaze. This will kill their morale. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Heart of the Sabermaw
Just north of Grommashar dwell the Sabermaw clan, notorious outpost raiders. Strike out at their leader, Soulfang, and crush their morale. | 99 | Combat | 3 | × 20 | 10 hrs | 2000 | ||
Hearthstone Tournament
Rare
We could use a master tactician around here. Plus, we might get some autographs. | 90 | Training | 1 | 3 hrs | 400 | |||
Hearthstone Tournament
Rare
We could use a master tactician around here. Plus, we might get some autographs. | 90 | Training | 1 | 3 hrs | 400 | |||
Hefty Metal
Blackrock scouts have discovered a vast trove of metal ore perfect for making weapons. Make sure they never report their findings. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Herb Infused
A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies. | 100 | Alchemy | 3 | × 20 | 6 hrs | 1500 | ||
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highplains Robbery
Rare
A Warsong elder carrying historical documents important to the clan is communing at the Elemental Plateau. Relieve her of her burdens. | 100 | Exploration | 3 | × 50 | 6 hrs | 1000 | ||
Highway to Fel
Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Honey I Got Your Money
Don't you worry. Just make like a bear, get in, get the honey, and get out. | 97 | Treasure | 2 | 1.5 hrs | 800 | |||
Hunting the Hunters
The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts. | 100 | Tailoring | 3 | × 20 | 6 hrs | 1500 | ||
Hurts So Good
Shattered Hand orcs embrace pain, for they say it strengthens them. Make them very strong. Then very dead. | 96 | Combat | 1 | × 10 | 1.5 hrs | 700 | ||
I See Dead Ogres
The ghosts of ogre sorcerers haunt the Ango'rosh ruins, guarding artifacts forgotten by all others. | 94 | Exploration | 2 | × 15 | 4 hrs | 600 | ||
I See Dead Orcs
The Shadowmoon Clan have interred their dead in this area for generations - find out more about their history. | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
Industrial Espionage
If there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Into the Saberon's Den
Many of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Horde Allies
Numerous and powerful, ogre warlords are formidable allies of the Iron Horde. Try to induce them to leave - forcefully, if necessary. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Iron Horde Chef
Iron Horde cuisine is revolting, but the refugees need food. Find orc camps and pilfer what rations they have. Mints might be prudent too. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Iron Horde's Blackrock
To siege the Iron Horde held Blackrock Spire, we must rid it of dragonkin and proto-dragons. Their mysterious keeper must also perish. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Is It a Bird? A Zeppelin?
Apexis devices are sun powered, but what if the sun is blocked? Zeppelins will work, and the goblins might help. Go, but pack airsick bags. | 100 | Combat | 615 | 3 | × 40 | 8 hrs | 1500 | |
It'll Be Ogre Soon
Bloodmaul ogres enslave others and then rely on their forced labor. Go inspire the downtrodden by kicking the fight out of their oppressors. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
It's a Jungle Out There
Rare
A Steamscar saberon has been caught skulking around our walls. If we let him go, he's agreed to sell out a rival shaman who has been mapping the location of many hidden treasures. | 93 | Exploration | 1 | × 50 | 4 hrs | 300 | ||
It's Rigged!
Rare
Ogres are wagering an Abrogator Stone on an upcoming Ring of Blood gladiatorial contest. Send in the ringers. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Jewels of Denial
The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful. | 100 | Jewelcrafting | 2 | × 20 | 4 hrs | 1500 | ||
Kill and Cut
Iron Horde tents are made from rugged leather that can be crafted into fine leather armor. | 100 | Leatherworking | 3 | × 20 | 6 hrs | 1500 | ||
Killing the Corrupted
Corrupted beasts continue to plague the Cursed Woods. The Starfall Sentinels request our aid in putting the poor creatures out of their misery. | 90 | Combat | 1 | 30 min | 100 | |||
Knotty by Nature
An ancient has begun attacking everyone and everything in its path. On a related note, we're currently low on firewood. | 96 | Combat | 1 | 60 min | 700 | |||
Labor Dispute
Ogres are bringing in slaves to shore up defenses in the mines. Free the slaves, and the area will be vulnerable to attack. | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Landfall Recovery
It would be a worthwhile endeavor to search the ship we escaped Tanaan Jungle in, it's bound to turn up something useful! | 90 | Combat | 1 | × 5 | 30 min | 100 | ||
Landfall Recovery
It would be a worthwhile endeavor to search the ship we escaped Tanaan Jungle in, it's bound to turn up something useful! | 90 | Combat | 1 | × 5 | 30 min | 100 | ||
Lava, Lava Everywhere
A fortress in a volcano is both ingenious and foolhardy. Impenetrable, yes, but a shaman can cause an eruption that will decimate it. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 |