clear all
Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Test Mission 08

One spell only.

110Generic (7.0)8603 1 sec3000
Test Mission 07

One hazard only.

110Generic (7.0)8553 1 sec3000
Test Mission 05

One boss, spell, hazard.

110Generic (7.0)8503 1 sec3000
Test Mission 04

One boss, one hazard.

110Generic (7.0)8403 1 sec3000
Test Mission 03

One boss, one army, one spell.

110Generic (7.0)8353 1 sec3000
Test Mission 02

One boss, one army.

110Generic (7.0)8303 1 sec3000
Test Mission 01

One boss only.

110Generic (7.0)8253 1 sec3000
Test Mission

Test Mission

1107.0 Class Hall - Generic Missions9002× 100 10 sec4500
Test 7.0 mission 3 Rare

Description of test mission 3

100Generic4002 2 sec50
Test 7.0 mission 2

Description of test mission 2

100Generic4003 2 sec5
Test 7.0 mission 1

Description of test mission 1

100Generic4001 60 sec5
Test - Mission 06

One army only.

110Generic (7.0)8503 8 hrs1000
Test - Followers Max Level

Use to max level followers

110Generic (7.0)7603 1 sec65000
Test - Followers Max Level

Test

110Generic (7.0)7603 1 sec100
Terrors in the Sky

Before we can fully scout the Broken Shore, we must clear the skies of Legion threats.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Tempestuous Waters

In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Tech Advantage

The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can.

1107.0 Class Hall - Generic Missions9503× 250 8 hrs3000
Tapping into the Fel

Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them.

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Tainted Vintage

1107.0 Class Hall - Generic Missions8803× 250 8 hrs3000
Tainted Trees

1107.0 Class Hall - Generic Missions8903× 250 12 hrs3000
Tainted Tap Water

Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens.

1107.0 Class Hall - Treasure Missions7903× 100 5 hrs3000
Symphony of Ruin

The Ruined Sanctum stands as a sad reminder of what has been lost to time. Yet its ancient guardian still stands watch. We should put Syphonus to rest.

1027.0 Class Hall - Generic Missions7603× 150 6 hrs600
Swarm, Swarm!

The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Sully the Circle

A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements.

1107.0 Class Hall - Generic Missions9503× 300 8 hrs3000
Stormy Skies

Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky.

1107.0 Class Hall - Generic Missions8503× 150 14 hrs3000
Stormscourge

Our allies have hit a wall of storms in Galebroken Path, likely due to the awakened storm elemental raining down on them. Destroy Bladesquall.

1027.0 Class Hall - Generic Missions7603× 250 6 hrs600
Storming the Portals

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Storm the Gates Rare

Take the gates in Stormheim.

110Generic (7.0)9003× 50 60 min1000
Stonebound

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Stirring the Swarm

1107.0 Class Hall - Generic Missions8853× 150 4 hrs3000
Stinging Nightmare

The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Step into the Abyss

Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass.

1107.0 Class Hall - Generic Missions9002× 100 24 hrs6000
Stained Visions

1107.0 Class Hall - Generic Missions9003× 100 3 hrs3000
Squids Patrol These Waters

Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid.

1107.0 Class Hall - Treasure Missions8253× 150 8 hrs3000
Spy vs. Spy

The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Spread the Word

The Knights of the Ebon Blade have been established at Acherus, but we will need allies in our fight against the Legion. Send Nazgrim to counter this threat.

1007.0 Class Hall - Campaign Missions7601× 20 2 min100
Spread the Word

We've established Netherlight Temple as a sanctuary, but now it's time to send Calia Menethil to spread the word about its existence and enlist others.

1007.0 Class Hall - Campaign Missions7601× 20 2 min100
Spoiled Brew

1107.0 Class Hall - Generic Missions8853× 250 11 hrs3000
Spirit of the Vengeful

An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home.

1107.0 Class Hall - Generic Missions9003× 300 8 hrs3000
Spelunking

There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Soulstealing

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them!

1047.0 Class Hall - Generic Missions7603× 100 3 hrs1000
Souls of the Vykrul

1107.0 Class Hall - Generic Missions8853× 150 6 hrs3000
Sooner Than We Thought

1107.0 Class Hall - Generic Missions8853× 300 12 hrs3000
Soaring Peaks

The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes.

1107.0 Class Hall - Treasure Missions7603× 150 9 hrs3000
Soar Among Them

1107.0 Class Hall - Generic Missions8903× 250 8 hrs3000
So Long, Farewell

1107.0 Class Hall - Generic Missions9003× 150 7 hrs3000
Smolderhide Problem

With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory.

1107.0 Class Hall - Treasure Missions8153× 150 12 hrs3000
Smashing Faces

Among the peaks of Highmountain, a lone ettin has been causing havoc for travelers traveling up the peak. Clear out Oubdob da Smasher.

1057.0 Class Hall - Generic Missions7603× 100 4 hrs1200
Smashed to Smithereens

The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out.

110Generic (7.0)7003× 20 1.5 hrs1000
Slippery When Wet

The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow.

1097.0 Class Hall - Treasure Missions7603× 150 6 hrs2000
Slippery Scales

Slithering Sliss has eluded our capture for too long. We have her cornered.

110Generic (7.0)9003× 20 8 hrs3000
Skorn in our side

The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them.

110Generic (7.0)7003× 20 1.5 hrs1000
Sister Lilith

The Dreamgrove is established, but we are going to need help. Sister Lilith, a renowned troop trainer, sent word that she is en route but has been attacked!

1007.0 Class Hall - Campaign Missions7601× 20 2 min100
Singed Feathers

Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather.

1107.0 Class Hall - Generic Missions8103× 150 7 hrs3000
Shoot to Thrill

1107.0 Class Hall - Generic Missions8903× 250 14 hrs3000
Shipwreck Cove

The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer.

1107.0 Class Hall - Generic Missions8003× 250 10 hrs3000
Shinfel's Staff of Torment

The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Shark Frenzy

Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild.

1107.0 Class Hall - Treasure Missions8353× 150 13 hrs3000
Shadows and Husk

The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful.

1017.0 Class Hall - Generic Missions7603× 250 8 hrs400
Shadowguard Dispersion

Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath.

1107.0 Class Hall - Quest Missions9253× 100 16 hrs10000
Shadow of Helya

Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Seeping Energies

Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Seeker of Secrets

The Naga have secrets, seek them out.

110Generic (7.0)7003× 20 60 min1000
Securing Mardum

There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer.

1027.0 Class Hall - Campaign Missions7603× 20 60 min600
Securing an Invitation

According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt.

1107.0 Class Hall - Quest Missions7603× 250 12 hrs3000
Secret Tunnel

When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Searching the Archives

The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Searching for the Light

We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion.

-1Recruitment1 30 min100
Scrolls of Knowledge

Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Scrapping for Pieces

Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Scouting Reports

Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Scouting Faronaar

Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Scour the Surface Rare

Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment.

1107.0 Class Hall - Generic Missions7602× 100 6 hrs4500
Scaling the Crags

There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Sanctified Munitions

Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing.

1107.0 Class Hall - Generic Missions9002× 100 24 hrs4500
Sampling the Nightmare

A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Salanar the Horseman

If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Sablehorn Hides

The hides of the Sablehorn provide valuable materials for our troops.

110Generic (7.0)8003× 20 6 hrs1000
Saber Matriarch

Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood.

1107.0 Class Hall - Generic Missions8103× 250 13 hrs3000
Running in the Sun

A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified.

1077.0 Class Hall - Generic Missions7603× 100 2 hrs1600
Run Aground

The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Ruin Cats

In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some.

1107.0 Class Hall - Generic Missions8503× 100 4 hrs3000
Rocks For Brains

With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Roaring Matron

The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away.

1107.0 Class Hall - Generic Missions7603× 100 4 hrs3000
Ripe for the Picking

Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare.

1107.0 Class Hall - Generic Missions8503× 150 16 hrs3000
Return to the Firelands

The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Return to the Firelands

PH

1107.0 Class Hall - Campaign Missions7103× 50 24 hrs1000
Return Fire

Infernals blaze across Keeper's Juncture. Banish them back into the Nether.

1107.0 Class Hall - Generic Missions9503× 400 7 hrs3000
Retaining Control

We've heard rumors of a powerful new demon presence in Faronaar. We should investigate before it threatens our hold on the area.

100Patrol7601 10 sec100
Resist the Tide

An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide.

1107.0 Class Hall - Generic Missions9502× 100 12 hrs6000
Requesting Reinforcements

We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Relieving the Front Lines

Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Relics of Ascendancy

The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses.

1107.0 Class Hall - Generic Missions9002× 100 12 hrs4500
Reinforce Our Defenses

We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks.

1107.0 Class Hall - Generic Missions9502× 100 18 hrs6000
Reef Lord

Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers.

1087.0 Class Hall - Treasure Missions7603× 100 5 hrs1800
Recover the Wounded

We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Reconnaissance: Val'Sharah

Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion.

-1Scouting1 30 sec100
Reconnaissance: Stormheim

Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering.

-1Scouting1 30 sec100
Reconnaissance: Highmountain

Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power.

-1Scouting1 30 sec100
Reconnaissance: Azsuna

Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems.

-1Scouting1 30 sec100