Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Test Mission 08
One spell only. | 110 | Generic (7.0) | 860 | 3 | 1 sec | 3000 | ||
Test Mission 07
One hazard only. | 110 | Generic (7.0) | 855 | 3 | 1 sec | 3000 | ||
Test Mission 05
One boss, spell, hazard. | 110 | Generic (7.0) | 850 | 3 | 1 sec | 3000 | ||
Test Mission 04
One boss, one hazard. | 110 | Generic (7.0) | 840 | 3 | 1 sec | 3000 | ||
Test Mission 03
One boss, one army, one spell. | 110 | Generic (7.0) | 835 | 3 | 1 sec | 3000 | ||
Test Mission 02
One boss, one army. | 110 | Generic (7.0) | 830 | 3 | 1 sec | 3000 | ||
Test Mission 01
One boss only. | 110 | Generic (7.0) | 825 | 3 | 1 sec | 3000 | ||
Test Mission
Test Mission | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 10 sec | 4500 | |
Test 7.0 mission 3
Rare
Description of test mission 3 | 100 | Generic | 400 | 2 | 2 sec | 50 | ||
Test 7.0 mission 2
Description of test mission 2 | 100 | Generic | 400 | 3 | 2 sec | 5 | ||
Test 7.0 mission 1
Description of test mission 1 | 100 | Generic | 400 | 1 | 60 sec | 5 | ||
Test - Mission 06
One army only. | 110 | Generic (7.0) | 850 | 3 | 8 hrs | 1000 | ||
Test - Followers Max Level
Use to max level followers | 110 | Generic (7.0) | 760 | 3 | 1 sec | 65000 | ||
Test - Followers Max Level
Test | 110 | Generic (7.0) | 760 | 3 | 1 sec | 100 | ||
Terrors in the Sky
Before we can fully scout the Broken Shore, we must clear the skies of Legion threats. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Tempestuous Waters
In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Tech Advantage
The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 250 | 8 hrs | 3000 | |
Tapping into the Fel
Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 200 | 18 hrs | 6000 | |
Tainted Vintage
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 250 | 8 hrs | 3000 | |
Tainted Trees
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 12 hrs | 3000 | |
Tainted Tap Water
Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 100 | 5 hrs | 3000 | |
Symphony of Ruin
The Ruined Sanctum stands as a sad reminder of what has been lost to time. Yet its ancient guardian still stands watch. We should put Syphonus to rest. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 6 hrs | 600 | |
Swarm, Swarm!
The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Sully the Circle
A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 8 hrs | 3000 | |
Stormy Skies
Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 14 hrs | 3000 | |
Stormscourge
Our allies have hit a wall of storms in Galebroken Path, likely due to the awakened storm elemental raining down on them. Destroy Bladesquall. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 6 hrs | 600 | |
Storming the Portals
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Storm the Gates
Rare
Take the gates in Stormheim. | 110 | Generic (7.0) | 900 | 3 | × 50 | 60 min | 1000 | |
Stonebound
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Stirring the Swarm
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 4 hrs | 3000 | |
Stinging Nightmare
The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Step into the Abyss
Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 6000 | |
Stained Visions
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 100 | 3 hrs | 3000 | |
Squids Patrol These Waters
Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid. | 110 | 7.0 Class Hall - Treasure Missions | 825 | 3 | × 150 | 8 hrs | 3000 | |
Spy vs. Spy
The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Spread the Word
The Knights of the Ebon Blade have been established at Acherus, but we will need allies in our fight against the Legion. Send Nazgrim to counter this threat. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Spread the Word
We've established Netherlight Temple as a sanctuary, but now it's time to send Calia Menethil to spread the word about its existence and enlist others. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Spoiled Brew
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 250 | 11 hrs | 3000 | |
Spirit of the Vengeful
An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 8 hrs | 3000 | |
Spelunking
There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Soulstealing
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them! | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 1000 | |
Souls of the Vykrul
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 6 hrs | 3000 | |
Sooner Than We Thought
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 300 | 12 hrs | 3000 | |
Soaring Peaks
The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Soar Among Them
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 8 hrs | 3000 | |
So Long, Farewell
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 150 | 7 hrs | 3000 | |
Smolderhide Problem
With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory. | 110 | 7.0 Class Hall - Treasure Missions | 815 | 3 | × 150 | 12 hrs | 3000 | |
Smashing Faces
Among the peaks of Highmountain, a lone ettin has been causing havoc for travelers traveling up the peak. Clear out Oubdob da Smasher. | 105 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1200 | |
Smashed to Smithereens
The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 1.5 hrs | 1000 | |
Slippery When Wet
The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow. | 109 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 2000 | |
Slippery Scales
Slithering Sliss has eluded our capture for too long. We have her cornered. | 110 | Generic (7.0) | 900 | 3 | × 20 | 8 hrs | 3000 | |
Skorn in our side
The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them. | 110 | Generic (7.0) | 700 | 3 | × 20 | 1.5 hrs | 1000 | |
Sister Lilith
The Dreamgrove is established, but we are going to need help. Sister Lilith, a renowned troop trainer, sent word that she is en route but has been attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Singed Feathers
Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 150 | 7 hrs | 3000 | |
Shoot to Thrill
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 14 hrs | 3000 | |
Shipwreck Cove
The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer. | 110 | 7.0 Class Hall - Generic Missions | 800 | 3 | × 250 | 10 hrs | 3000 | |
Shinfel's Staff of Torment
The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 | |
Shadows and Husk
The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 400 | |
Shadowguard Dispersion
Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath. | 110 | 7.0 Class Hall - Quest Missions | 925 | 3 | × 100 | 16 hrs | 10000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Seeker of Secrets
The Naga have secrets, seek them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
Securing Mardum
There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 600 | |
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Secret Tunnel
When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Searching the Archives
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Searching for the Light
We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. | -1 | Recruitment | 1 | 30 min | 100 | |||
Scrolls of Knowledge
Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Scouting Reports
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scour the Surface
Rare
Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Scaling the Crags
There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Sanctified Munitions
Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 4500 | |
Sampling the Nightmare
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Salanar the Horseman
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Sablehorn Hides
The hides of the Sablehorn provide valuable materials for our troops. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Running in the Sun
A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 1600 | |
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Ruin Cats
In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Ripe for the Picking
Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 16 hrs | 3000 | |
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Return to the Firelands
PH | 110 | 7.0 Class Hall - Campaign Missions | 710 | 3 | × 50 | 24 hrs | 1000 | |
Return Fire
Infernals blaze across Keeper's Juncture. Banish them back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 400 | 7 hrs | 3000 | |
Retaining Control
We've heard rumors of a powerful new demon presence in Faronaar. We should investigate before it threatens our hold on the area. | 100 | Patrol | 760 | 1 | 10 sec | 100 | ||
Resist the Tide
An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 12 hrs | 6000 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Relieving the Front Lines
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Relics of Ascendancy
The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 12 hrs | 4500 | |
Reinforce Our Defenses
We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 18 hrs | 6000 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reconnaissance: Val'Sharah
Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Stormheim
Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Highmountain
Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Azsuna
Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. | -1 | Scouting | 1 | 30 sec | 100 |