Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Oculus Preparations: Ley Them Down
We will need to boost our power if we are to break through the wards surrounding the Oculus. The Ley Ruins of Zarkhenar are continually spilling out ley energy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: On The Offensive
Verdisa, Belgaristrasz, and Eternos are reluctant to return to the Oculus themselves. However, some of their strongest drakes will aid us if we clear the way. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oh So Pretty
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 200 | 18 hrs | 3000 | |
Oh, Deer
The Nightmare has corrupted once-peaceful creatures of the forest, including a herd of stags and does. Put them out of their misery. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 100 | 4 hrs | 3000 | |
Omniara Needs Help
The Hall of the Guardian is established, but we are going to need more help. Archmage Omniara, a renowned Elemental Summoner, was just attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
On Dragons' Wings
High in the mountains over Stormheim, the matriarch of the Stormwing dragons builds her brood. We should slay her and her spawn. | 105 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1200 | |
On the Hunt
Nightborne nobles are planning to hunt an elusive, rare fox, possibly the last of his kind. Send your champions to uncover more information. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
On the Trail of the Great Worm
Jorhuttam, the great worm, swallowed whole the fabled Gjallerhorn. Send your champions to track the beast! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Once More Into the Fray
The melee continues in the battleground. Send our forces to assist the cause. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 500 | 16 hrs | 3000 | |
One Fine Evening
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 250 | 4 hrs | 3000 | |
One Way Trip
The Portal Keepers beneath Kil'jaeden's Terrace are necessary for the Legion to quickly reinforce Eredath. Send the Portal Keepers back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the hills of Highmountain, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Azsuna, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Val'sharah, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Stormheim, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Out of Hibernation
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 11 hrs | 3000 | |
Out of Hibernation
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 11 hrs | 3000 | |
Overwatch
Watching over Skild-Ashil is the Ivory Sentinel, a titan construct made to ward off the unworthy. We must prove that our champions are mightier. | 110 | 7.0 Class Hall - Generic Missions | 790 | 3 | × 250 | 18 hrs | 3000 | |
Overwhelming Odds
Two massive fel cannons are wearing down the Vindicaar's shields. Disable them! | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 2400 | 6 hrs | 3000 | |
Perilous Seas
Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Pesky Pest Problem
Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Pierce the Heart
The fighting is fiercest on the Shattered Fields. Turn the battle in our favor. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 12 hrs | 6000 | |
Plagued Bears
Highmountain has a bear problem. Not just any bears, but bears cursed and corrupted by the harpies. We should cull them and end their suffering. | 100 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 200 | |
Playing with Fire
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 150 | 2 hrs | 3000 | |
Poisoned Waters
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 2 hrs | 3000 | |
Polluted Waters
The Nightmare has seeped into the waterways of Val'sharah, corrupting even powerful elemental creatures. Pollous the Fetid disrupts the river. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 400 | |
Portal Disruption
Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Portal Keepers
Eredar summoners call massive infernals from the Nether. Disrupt their portals. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 8 hrs | 3000 | |
Power of a Titan
Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 6 hrs | 3000 | |
Power of Our Enemy
| 110 | 7.0 Class Hall - Generic Missions | 875 | 3 | × 450 | 16 hrs | 3000 | |
Powering the Portal: Andu'talah
Those who were once our friends have been claimed by the Nightmare, and the dryad keepers near Andu'talah are among those fallen. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Ashenvale
Even in the forests of Ashenvale, the satyr, led by Rethazar the Fallen, have been spotted, and they may soon attack outright. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Azsuna
Satyr warbands have been spotted near the northern shores of Azsuna. They are using Shards of Nightmare to expand Xavius's influence. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Kal'delar
We've received word that Oracle Tidecress, a powerful naga sorceress, has been meeting with the Darkfiend satyr. Slay her and her comrades. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Moonglade
The doom guard Metreon has rallied the satyr of Felwood, and they have attacked Moonglade itself! We cannot allow Moonglade to fall to the Legion. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Sylvan Falls
We've received a call for aid from the tauren tribes who live along the Sylvan Falls. Satyr scouting camps have begun raiding their villages. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Val'sharah
Shala'nir, the druid grove at the base of the world tree, has been overrun by the satyr and their leader, Banehoof. Send our champions to kill Banehoof. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Predator and Prey
The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Preparations for Invasion: Scouting their Hold
Allari wants you to send your forces to scout Felsoul Hold in Suramar. Once there, they are to identify likely capture targets. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Ship-Shape
It has been many years since the Fel Hammer was in full operational order. Jace needs all hands on deck to help out with some necessary maintenance. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Snatch and Grab
Now that the Legion targets at Felsoul Hold have been observed for a while, it is time to send your most capable in to capture them. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Weapon Improvements
Not everyone has a set of artifact warglaives. If we are to invade a demon world, it would be best if the Illidari received improved weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Where Are the Felsouls?!
With the captured demons safely trapped below deck on the Fel Hammer, Allari is ready to apply her tender mercies and use the Scythe of Souls. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparing Our Arrival
Felsoul Hold was not suitable for our plans, but there is one other option. Scout out the area around Felblaze Ingress, to see if we have any hope. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Preserving Memory
Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
Prevent Apocalypse
Admiral Rel'var coordinates Legion movements from Terminus. Destroy him. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 7 hrs | 3000 | |
Primal Payback
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 2 hrs | 3000 | |
Prince of the Hill
Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 200 | 7 hrs | 3000 | |
Prisoners of Value
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 7 hrs | 3000 | |
Procuring Supplies
A small demon force has been located in eastern Aszuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them, and extract any information we can about the dreadlord's location. | 110 | 7.0 Class Hall - Campaign Missions | 700 | 3 | × 10 | 3 hrs | 1000 | |
Protecting the Innocent
Rare
A captured imp told us his masters were planning to attack a Highmountain tauren village - we need to figure out which one. | -1 | Defense | 1 | 10 sec | 100 | |||
Provisioning Resistance
Darkfall Ridge was a stable settlement for decades. Tools and provisions can be found if the Legion is removed. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 7 hrs | 4500 | |
Queen of Stone
A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah. | 110 | 7.0 Class Hall - Generic Missions | 765 | 3 | × 100 | 4 hrs | 3000 | |
Raid on High
Rare
The paths along the cliffs of Highmountain are beseiged with dangers. | 110 | Generic (7.0) | 900 | 3 | × 50 | 8 hrs | 1000 | |
Rally the Nightwatchers
For centuries, the Nightwatchers kept Nar'thalas safe and beautiful. Now, it's fallen to the naga, and even their own spirits turn against them. | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 4 hrs | 1000 | |
Reaving History
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Reconnaissance: Azsuna
Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Highmountain
Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Stormheim
Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Val'Sharah
Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. | -1 | Scouting | 1 | 30 sec | 100 | |||
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Reinforce Our Defenses
We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 18 hrs | 6000 | |
Relics of Ascendancy
The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 12 hrs | 4500 | |
Relieving the Front Lines
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Resist the Tide
An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 12 hrs | 6000 | |
Retaining Control
We've heard rumors of a powerful new demon presence in Faronaar. We should investigate before it threatens our hold on the area. | 100 | Patrol | 760 | 1 | 10 sec | 100 | ||
Return Fire
Infernals blaze across Keeper's Juncture. Banish them back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 400 | 7 hrs | 3000 | |
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Return to the Firelands
PH | 110 | 7.0 Class Hall - Campaign Missions | 710 | 3 | × 50 | 24 hrs | 1000 | |
Ripe for the Picking
Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 16 hrs | 3000 | |
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Ruin Cats
In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Running in the Sun
A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 1600 | |
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Sablehorn Hides
The hides of the Sablehorn provide valuable materials for our troops. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
Salanar the Horseman
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Sampling the Nightmare
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Sanctified Munitions
Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 4500 | |
Scaling the Crags
There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Scour the Surface
Rare
Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scouting Reports
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Scrolls of Knowledge
Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Searching for the Light
We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. | -1 | Recruitment | 1 | 30 min | 100 | |||
Searching the Archives
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Secret Tunnel
When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Securing Mardum
There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 600 | |
Seeker of Secrets
The Naga have secrets, seek them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Shadowguard Dispersion
Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath. | 110 | 7.0 Class Hall - Quest Missions | 925 | 3 | × 100 | 16 hrs | 10000 | |
Shadows and Husk
The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 400 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 |