Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Its Clean Up Time
Rare
Wait, a janitor? Really? | 110 | 7.0 Class Hall - Quest Missions | 800 | 3 | × 200 | 16 hrs | 3000 | |
Meat for the troops
The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. | 110 | Generic (7.0) | 800 | 3 | × 20 | 60 min | 1000 | |
Mind Your Ears
Theres a Deathscreamer up in the mountains thats keeping us up at night. Can you help out? | 110 | Generic (7.0) | 800 | 3 | × 20 | 60 min | 1000 | |
Mrlglmrmgm
Crab Rider Grmlrml seems to have found a new way of getting around. If it takes hold, we could be looking at an invasion of crab-riding murlocs. | 110 | 7.0 Class Hall - Treasure Missions | 800 | 3 | × 100 | 4 hrs | 3000 | |
Sablehorn Hides
The hides of the Sablehorn provide valuable materials for our troops. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
Shipwreck Cove
The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer. | 110 | 7.0 Class Hall - Generic Missions | 800 | 3 | × 250 | 10 hrs | 3000 | |
The Dreadroot
Cleanse the Dreadroot of its Twisted Keepers. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
The Fel Pits
We have lost an important set of missives in the Fel Pits of Faronaar. Retrieve them. | 110 | Generic (7.0) | 800 | 3 | × 50 | 8 hrs | 2000 | |
The Lone Walker
Wandering the remains of a ruined tower in Suramar, the nightborne Cadraeus threatens the roads and any travelers in the area. | 110 | 7.0 Class Hall - Generic Missions | 800 | 3 | × 150 | 9 hrs | 3000 | |
The Mysterious Manascale
The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. | 110 | Generic (7.0) | 800 | 3 | × 20 | 60 min | 1000 | |
The Tides of War
A sea giant is running rampant, lets hope size doesnt matter. | 110 | Generic (7.0) | 800 | 3 | × 50 | 6 hrs | 2000 | |
Yes, We Take Candle
Send some troops toe Candle Rock, and clear out the Bluewax miners there. We need the resources in that mine. | 110 | Generic (7.0) | 800 | 3 | × 20 | 3 hrs | 1000 | |
Don't Call Him Scruffy
The Highmountain tribe have been afraid to leave their homes at night, thanks to a large cat prowling the border of the village. | 110 | 7.0 Class Hall - Generic Missions | 805 | 3 | × 250 | 4 hrs | 3000 | |
Enthralled Energy
The nightborne have been drawing on the energies of the Starweaver's Sanctum, summoning terrible creatures of pure energy. | 110 | 7.0 Class Hall - Generic Missions | 805 | 3 | × 150 | 7 hrs | 3000 | |
The Houndmaster
A worgen hunter by the name of Houndmaster Ely has taken it upon himself to hunt down the Forsaken, without regard for any chain of command. | 110 | 7.0 Class Hall - Treasure Missions | 805 | 3 | × 150 | 11 hrs | 3000 | |
Crush the Slavemasters
The Hatecoil naga have been capturing sailors off the coast of Azsuna, and forcing them to work for the sea giants of the coves. | 110 | 7.0 Class Hall - Treasure Missions | 810 | 3 | × 100 | 5 hrs | 3000 | |
Frozen in Stone
The manascale basilisks have been driven out of their caves, and their petrifying gaze is turning anyone - including other wildlife - completely to stone. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 4 hrs | 3000 | |
Investigate Black Rook Hold
Rare
The dead rise from their graves at Black Rook Hold, and we believe that even long-deceased members of the Ravencrest family walk again. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate Darkheart Thicket
Rare
Even in shade form, Xavius can exert his power over Shaladrassil and torments our allies. We should investigate how far the corruption has reached. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate Neltharion's Lair
Rare
Even after his fall, Deathwing leaves devastation in his wake. The drogbar have built beneath the mountain, and may have obtained a powerful artifact. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate The Arcway
Rare
Suramar City is an architectural marvel, but its reach goes far beyond the glittering spires and avenues above. We should investigate below. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Court of Stars
Rare
Even in a time of turmoil, the citizens of Suramar do their best to get on with daily life. However, there may be valuable intel from the Court of Stars. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Eye of Azshara
Rare
Though she hasn't made an appearance herself, Queen Azshara still controls the naga with an iron will, and is rumored to be after a powerful relic. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Halls of Valor
Rare
Word has reached us that another titan relic may reside in the Halls of Valor, far above Stormheim. We should investigate. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Maw of Souls
Rare
Not all vrykul travel to the Halls of Valor. The damned and accursed are rumored to go to the Maw of Souls, a dreadful ship sailing an endless sea. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Vault of the Wardens
Rare
When Cordana Felsong betrayed the Wardens, Maiev Shadowsong was forced to unleash all prisoners within the Vault. We should investigate. | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Investigate the Violet Hold
Rare
The Violet Hold in Dalaran contains some of the most dangerous creatures ever captured. We cannot allow it to fall to the Legion. Investigate! | 110 | 7.0 Class Hall - Treasure Missions - Dungeon | 810 | 3 | × 500 | 12 hrs | 3000 | |
Mak'rana Menace
The Mak'rana of Azsuna have been riled up by all our activity on the coast, and they're now chopping holes in any ships that come near. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 200 | 10 hrs | 3000 | |
Moonfall Nests
The nightborne are slaughtering Moonfall hippogryphs by the flock, and their nests are under attack. We must put a stop to it. | 110 | 7.0 Class Hall - Treasure Missions | 810 | 3 | × 150 | 9 hrs | 3000 | |
Never Sated
A monstrous Withered named Valakar the Thirsty has been drawn to the latent ley-energies of Azsuna, and seeks to consume everything in his path. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 16 hrs | 3000 | |
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Singed Feathers
Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 150 | 7 hrs | 3000 | |
The Aspirant
In the heart of Suramar City, some nightborne have embraced the Legion's 'gifts' more readily than others. Miasu must be stopped. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 150 | 8 hrs | 3000 | |
Lord of the Jungle
Deep in the forests of Val'sharah, a lone saber has been ambushing any traveler that wanders too close to his den. Hunt down Bahagar. | 110 | 7.0 Class Hall - Generic Missions | 815 | 3 | × 200 | 9 hrs | 3000 | |
Murky Waters
The Murkwater naga have taken over the ruins of Kal'delar, far too close to our outposts in Val'sharah. We should target their most powerful warriors. | 110 | 7.0 Class Hall - Generic Missions | 815 | 3 | × 100 | 5 hrs | 3000 | |
Smolderhide Problem
With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory. | 110 | 7.0 Class Hall - Treasure Missions | 815 | 3 | × 150 | 12 hrs | 3000 | |
Feltotem Hounds
The Feltotem tribe in Highmountain have bred demonic hounds to serve as guardians. We should cull their numbers. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 150 | 14 hrs | 3000 | |
Gornoth the Lost
Perhaps driven out from the hills by his brethren, Gornoth the Lost only knows how to wander and how to kill. We should seek him out and kill him. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 250 | 4 hrs | 3000 | |
Prince of the Hill
Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 200 | 7 hrs | 3000 | |
Dogs of Death
Helya's helhounds are a fearsome pack of predators, but Fenri is a three-headed beast bred for terror and despair. Find him in the depths of Helheim. | 110 | 7.0 Class Hall - Generic Missions | 825 | 3 | × 150 | 10 hrs | 3000 | |
Lost and Blind
The Blind Marshlands live up to their name, as thick fog and mist conceal the sad horrors within. We should put the long-dead back to rest. | 110 | 7.0 Class Hall - Generic Missions | 825 | 3 | × 250 | 12 hrs | 3000 | |
Master of Shadows
Rare
Are you afraid of the dark? | 110 | 7.0 Class Hall - Quest Missions | 825 | 3 | × 200 | 16 hrs | 3000 | |
Squids Patrol These Waters
Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid. | 110 | 7.0 Class Hall - Treasure Missions | 825 | 3 | × 150 | 8 hrs | 3000 | |
Test Mission 01
One boss only. | 110 | Generic (7.0) | 825 | 3 | 1 sec | 3000 | ||
Another Rat Problem
Dalaran is no stranger to rats, but they've become even more of a nuisance than usual in the Underbelly. See what's causing all the fuss. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 150 | 8 hrs | 3000 | |
Dragonblood
In the Field of Forgotten Kings, Oktel Dragonblood no longer rests peacefully in his grave. He was among the first to ride dragons. Defeat him. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 200 | 6 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Facing Our Fears
Rare
Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. | 110 | 7.0 Class Hall - Treasure Missions - Raid | 830 | 3 | × 1000 | 16 hrs | 3000 | |
Glowing Foundations
While the mages of Dalaran know to float a city, they sometimes forget about the cracks in the foundation. Latent energy has come to life there. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 150 | 8 hrs | 3000 | |
Hazardous Materials
The Feltotem have poisoned the waterways of Highmountain with their dreadful rituals, sickening the wildlife. Put a stop to it. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 100 | 4 hrs | 3000 | |
Menace on the Broken Shore
Dispatch champions to investigate Legion activities on the Broken Shore. | 110 | 7.0 Class Hall - Campaign Missions | 830 | 3 | × 150 | 4 hrs | 3000 | |
Oh, Deer
The Nightmare has corrupted once-peaceful creatures of the forest, including a herd of stags and does. Put them out of their misery. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 100 | 4 hrs | 3000 | |
Out of Hibernation
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 11 hrs | 3000 | |
Out of Hibernation
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 11 hrs | 3000 | |
Test Mission 02
One boss, one army. | 110 | Generic (7.0) | 830 | 3 | 1 sec | 3000 | ||
Waking the Dead
Late at night, someone has been going to the cemetery in Dalaran and attempting to raise the dead. We should investigate and put a stop to it. | 110 | 7.0 Class Hall - Treasure Missions | 830 | 3 | × 150 | 11 hrs | 3000 | |
Walking on Broken Glass
Someone has been shattering windows throughout Dalaran, leaving a trail of destruction and broken glass. Investigate and find the culprit. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 6 hrs | 3000 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 | |
Test Mission 03
One boss, one army, one spell. | 110 | Generic (7.0) | 835 | 3 | 1 sec | 3000 | ||
The Undying
Hidden in the cliffs of Stormheim, undying spirits keep a watch, despite having long passed on. Bring them some resolution to their vigil. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 150 | 12 hrs | 3000 | |
Too Many Legs
The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 250 | 5 hrs | 3000 | |
Too Many Legs
The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 250 | 6 hrs | 3000 | |
Turtle Soup
On the Timeworn Strand, gigantic turtles wander the ancient ruins. Their meat would go a long way to supporting our troops. Beware of naga though. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 150 | 16 hrs | 3000 | |
A Terrible Vintage
In the Lost Orchard, specters brew an arcane-aged wine so awful, it would serve as a decent poison. Disrupt their ghostly operations. | 110 | 7.0 Class Hall - Treasure Missions | 840 | 3 | × 150 | 10 hrs | 3000 | |
Test Mission 04
One boss, one hazard. | 110 | Generic (7.0) | 840 | 3 | 1 sec | 3000 | ||
Deep Dark
Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 7 hrs | 3000 | |
Deep Dark
Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 7 hrs | 3000 | |
Nasty Neighbors
Harpies have moved into the ruins of Tel'anor, destroying the once-beautiful buildings with their foul nests. Dispose of them. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 150 | 11 hrs | 3000 | |
The Holdouts
Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 4 hrs | 3000 | |
The Holdouts
Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 6 hrs | 3000 | |
The Lone Dragon
Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 11 hrs | 3000 | |
The Lone Dragon
Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 11 hrs | 3000 | |
The Star Buck
Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 16 hrs | 3000 | |
The Star Buck
Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 250 | 16 hrs | 3000 | |
99.0 [reuse me]
| 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 8 hrs | 3000 | |
A Good Dust Up
There's nothing quite like the thrill of defending the honor of your faction and engaging in some friendly, or not so friendly, competition. Send your champion to explore the battlegrounds. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 200 | 16 hrs | 3000 | |
A Rare Vintage
There was once a great stock of wine in Falanaar. Send some troops to investigate and see what they can find. | 110 | 7.0 Class Hall - Quest Missions | 850 | 3 | × 200 | 1.5 days | 3000 | |
A Tale of Two Suramars
Suramar is split between crumbling ruins and glittering civilization, yet neither is completely safe. Investigate where we can be the most help. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 200 | 16 hrs | 3000 | |
An Odious Task
Lucian from One Last Glass was overheard lamenting the loss of a shipment of extraodinarly stinky cheese. Apparently the courier was overrun as he made his way through the Underbelly. | 110 | 7.0 Class Hall - Quest Missions | 850 | 3 | × 200 | 1.5 days | 3000 | |
Ancient Secrets
The elven ruins of Azsuna hold secrets we can't begin to comprehend. Search and rediscover what has been lost to time. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 7 hrs | 3000 | |
Bad Dreams
The Nightmare has corrupted the roots of Shaladrassil and many creatures within Val'sharah. Seek out and dispose of the crooked elements. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 250 | 10 hrs | 3000 | |
Bad Dreams
The Nightmare has corrupted the roots of Shaladrassil and many creatures within Val'sharah. Seek out and dispose of the crooked elements. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 250 | 10 hrs | 3000 | |
Behind Enemy Portals
| 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 300 | 8 hrs | 3000 | |
Crumbling Caverns
Scouts report geological instability in Highmountain, where something must be moving just beneath the surface. Investigate and destroy. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 150 | 8 hrs | 3000 | |
Dangerous Fields
The denizens of Azsuna, whether natural or unnatural, are a dangerous sort. Be wary while traveling through the area. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 150 | 6 hrs | 3000 | |
Darkened Skies
The nights in Val'sharah are filled with the howls of disturbed creatures. Investigate the cause and put them out of their misery. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Death Scavengers
The wyrmtongue are scavenging the graves of the Highmountain tauren, courtesy of the Feltotem incursion. Teach them a lesson in respecting the dead. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 200 | 12 hrs | 3000 | |
Demonic Influence
The demons of Faronaar extend their influence deep into Azsuna, corrupting any and all they can. Search, and dispose of any under the Legion's thumb. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 250 | 5 hrs | 3000 | |
Demonic Influence
The demons of Faronaar extend their influence deep into Azsuna, corrupting any and all they can. Search, and dispose of any under the Legion's thumb. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 250 | 6 hrs | 3000 | |
Eternal Mages
In the Temple of a Thousand Lights, ancient mages still linger in the form of spirits and banshees. Destroy Arcanist Thinwhisp and her Ancient Flamecallers. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 200 | 18 hrs | 3000 |