Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Ironbranch
A corrupted Ancient of War, Ironbranch, resides deep in the overrun grove of Shala'nir. Other nightmarish creatures flock to him. | 106 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1400 | |
It's so FLUFFY!
Amalia, famous battle-pet tamer, has a litter of corgi puppies she needs to find homes for! To determine a rightful owner, she's holding a tournament. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Janai's Famous Flaming Omelettes
Elementalist Janai has requested that we send a strike team to the Firelands to collect Cinderweb eggs for her research. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Just in Time
One last piece of the map remains and you will be ready to stop the nightborne's fox hunt. Send your champions to confront Houndmaster Britomar. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Last Chance
The Legion gateway in Felblaze Ingress is the only place powerful enough to take your armies to Niskara. Hymdall will need to wrest it from the Legion first. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Lenara Needs Help
We've watched for hunters who might contribute to the order. Recruiter Lenara, a renowned troop trainer, has been attacked! Send Loren Stormhoof to her aid. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Let Sleeping Bears...
A nearby cave has been taken over by a massive, slumbering bear. Clear out the cave, so we can rest easier ourselves. | 103 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 5 hrs | 800 | |
Lilith and her Nightborne
Even other nightborne are afraid of Lilith the Terrible, who stalks the night with her dreaded Infiltrators. Face all fears, and dispose of Lilith. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Loramus, Is That You?
The dead dreadlord, Razelikh the Defiler, has returned to the world. Strangely, he sometimes goes around killing other demons. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Lost at Sea
Powerful armaments were lost when the great ship Vaesska sank at sea. Send your armies to retrieve them and strengthen our forces! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Lost to History
An ancient scroll in our archives describes a Titan communicator somewhere in Val'Sharah that could provide us with invaluable knowledge. | 100 | Exploration | 760 | 2 | 30 min | 100 | ||
Lumenstone: Broken Shore
The Broken Shore is littered with debris from battle, with plenty of lumenstone to gather. Just beware of the demons still patrolling the area. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Broken Shore
The demons have left lumenstone weapons scattered all over the Broken Shore. If we move fast, we can recover those weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Faronaar
The eredar at Faronaar smith weapons out of lumenstone. Strike at their forges and take the metal we seek, dealing a double blow to our enemies. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Faronaar
The demons keep a rich stockpile of weapons at Legion Camp: Ruin in Azsuna. Assault the enemies there and return with any lumenstone that you can find. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Stormheim
Our scouts stumbled upon a vrykul raiding party equipped with lumenstone weapons. We can deal a double blow - eliminate the enemy, and take their weapons for our own. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Stormheim
Our scouts report that the vrykul have acquired a cache of lumenstone weapons, and they intend to melt them down to create armor for their drakes. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Suramar City
The nightborne of Suramar city are studying the properties of lumenstone to augment their constructs. Break into the city and steal their supplies. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Suramar City
The nightborne are moving a large shipment of lumenstone behind the city walls. Invade under cover of darkness and claim the steel for our order! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Val'sharah
The naga in southern Val'sharah are using weapons crafted from lumenstone. We'll have to convince the naga to part with it. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Vashj'ir
Long ago, a shipment of lumenstone was lost overboard during a terrible storm above Vashj'ir. Unfortunately, the naga may have found it before us. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 100 | 60 min | 1800 | |
Manasaber Matron
Over time, the natural ley energy and mana fields of Suramar have altered the wildlife. Myonix, the matron of the manasabers, is a terrifying beast. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Marsh Cleanup
What was once a place of peace has become the realm of nightmare. Dreadful creatures spread darkness and filth through Val'sharah. | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1000 | |
Might of the Mountain
The Highmountain tauren have requested our aid to protect their borders from the Feltotem. In return, their ritualists will grant us powerful potions. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
More Than They Can Chew
As well-intentioned as some warlocks may be, they sometimes get carried away. A pair of warlocks have a fragile containment on a doomlord. | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1000 | |
Morn Needs Help
Our Class Hall is established, but we are going to need help. Summoner Morn, a renowned Elemental Summoner just sent word that he has been attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Munitions Testing
Few creatures are as tough and resilient as the mountain ettin, and thus, they make the perfect target to test our munitions. | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1000 | |
Never Enough
Once a librarian of the Kirin Tor, Normantis the Deposed never forgave the damage done by Malygos and the blue flight in Northrend. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 600 | |
Nightmare Ritual
Beneath the boughs of Dreadroot, a powerful satyr named Thondrax is harnessing the energies of the Rotwood in order to perform a nightmarish ritual. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 11 hrs | 3000 | |
No Matter How Many Times We Tell Them...
The warlocks in Azsuna are at it again, summoning demons they can't possibly hope to control. We can't always fight more fire with fire. | 108 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 1800 | |
Oculus Preparations: A Nightmarish Situation
Verdisa of the green dragonflight has asked for our help in capturing roving satyr warbands in Val'sharah. Help take down their foes! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Communication Disruption
Belgaristrasz of the red dragonflight has contacted us with a plan to retake the Oculus. He needs as many Legion communication devices as can be found. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Eternos
Eternos of the Bronze Dragonflight reports a Legion invasion near the Bronze Dragonshrine in Dragonblight. He requests our aid! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Ley Them Down
We will need to boost our power if we are to break through the wards surrounding the Oculus. The Ley Ruins of Zarkhenar are continually spilling out ley energy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: On The Offensive
Verdisa, Belgaristrasz, and Eternos are reluctant to return to the Oculus themselves. However, some of their strongest drakes will aid us if we clear the way. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Omniara Needs Help
The Hall of the Guardian is established, but we are going to need more help. Archmage Omniara, a renowned Elemental Summoner, was just attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
On Dragons' Wings
High in the mountains over Stormheim, the matriarch of the Stormwing dragons builds her brood. We should slay her and her spawn. | 105 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1200 | |
On the Hunt
Nightborne nobles are planning to hunt an elusive, rare fox, possibly the last of his kind. Send your champions to uncover more information. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
On the Trail of the Great Worm
Jorhuttam, the great worm, swallowed whole the fabled Gjallerhorn. Send your champions to track the beast! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the hills of Highmountain, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Azsuna, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Val'sharah, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Stormheim, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Perilous Seas
Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Pesky Pest Problem
Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Plagued Bears
Highmountain has a bear problem. Not just any bears, but bears cursed and corrupted by the harpies. We should cull them and end their suffering. | 100 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 200 | |
Polluted Waters
The Nightmare has seeped into the waterways of Val'sharah, corrupting even powerful elemental creatures. Pollous the Fetid disrupts the river. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 400 | |
Portal Disruption
Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Powering the Portal: Andu'talah
Those who were once our friends have been claimed by the Nightmare, and the dryad keepers near Andu'talah are among those fallen. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Ashenvale
Even in the forests of Ashenvale, the satyr, led by Rethazar the Fallen, have been spotted, and they may soon attack outright. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Azsuna
Satyr warbands have been spotted near the northern shores of Azsuna. They are using Shards of Nightmare to expand Xavius's influence. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Kal'delar
We've received word that Oracle Tidecress, a powerful naga sorceress, has been meeting with the Darkfiend satyr. Slay her and her comrades. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Moonglade
The doom guard Metreon has rallied the satyr of Felwood, and they have attacked Moonglade itself! We cannot allow Moonglade to fall to the Legion. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Sylvan Falls
We've received a call for aid from the tauren tribes who live along the Sylvan Falls. Satyr scouting camps have begun raiding their villages. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Val'sharah
Shala'nir, the druid grove at the base of the world tree, has been overrun by the satyr and their leader, Banehoof. Send our champions to kill Banehoof. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Predator and Prey
The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Preparations for Invasion: Scouting their Hold
Allari wants you to send your forces to scout Felsoul Hold in Suramar. Once there, they are to identify likely capture targets. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Ship-Shape
It has been many years since the Fel Hammer was in full operational order. Jace needs all hands on deck to help out with some necessary maintenance. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Snatch and Grab
Now that the Legion targets at Felsoul Hold have been observed for a while, it is time to send your most capable in to capture them. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Weapon Improvements
Not everyone has a set of artifact warglaives. If we are to invade a demon world, it would be best if the Illidari received improved weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Where Are the Felsouls?!
With the captured demons safely trapped below deck on the Fel Hammer, Allari is ready to apply her tender mercies and use the Scythe of Souls. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparing Our Arrival
Felsoul Hold was not suitable for our plans, but there is one other option. Scout out the area around Felblaze Ingress, to see if we have any hope. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Rally the Nightwatchers
For centuries, the Nightwatchers kept Nar'thalas safe and beautiful. Now, it's fallen to the naga, and even their own spirits turn against them. | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 4 hrs | 1000 | |
Reaving History
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Relieving the Front Lines
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Retaining Control
We've heard rumors of a powerful new demon presence in Faronaar. We should investigate before it threatens our hold on the area. | 100 | Patrol | 760 | 1 | 10 sec | 100 | ||
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Running in the Sun
A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 1600 | |
Salanar the Horseman
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Sampling the Nightmare
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scour the Surface
Rare
Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scouting Reports
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Scrolls of Knowledge
Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Searching the Archives
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Securing Mardum
There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 600 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Shadows and Husk
The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 400 | |
Shinfel's Staff of Torment
The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Sister Lilith
The Dreamgrove is established, but we are going to need help. Sister Lilith, a renowned troop trainer, sent word that she is en route but has been attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Slippery When Wet
The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow. | 109 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 2000 | |
Smashing Faces
Among the peaks of Highmountain, a lone ettin has been causing havoc for travelers traveling up the peak. Clear out Oubdob da Smasher. | 105 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1200 | |
Soaring Peaks
The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Soulstealing
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them! | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 1000 | |
Spelunking
There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Spread the Word
The Knights of the Ebon Blade have been established at Acherus, but we will need allies in our fight against the Legion. Send Nazgrim to counter this threat. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Spread the Word
We've established Netherlight Temple as a sanctuary, but now it's time to send Calia Menethil to spread the word about its existence and enlist others. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Spy vs. Spy
The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Stinging Nightmare
The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Stormscourge
Our allies have hit a wall of storms in Galebroken Path, likely due to the awakened storm elemental raining down on them. Destroy Bladesquall. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 6 hrs | 600 |