Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Reagents of Mass Destruction
As it happens, the reagents used by the Shadow Council fetch a handy sum on the black market. We're certain there's a stockpile in Gul'rok. | 95 | Treasure | 2 | 60 min | 600 | |||
Reaving History
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Rebuilding Alterac
The ruins of Alterac could be repaired to serve as a defensible base of operations for the Horde in Lordaeron. Send forces to see the work done. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 12 hrs | 300 | |
Recapture Silverwind Refuge
Huntress Jalin leads her Sentinels against Silverwind Refuge, attempting to retake it for the Alliance. Throw them back. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 18 hrs | 450 | |
Recapture Silverwind Refuge
Sentinels from Stardust Spire will soon launch an assault to retake Silverwind Refuge from the Horde. Send our finest to bolster their charge. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Reconnaissance: Azsuna
Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Highmountain
Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Stormheim
Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Val'Sharah
Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. | -1 | Scouting | 1 | 30 sec | 100 | |||
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Reinforce Our Defenses
We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 18 hrs | 6000 | |
Relic Hunter: Amulet of Rukhmar
Claim the power of the arakkoa god before the Adherents of Rukhmar can take it for themselves. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Dream of Argus
Recover the ancient crystal shards to restore this mysterious artifact of the draenei. | 100 | Combat | 630 | 3 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Grimoire of Nameless Void
Destroy the ancient barrier to access this dark and powerful tome. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Gronnsbane
Seek the blessings of Frostfire to empower the ancient Thunderlord spear. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Gutrek's Cleaver
Reforge the weapon of the most brutal gladiator to fight in the Ring of Blood. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relic Hunter: Silent Skull
Take the cursed skull mask from the legendary Laughing Skull assassin. | 100 | Combat | 630 | 1 | × 75 | 4 hrs | 1500 | |
Relics of Ascendancy
The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 12 hrs | 4500 | |
Relieving the Front Lines
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Repel Andromede
The Herald of the Forsworn continues to lead incursions into Bastion. Repel them. | 60 | 9.0 Encounter - Bastion | 800 | 5 | × 50 | 11 hrs | 1500 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Rescue on the Bloody Cliffs
The bloodmaul ogres of the Stonefury Cliffs are infamous as brutal slavemasters. Show no quarter and free their slaves. | 100 | Patrol | 3 | × 15 | 6 hrs | 1500 | ||
Resist the Tide
An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 100 | 12 hrs | 6000 | |
Resources at the Ridge
A decrepit ogre caravan was spotted in Frostfire, surrounded by hostile wildlife. It looks like they were hauling oil. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Respite from the Darkness
Some untouched souls are trapped by a group of Clawguards. Rescue them and return them at once. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 10 | 4.5 hrs | 400 | |
Restless Dead
An elder Warsong shaman's spirit has been disturbed by unrest in Nagrand. The ogres would be willing to trade some supplies with us if we can put it to rest. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Restless Spirits
Shadowmoon Valley is haunted by orc spirits that lash out in confusion and rage. Until they are put to rest, no one is safe. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Retaining Control
We've heard rumors of a powerful new demon presence in Faronaar. We should investigate before it threatens our hold on the area. | 100 | Patrol | 760 | 1 | 10 sec | 100 | ||
Return Fire
Infernals blaze across Keeper's Juncture. Banish them back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 400 | 7 hrs | 3000 | |
Return to Auberdine
Goblin salvagers have a new Azerite-powered shredder model dismanting the ruins of Auberdine. Steal or sabotage their tech. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 18 hrs | 450 | |
Return to Auberdine
New Azerite-powered shredders devised by our goblin allies are salvaging the ruins of Auberdine. Prevent any Alliance spies from gathering information. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Return to Sender
Orcs from an alternate universe invaded our Blackrock Mountain. How ironic. Let's educate them on what happened to the previous residents. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Return to the Firelands
PH | 110 | 7.0 Class Hall - Campaign Missions | 710 | 3 | × 50 | 24 hrs | 1000 | |
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Revisit the Warlords
Rare
Falling into the depths of history, we made new allies, and confronted our past. | 120 | 8.2 - Holiday Mission | 800 | 3 | × 50 | 1.5 days | 100 | |
Riders on the Storm
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Rifts, Unkept
Rare
The Riftkeepers are neglecting their duties and causing a raucous ruckus. Can you remedy that? | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 30 | 8 hrs | 400 | |
Ring of Cooperation
Rare
Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside ogres. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Ripe for the Picking
Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 16 hrs | 3000 | |
Rise to Power
The Sargerei have taken control of Socrethar's Rise and are establishing countless demonic portals, we can't let this continue. | 100 | Patrol | 3 | × 20 | 8 hrs | 1500 | ||
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Rob's Test Mission
kill stuff | 0 | Ship-Combat | 2 | 5 sec | 100 | |||
Rock the Boat
Rare
Disrupt tense negotiations between the Iron Horde and the Highmaul ogres to acquire an Abrogator Stone for Khadgar. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Rocks Fall. Everyone Dies.
Rare
The Iron Horde have subjugated a stone fury in Ironfist Harbor. It's got the Elemental Runes Khadgar seeks. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Rolkor
Comb the northern wastelands of Gorgond for Rolkor. Find him and defeat him for the glory of the garrison. | 92 | Combat | 3 | × 20 | 10 hrs | 600 | ||
Rollin' like a Kraken
With some diving gear and a little luck, a seaborne attack could be our best chance of infiltrating the heavily fortified Iron Docks. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Rolling Sinstones
Rare
We still haven't managed to get the animated sinstones under control. Please see to it immediately. | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 30 | 8.5 hrs | 600 | |
Rotbriar Rampage
Rare
A Rotbriar Trickster and some Scrappers have ganged up to accomplish their nefarious objectives. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 30 | 7 hrs | 600 | |
Rotbriar Rowdies
A group of Rotbriar Scrappers are causing trouble. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 10 | 4.5 hrs | 200 | |
Rot-Heart's Final Rest
A noble ancient has gone berserk due to anima starvatation. Lay them to rest with dignity. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 50 | 13 hrs | 500 | |
Ruin Cats
In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Ruinous Portents
If our troops are to become battle hardened, there would be no better test than the immense magnaron, Drov the Ruiner. | 100 | Patrol | 3 | × 10 | 6 hrs | 1500 | ||
Rukhmar
Rare
A manifestation of a Sun God, Rukhmar demands fealty and obedience. She will not be defeated easily. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Ru'klaa
Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests. | 100 | Ship-Treasure | 2 | × 150 | 4 hrs | 2000 | ||
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Running Aground
The Iron Horde's flagship is at the Iron Docks. It's intimidating, but if it's steered into a shoal, it'll founder like any other boat. | 100 | Combat | 615 | 3 | × 20 | 6 hrs | 1500 | |
Running in the Sun
A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 1600 | |
Rustle in the Bushes
The natives are restless. Again. The Kirin Tor have asked us to help them with some "gardening." | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Rylak Attrition
Killing full-grown rylaks has not diminished their numbers in the least. Scour their nesting grounds and end this menace at the source. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Ryled Up
Our livestock have gone missing. Tracks point to the rylaks. Deal with the threat, but don't take them lightly. | 97 | Combat | 1 | × 10 | 1.5 hrs | 800 | ||
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Saberon Ambush
Patrols have reported that roving bands of saberon are waylaying merchants traveling through Nagrand. Find them and stop them. | 100 | Combat | 2 | × 10 | 4 hrs | 1500 | ||
Sablehorn Hides
The hides of the Sablehorn provide valuable materials for our troops. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
Safer Up Close
Iron Horde siege weapons are deadly at a distance but vulnerable up close. Targeting their armaments with a small force may prove wise. | 93 | Combat | 1 | × 10 | 60 min | 400 | ||
Salanar the Horseman
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Salvaging the Battlescar
There is usable salvage within the battlescar of the southern barrens. Recover what you can. Avoid the dwarves of Bael Modan. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 12 hrs | 300 | |
Salvaging Tiragarde
A great deal of salvage can be found within the remnants of Tiragarde Keep and along the Scuttle Coast. Recover what you can. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 12 hrs | 300 | |
Sampling the Nightmare
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Sanctified Munitions
Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 24 hrs | 4500 | |
Savage Kindred
The gronn and the ogres are working together on a two-pronged attack. We must disrupt their machinations before they overwhelm us. | 100 | Combat | 3 | × 15 | 10 hrs | 1500 | ||
Savage Patch
Some magi stopped to smell the roses in the Everbloom. Oops. If we hurry, we should be able to save some of them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Say No to Southern Exposure
Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Scaling the Crags
There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Scared of the Dark
Rare
To the south lies Shadowfall Canyon, where wretched creatures are subjucating spirits of Fire, Earth, and Wind. Hopefully, no worse. | 98 | Combat | 3 | × 20 | 2 hrs | 1350 | ||
Scour the Surface
Rare
Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Scout the Wake
We need to learn more about what is going on around the Necrotic Wake. Scout it out. | 60 | 9.0 Encounter - Bastion | 800 | 5 | × 10 | 4 hrs | 200 | |
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Frostfire Ridge
Your scouts report that our forces need backup in Frostfire Ridge. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Gorgrond
Your scouts report that our forces need backup in Gorgrond. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Nagrand
Your scouts report that our forces need backup in Nagrand. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scouting Reports
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scrap This!
Scrapbots are running rampant, deal with it. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 450 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Scrolls of Knowledge
Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Searching for the Light
We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. | -1 | Recruitment | 1 | 30 min | 100 | |||
Searching the Archives
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Seas the Day
The Iron Docks have resumed operations despite our previous incursions. Let us show them how base their iron is against our mettle. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Secret Tunnel
When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Secrets of Blademoon
The hardened bark of the genesaur and botani offer an opportunity to strengthen our armor. Do what needs to be done. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 |