Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
The Umbral Giant
The marshes of the Umbrafen are the stomping ground of Ba'ruun, a danger to all that need enter the fen. | 90 | Combat | 3 | × 20 | 10 hrs | 200 | ||
The Underbelly of the Legion
The Scavenger's Boneyard lay beneath the Legion's garrisons in the Antoran Wastes. Send your champions to waylay Legion patrols traveling between them. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 24 hrs | 6000 | |
The Undying
Hidden in the cliffs of Stormheim, undying spirits keep a watch, despite having long passed on. Bring them some resolution to their vigil. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 150 | 12 hrs | 3000 | |
The Upper Hand
The Shattered Hand clan is positioned on the Shattered Rise and likely to strike again. Handle it! | 97 | Patrol | 2 | × 10 | 60 min | 800 | ||
The Veteran
We can go after the heavy hitters later, right now we need someone who has seen everything. There is one that has been in every war for the past few decades and can do more than kill. | -1 | Recruitment | 1 | 30 min | 100 | |||
The Wait Has Ended
Venture near the Burning Breach. Measure the Legion's defenses. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 250 | 6 hrs | 3000 | |
The Wave Mistress
Rare
The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity. | 100 | Ship-Treasure | 2 | × 200 | 2 days | 8000 | ||
The White Kraken
Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
The Wilds of Azsuna
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 12 hrs | 3000 | |
The Wolfmother's Pelts
The wolfmother Gar'lua raises the most ferocious of Warsong wolves. Their pelts would dent the Warsong war effort and fetch a tidy sum. | 99 | Treasure | 2 | 2 hrs | 900 | |||
The Wolf's Den
Rare
A group of bandits calling themselves the Sailing Wolves have an outpost in Tiragarde Sound. Send your troops to take it for the Horde! | 120 | 8.0 - Hub Unlock | 800 | 3 | × 100 | 6 hrs | 150 | |
The Wonder Gears
Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun. | 100 | Engineering | 2 | × 20 | 4 hrs | 1500 | ||
Their Emancipation
Shadow-touched Krokul have enslaved their brethren in the Ruins of Oronaar. Liberate them from the maddening whispers of the void. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 400 | 6 hrs | 3000 | |
There Can Be Only One
The ogron are said to be violence incarnate, but I've heard your allies are called the same. Let's find out who lives up to their hype. | 95 | Combat | 1 | × 10 | 60 min | 600 | ||
There is no Brawlers Guild
Rare
Now that you've found your way into the guild, it seems only fair that your champions should be allowed to participate. | 110 | 7.0 Class Hall - Quest Missions | 750 | 3 | × 200 | 3 hrs | 3000 | |
They're In the Walls
Our scouts report that Legion agents have been trying to infiltrate Dalaran through its own citizens. We should investigate and unmask any enemies. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 18 hrs | 3000 | |
Thing of Nightmares
At the edge of Nightmare, the satyr are spreading their influence right to the doorstep of Malorne's Refuge. Take out their leader, Kalazzius the Guileful. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 600 | |
Things Gaardoun Needs
To train new broken warriors how to deal with the new Burning Legion, Battlelord Gaardoun is requesting that you gather demonic implements. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Things Gaardoun Needs
To train new broken warriors how to deal with the new Burning Legion, Battlelord Gaardoun is requesting that you gather demonic implements. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
This Wine Tastes Like Feet!
| 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 300 | 8 hrs | 3000 | |
Threats from Above
The Mawsworn Heralds are a menace. See if you can bring some of them down. | 60 | 9.2 Encounter - Zereth Mortis | 800 | 5 | × 50 | 10 hrs | 500 | |
Through the Mists
Rare
The fog shrouded Pandaria finally cleared, and we discovered a new way to live slowly yet meaningfully, and lay many inner demons to rest. | 120 | 8.2 - Holiday Mission | 800 | 3 | × 50 | 1.5 days | 100 | |
Throwing SI:7 Off the Trail: Azsuna
We have a deep contact on the ground in Azsuna. He goes by many names, including Mr. Shackle. Send some people down there to "interfere" with him. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Dalaran
If we're going to throw SI:7 off our trail, we need to make a show of it. Let's start some false intrigue on our very own Archmage Khadgar. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Highmountain
The Highmountain tribes are outstanding warriors, hunters, and shaman. What they are not is stealthy. Setup surveillance of each tribe's camps. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Stormheim
Lady Sylvanas Windrunner has disappeared in Stormheim. Let SI:7 think we are hot on her trail. We are, but we will assign a decoy agent for SI:7 to notice. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Suramar
There is something with the nightborne in Suramar. Unfortunately, their city has too much protection. However, we should let SI:7 see us trying. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunder on the Tundra
| 110 | 7.0 Class Hall - Generic Missions | 895 | 3 | × 250 | 4 hrs | 3000 | |
Thunderaan's Enemies: Alacris
A former Lieutenant of Al'Akir has sided with the Burning Legion. This lieutenant, Alacris, must be stopped before he sparks a rebellion from within Skywall. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Mistius
A group of former Lieutenants of Al'Akir have opposed the rule of the new Windlord. One of them, Mistius, has been particularly violent against the Earthen Ring. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Tulmos
A former Lieutenant of Al'Akir is seeking to undermine the war effort. This lieutenant, Tulmos, must be defeated before more lives are lost. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Zeph
A former Lieutenant of Al'Akir has opposed the rule of the new Windlord. This lieutenant, Zeph, has been setting up multiple ambushes against the Earthen Ring. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderlord Assault
Rare
We could send several of our best on a raid of the Thunderlord outpost of Colossal's Fall! Go forth to victory. | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Thunderlords, Ho!
Rumor has it that the Thunderlord clan is using strange "blades of omen" that can change size. Destroy these weapons while we can. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Tianji Needs Help
The Order of the Broken Temple is established, but we need more. Tianji, a renowned troop trainer in the Ox Style, just sent word that she has been attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Tides of War
Rare
The Legion is planning to launch a coastal assault on Stormheim. We need to find out where. | -1 | Defense | 1 | 10 sec | 100 | |||
Time Tested
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 250 | 8 hrs | 3000 | |
Tip the Scales
The Hatecoil hold an ace up their sleeves - if naga had sleeves. They have a massive creature, ready to summon at any moment. Destroy Golza. | 100 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 200 | |
Tiragarde Cleanup
Horde agents in Tiragarde are funneling resources to Freehold and Southport, in a shadow war against Boralus. Find and assault their base. | 120 | 8.0 - Quick Strike | 800 | 3 | × 40 | 18 hrs | 450 | |
Tiragarde Ruins
The Alliance brazenly attempts to rebuild Tiragarde Keep. Bring our full might down upon them and scour the ruins from Horde lands. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 4 hrs | 100 | |
Titan's Gaze
It is said that the Titan watchers themselves observe all the residents of Stormheim, and who is worthy to ascend. Prove our worth. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
To Arms!
On the rocky northern coast of Stormheim, a sea giant has been causing havoc for all ships in the area. We need that coast cleared. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 400 | |
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Freedom!
Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
To Sleep, To Scream
Our sentries are terrified. At night, some great creature screeches and howls at them from the darkness. Seek out the terror that flaps in the night. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1600 | |
Tomb Raider
Rare
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in. | 100 | Exploration | 1 | × 50 | 6 hrs | 1500 | ||
Tomb Raider
Rare
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in. | 91 | Exploration | 1 | × 50 | 4 hrs | 100 | ||
Tomes of Yore
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 4 hrs | 3000 | |
Too Many Legs
The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 250 | 6 hrs | 3000 | |
Too Many Legs
The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 250 | 5 hrs | 3000 | |
Too Much Business
We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Tools of Defiance
Rare
Krokul armaments were abandoned in the Petrified Forest. Seek them out. | 110 | 7.0 Class Hall - Generic Missions | 760 | 2 | × 100 | 6 hrs | 4500 | |
Topple the Giants
Stygian Giants are guarding a mysterious object. Help us defeat them and invoke the power of the Waystone to bring our companions to safety. | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 200 | 12 hrs | 750 | |
Totems Thunder
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 100 | 2 hrs | 3000 | |
Tower of Terror
Rare
Scouts have discovered a ruined ogre guard tower in Talador. It's haunted. Also, we're running out of scouts. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Toxic Behavior
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Toxic Bloom
A noxious mist is pervading Blademoon Bloom. Find and neutralize the source so that our forces can pass safely through the region. | 91 | Combat | 1 | 60 min | 200 | |||
Toxicity
Nothing like a good bit of engineering to really spice up the local wildlife! | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 450 | |
Tracking Griftah
Rare
Some shifty troll sold our troops a bunch of worthless junk. Rough him up a bit and get a refund! | 90 | Patrol | 1 | × 10 | 30 min | 500 | ||
Tracking the Tideskorn: Highlands
We've encountered a tribe of hostile Tideskorn vrykul and are under attack. These are the same enemies who kidnapped our allies! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Restless Dead
We made camp near a field of graves, but at night, apparitions rose and attacked! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Savage Beasts
The Tideskorn slipped away. We made camp for the night, but the howls of wild beasts echo across the valleys. Stay alert! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Storm Drakes
Drakes have beset our scouts from the skies. These fearsome dragons are looking for their next meal. Let's try not to be dinner! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: The Gates of Valor
We've tracked the Tideskorn to a large, fortified camp at the Gates of Valor. Find any information we can about the kidnapped prisoners. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Worldvein
Rare
Now that we have the compass we are ready to proceed with the expedition to find the next Worldvein. Based on the bearing it appears we must venture deep into uncharted seas, prepare for a long expedition. | 120 | 8.2 Azerite Essence - Treasure | 800 | 3 | × 300 | 4 days | 500 | |
Trail of Breadcrumbs
The forests of Val'sharah are no place to wander off alone. Danger waits behind every tree, and sometimes it doesn't wait. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Traitors Below
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 250 | 6 hrs | 3000 | |
Traitors Demise
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 100 | 4 hrs | 3000 | |
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Trap the Trackers
A group of Carved Trackers is moving to capture valuable goods they've found. Waylay them! | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 10 | 3.5 hrs | 500 | |
Treacherous Paths
The paths along the cliffs of Highmountain are beseiged with dangers. | 110 | Generic (7.0) | 900 | 3 | × 20 | 4 hrs | 1000 | |
Treasure Map: Chain of Events
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: Giants Treasure
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: Molten Mayhem
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: Mysteries of the Reef
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: No Haven
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: Slog in the Mire
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: So Many Eyes
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: Under the Ruins
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Treasure Map: Wild Ride
Rare
Send your followers to the location on the treasure map. This will be dangerous, but likely very lucrative. | 120 | 8.1 - Treasure Map | 800 | 3 | × 150 | 1.5 days | 500 | |
Trial of the Firelord
The elementals of the Firelands are engaged in an epic battle for supremacy. We must send our Champions to undergo a trial of strength. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Tricksters Without Inhibition
The Tricksters are going berserk and playing harmful pranks. Stop them. | 60 | 9.0 Encounter - Ardenweald | 800 | 5 | × 10 | 3.5 hrs | 300 | |
Troops in the Field
Now that we have bolstered our numbers, we should display our might and place our troops in the field. The sea giants should be a suitable test of their skill. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
It appears that we will need those troops sooner than we thought. The Hydraxian Waterlords just sent a distress call from Azsuna. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
Now that we've recruited some troops, it's time to put them in the field. Hostile Feltotem have been kidnapping our allies, and need to be taught a lesson. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
Now that we have recruited some troops, we can use them to bolster our efforts. This will allow us to free a prisoner held at a village loyal to Helya. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
Now that we have recruited some troops, we can use them to bolster our champions' efforts. The Hatecoil naga have disturbed a massive water elemental. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in Training
Now that we have recruited some troops, we can use them to bolster our champions' efforts. The extra forces will allow us to free a prisoner held captive. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in Training
Now that we have recruited some troops, we can use them to bolster our champions' efforts. Send them out on a routine scouting mission. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Trophy Hunting
A satyr named Perrexx has been making sport out of hunting the druids of Moonclaw Vale, as though they were trophies! Turn the tables on him. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Troubling Tremors
On a recent expedition to Deepholm, one of our teams recorded strange seismic activity. These were not ordinary tremors... We should investigate further. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Try Evading This
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
Turn! Turn! Turn!
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Turtle Soup
On the Timeworn Strand, gigantic turtles wander the ancient ruins. Their meat would go a long way to supporting our troops. Beware of naga though. | 110 | 7.0 Class Hall - Generic Missions | 835 | 3 | × 150 | 16 hrs | 3000 |