Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Menace on the Broken Shore
Dispatch champions to investigate Legion activities on the Broken Shore. | 110 | 7.0 Class Hall - Campaign Missions | 830 | 3 | × 150 | 4 hrs | 3000 | |
Meteor Mining
Many fragments of Argus floating near Eredath appear untouched by fel corruption. Send your champions to investigate.` | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
Might of the Mountain
The Highmountain tauren have requested our aid to protect their borders from the Feltotem. In return, their ritualists will grant us powerful potions. | 110 | 7.0 Class Hall - Special Reward Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Mind Your Step
| 110 | 7.0 Class Hall - Generic Missions | 895 | 3 | × 250 | 6 hrs | 3000 | |
Mists Take You
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 150 | 4 hrs | 3000 | |
Moon Wings
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 150 | 6 hrs | 3000 | |
Moonfall Nests
The nightborne are slaughtering Moonfall hippogryphs by the flock, and their nests are under attack. We must put a stop to it. | 110 | 7.0 Class Hall - Treasure Missions | 810 | 3 | × 150 | 9 hrs | 3000 | |
Mostly Broken
| 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 250 | 12 hrs | 3000 | |
Mrlglmrmgm
Crab Rider Grmlrml seems to have found a new way of getting around. If it takes hold, we could be looking at an invasion of crab-riding murlocs. | 110 | 7.0 Class Hall - Treasure Missions | 800 | 3 | × 100 | 4 hrs | 3000 | |
Munitions Testing
| 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 250 | 12 hrs | 3000 | |
Murky Waters
The Murkwater naga have taken over the ruins of Kal'delar, far too close to our outposts in Val'sharah. We should target their most powerful warriors. | 110 | 7.0 Class Hall - Generic Missions | 815 | 3 | × 100 | 5 hrs | 3000 | |
Nasty Neighbors
Harpies have moved into the ruins of Tel'anor, destroying the once-beautiful buildings with their foul nests. Dispose of them. | 110 | 7.0 Class Hall - Generic Missions | 845 | 3 | × 150 | 11 hrs | 3000 | |
Never Again
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 150 | 9 hrs | 3000 | |
Never Sated
A monstrous Withered named Valakar the Thirsty has been drawn to the latent ley-energies of Azsuna, and seeks to consume everything in his path. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 16 hrs | 3000 | |
Nightmare Ritual
Beneath the boughs of Dreadroot, a powerful satyr named Thondrax is harnessing the energies of the Rotwood in order to perform a nightmarish ritual. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 11 hrs | 3000 | |
Night's Blessings
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 12 hrs | 3000 | |
No Crab Pots Needed
The war has put a strain on supplies, and the troops crave fresh meat. A gigantic river crab named Tideclaw should provide enough to last them a while. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 100 | 4 hrs | 3000 | |
Non-Motherly Nature
Creatures in Val'sharah were hardly tame before the Nightmare crept in, and corrupting energies have made them even more dangerous. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 200 | 9 hrs | 3000 | |
Not More Cats
| 110 | 7.0 Class Hall - Generic Missions | 870 | 3 | × 100 | 6 hrs | 3000 | |
Not On My Watch
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Oh So Pretty
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 200 | 18 hrs | 3000 | |
Oh, Deer
The Nightmare has corrupted once-peaceful creatures of the forest, including a herd of stags and does. Put them out of their misery. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 100 | 4 hrs | 3000 | |
On the Hunt
Nightborne nobles are planning to hunt an elusive, rare fox, possibly the last of his kind. Send your champions to uncover more information. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
On the Rocks
Rare
This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Once More Into the Fray
The melee continues in the battleground. Send our forces to assist the cause. | 110 | 7.0 Class Hall - Special Reward Missions | 850 | 3 | × 500 | 16 hrs | 3000 | |
One Fine Evening
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 250 | 4 hrs | 3000 | |
One Way Trip
The Portal Keepers beneath Kil'jaeden's Terrace are necessary for the Legion to quickly reinforce Eredath. Send the Portal Keepers back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
One, Two... Plenty
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Orgrimmar Incursion
| 120 | 8.0 - Stealth | 800 | 3 | × 40 | 6 hrs | 3000 | |
Out of Hibernation
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 11 hrs | 3000 | |
Out of Hibernation
The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 250 | 11 hrs | 3000 | |
Overwatch
Watching over Skild-Ashil is the Ivory Sentinel, a titan construct made to ward off the unworthy. We must prove that our champions are mightier. | 110 | 7.0 Class Hall - Generic Missions | 790 | 3 | × 250 | 18 hrs | 3000 | |
Overwhelming Odds
Two massive fel cannons are wearing down the Vindicaar's shields. Disable them! | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 2400 | 6 hrs | 3000 | |
Pedal to the Metal
These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Perilous Seas
Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Playing with Fire
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 150 | 2 hrs | 3000 | |
Poisoned Waters
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 2 hrs | 3000 | |
Portal Disruption
Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Portal Keepers
Eredar summoners call massive infernals from the Nether. Disrupt their portals. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 8 hrs | 3000 | |
Power of a Titan
Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 6 hrs | 3000 | |
Power of Our Enemy
| 110 | 7.0 Class Hall - Generic Missions | 875 | 3 | × 450 | 16 hrs | 3000 | |
Predator and Prey
The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Preserving Memory
Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
Prevent Apocalypse
Admiral Rel'var coordinates Legion movements from Terminus. Destroy him. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 7 hrs | 3000 | |
Primal Payback
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 2 hrs | 3000 | |
Prince of the Hill
Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 200 | 7 hrs | 3000 | |
Prisoners of Value
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 7 hrs | 3000 | |
Queen of Stone
A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah. | 110 | 7.0 Class Hall - Generic Missions | 765 | 3 | × 100 | 4 hrs | 3000 | |
Reaving History
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Return Fire
Infernals blaze across Keeper's Juncture. Banish them back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 400 | 7 hrs | 3000 | |
Riders on the Storm
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Ripe for the Picking
Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 16 hrs | 3000 | |
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Ruin Cats
In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 | |
Shattered Light
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Shipwreck Cove
The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer. | 110 | 7.0 Class Hall - Generic Missions | 800 | 3 | × 250 | 10 hrs | 3000 | |
Shoot to Thrill
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 14 hrs | 3000 | |
Singed Feathers
Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 150 | 7 hrs | 3000 | |
Slippery Scales
Slithering Sliss has eluded our capture for too long. We have her cornered. | 110 | Generic (7.0) | 900 | 3 | × 20 | 8 hrs | 3000 | |
Smolderhide Problem
With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory. | 110 | 7.0 Class Hall - Treasure Missions | 815 | 3 | × 150 | 12 hrs | 3000 | |
So Long, Farewell
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 150 | 7 hrs | 3000 | |
Soar Among Them
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 8 hrs | 3000 | |
Soaring Peaks
The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 9 hrs | 3000 | |
Sooner Than We Thought
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 300 | 12 hrs | 3000 | |
Souls of the Vykrul
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 6 hrs | 3000 | |
Spelunking
There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Spirit of the Vengeful
An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 8 hrs | 3000 | |
Spoiled Brew
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 250 | 11 hrs | 3000 | |
Spoiling for a Fight
So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Spring Is Never Coming
The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Squids Patrol These Waters
Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid. | 110 | 7.0 Class Hall - Treasure Missions | 825 | 3 | × 150 | 8 hrs | 3000 | |
Stained Visions
| 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 100 | 3 hrs | 3000 | |
Stinging Nightmare
The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Stirring the Swarm
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 4 hrs | 3000 | |
Stonebound
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Storming the Portals
| 110 | 7.0 Class Hall - Generic Missions | 860 | 3 | × 250 | 12 hrs | 3000 | |
Stormy Skies
Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 14 hrs | 3000 | |
Strait and Narrow
An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Strike on Drustvar
Scouts have located a high value Horde target in Drustvar. Eliminate them. | 120 | 8.0 - Long Campaign | 800 | 3 | × 20 | 6 hrs | 3000 | |
Subtle Plans Are Here Again
Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Sully the Circle
A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 8 hrs | 3000 | |
Swarm, Swarm!
The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Tainted Tap Water
Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens. | 110 | 7.0 Class Hall - Treasure Missions | 790 | 3 | × 100 | 5 hrs | 3000 | |
Tainted Trees
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 12 hrs | 3000 | |
Tainted Vintage
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 250 | 8 hrs | 3000 | |
Talk to the Fist
Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Tech Advantage
The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 250 | 8 hrs | 3000 | |
Tempestuous Waters
In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Terrors in the Sky
Before we can fully scout the Broken Shore, we must clear the skies of Legion threats. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Test
A diversion on the western side of Arathi will provide cover for our troop landing to the east. | 120 | 8.0 - Quick Strike | 800 | 3 | × 40 | 6 hrs | 3000 |