Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Abyssal Core
The white-hot cores of the abyssals assaulting Shattrath could be useful as a compressed fuel source, if we can obtain a few. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Additional Accoutrements
Matron Mother Malevolence has supplied you with a list of hard-to-find fel magic apparatuses. They will prove useful. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Air Assault
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
Alakazam
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
All Aboard the Fail Boat
Our enemies boast that their massive ship at the Iron Docks cannot be sunk. This crate of shiny new seaforium charges begs to differ. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
An Eye for Terror
We need to shut down the legion gateways in operation within Shattrath. Strike out at their vigilant watchful eyes. | 100 | Patrol | 3 | × 10 | 8 hrs | 1500 | ||
Ancient Magic
The Broken Isles harbor many arcane secrets. We should send out our mages and discover as many as we can! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Apexis Nexus
Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Arakkoa Ancestry
Rare
Some ancient artifacts containing untold knowledge are being jealously guarded by arakkoa out in Spires of Arak. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Auchindoom!
Scouts report that strange figures are lurking near Auchindoun, disturbing the mausoleums. We must destroy anything with even a hint of fel. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Back in My Day...
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Battlefield Scavengers
Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own. | 100 | Blacksmithing | 2 | × 20 | 4 hrs | 1500 | ||
Beyond the Pale
Rare
The Bladefist clan are capturing pale prisoners. We suspect they're looking for the same Elemental Runes as Khadgar. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Big Hands, Big Swords
Ogre are known to possess massive, thick, and long swords. Disenchanting them makes a tremendous amount of dust. | 100 | Enchanting | 3 | × 20 | 6 hrs | 1500 | ||
Birds of Pray
We would like to leave the vicious arakkoa alone, but capturing their temple in the Spires of Arak would give us a strategic advantage. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Black Forge
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Black Forge
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Black Forge
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Black Forge
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Black Market Journal
Rare
A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Blackhand's Crucible
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Blackhand's Crucible
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Blackhand's Crucible
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Blackhand's Crucible
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Blackrock Munitions
Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Bladefist Hold
Rare
The Shattered Hand clan has established the ironically named Bladefist Hold. Let's make a mockery of it. | 100 | Patrol | 3 | × 25 | 10 hrs | 1500 | ||
Blingtron's Secret Vault
Rare
While we were occupied with the sabotage of the Dark Portal, Blingtron managed to build a vault of riches. Find it! | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Blizzard Convention
Rare
A group of frost furies has gathered in the snowy wastes of Frostfire Ridge and laid waste to a caravan carrying valuable weaponry. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blood in the Water
Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Blood, Gold, and Regret
Rare
Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for. | 100 | Ship-Treasure | 2 | × 150 | 2 days | 8000 | ||
Boarding the Master's Call
You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst. | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Bomber Target Practice
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 | ||
Bomber Target Practice
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 | ||
Border Reinforcements
The Highmountain tauren have called for reinforcements to protect Thunder Totem from drogbar invaders. We should bolster their borders. | 100 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 200 | |
Breaker Two
Rare
Two enormous breakers have been spotted out on Gorgrond. What better way to test our might? | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Bring Home the Bacon
Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Broken Horn Village
These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Brothers in Arms
We need the most fearless Illidari to join our cause if we are to have any chance of defeating the Legion. | 100 | Recruitment | 1 | 60 sec | 100 | |||
Bucket Brigade
Massive flooding has cut off our supply lines, and the water elementals responsible show no signs of stopping. Let's hang them out to dry. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Burning Blademasters
Rare
A group of burning blademaster spirits has been roused by the activities in Nagrand. We should investigate. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Burning Legion Vanguard
With infernals and felguard invading Talador, the rest of the Burning Legion can't be far behind. Defeat them, and try to find their source. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
By Our Bootstraps
Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Calling Their Bluff
A Fel Lord may be building up forces in the harsh northern bluffs. | 100 | Patrol | 760 | 1 | 10 sec | 100 | ||
Can't Go Home This Way
Trains symbolize inevitability, but you've never put much stock in fate. That's good: you've got a huge infrastructure to shatter. | 100 | Combat | 630 | 3 | 6 hrs | 1500 | ||
Captain Stahlstrom
Odyn has chosen you to command his armies, but we are going to need to train a combat-ready force. Send Ragnvald to find the greatest vrykul captain. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Circle of Life
Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Clawing Skyward
Atop Skyreach, the high arakkoa are building mechanical constructs as weapons of war. Stop them, but beware their dread raven guards. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Claws, Pincers, AND Tusks
Draenor can count the genesaur among its most vicious creatures. We must contain them before they spread from Gorgrond to other areas. | 100 | Combat | 3 | × 15 | 10 hrs | 1500 | ||
Clearing the Caches
Soulbinder Nyami has hidden caches of reagents for the Sargerei's summoning rituals all across Auchindoun. Find the caches and destroy them. | 100 | Combat | 3 | × 30 | 8 hrs | 1500 | ||
Clefthoof Rustling
To weaken the Thunderlord clan, we must eliminate their fiercest warriors - their clefthoof-riders. Go to their camp and free their mounts. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Coastal Treasure
There is a powerful beacon of the Light somewhere in Stormheim. We should find it. | 100 | Exploration | 760 | 2 | 10 sec | 100 | ||
Cold Shoulder
This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Combat Ally
Assign a champion here to be your combat ally. | 100 | Zone Support - Horde | 760 | 1 | × 50 | ??? | 0 | |
Come Fel or High Water
Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Conquest of Frostfire
Rare
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Frostfire
Rare
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Gorgrond
Rare
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Gorgrond
Rare
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | 8 hrs | 1500 | |||
Conquest of Nagrand
Rare
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Nagrand
Rare
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Spires of Arak
Rare
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Spires of Arak
Rare
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Talador
Rare
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Conquest of Talador
Rare
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 |