Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Do You Feel Lucky?
When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Domination of Frostfire
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Frostfire
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Gorgrond
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Gorgrond
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | 8 hrs | 1500 | |||
Domination of Nagrand
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Nagrand
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Spires of Arak
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Spires of Arak
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Talador
Slay our Horde adversaries for great justice and for the Alliance! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Domination of Talador
Slay our Alliance adversaries for the glory of the Horde! Go forth to victory! | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Echo Isles Navy
Much of the Horde's naval power is docked in the Echo Isles. Infiltrate the troll capital, and set fire to their ships. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Echo Isles Navy
Alliance raids against the Echo Isles are damaging our ability to supply the Eastern Kingdoms warfront. Construct greater defenses around our largest port. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Egg Them On!
The druids fear that the proto-drake populations are plummeting. Rescue their eggs from Warlord Zaela's army in Upper Blackrock Spire. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Emancipation
The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Encounter at Krasus' Landing
A fel-crazed vrykul warrior has broken through the outer defenses of Dalaran, and made it all the way to Krasus' landing! | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 8 hrs | 3000 | |
Essence of the Evil One
Foul experiments breed stronger demons in the Putrid Laboratory. Eliminating the Antoran Soulshapers would halt their progress. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 8 hrs | 3000 | |
Every Rose
A group of podlings has been spotted near some recently-formed tar pits in Gorgrond. If we defeat them, we can extract the fuel. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Eviction
The Iron Horde and its lackeys have "energetically" refused to vacate our own Blackrock Mountain. Go collect back rent from their corpses. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Exorcising Dun Garok
The dwarves of Ironforge marshal their forces to retake Dun Garok. Drive them back through Thoradin's Wall. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Explore the Roost
Night elf hippogryphs roost in Shatterspear Vale. Send a strike force to eliminate this base, and ensure Horde aerial superiority over Darkshore. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Explosive Reinforcements
Nothing quite as satisfying as shooting goblins out the side cannons, except when they have bombs to drop on their way! | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 450 | |
Eye of the Beast
A master of beasts has been seen escorting a shipment of oil to Blackrock Mountain. Stop him! | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Fallen Ones
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 250 | 8 hrs | 3000 | |
Far Too Many Notes
Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Felblazer
These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Feltotem Fiends
The Feltotem, led by a vicious Crawliac, are mustering troops. Hit them before they can strike us. | 110 | Generic (7.0) | 900 | 3 | × 20 | 8 hrs | 1000 | |
Finders, Keepers
A Horde warrior bound for Frostfire Ridge clumsily dropped a magic necklace overboard. Put him and his vessel out of their misery. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Foreshadowing
Legion hunters overrun the Arinor Gardens. Determine their mission, and prevent its conclusion. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 8 hrs | 3000 | |
Forgotten Knowledge
The nightborne have preserved a culture across thousands of years, but not everything is so civilized and pristine. Investigate what lies beneath. | 110 | 7.0 Class Hall - Treasure Missions | 850 | 3 | × 150 | 8 hrs | 3000 | |
Foul Feeders
The corrupting blood in Spires of Arak has turned the carrion-consuming species into undead monstrosities. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Foul Machinations
The Legion is building a weapon in Nath'raxas Hold. Send our champions to discover what it is, and how to destroy it. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 250 | 8 hrs | 3000 | |
From Her Tower
The Garden of Elune has fallen to terrifying shadow-creatures, including a night elf sorceress now known only as The Oracle. | 106 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 1400 | |
Ghost Wranglers
The spirits of the burial grounds are restless. Seek their knowledge and their power to end Ner'zhul's scheming once and for all. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Glacier Bay
When Horde forces sailed to Frostfire, their ship arrived mostly intact. Perhaps orcs aren't witless brutes. Unless they left behind valuable cargo. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Glowing Foundations
While the mages of Dalaran know to float a city, they sometimes forget about the cracks in the foundation. Latent energy has come to life there. | 110 | 7.0 Class Hall - Generic Missions | 830 | 3 | × 150 | 8 hrs | 3000 | |
Go for the Heads
Without their leader, the high ogre attack our spies warned us about will fail. Send an assassin to kill their warlord in Nagrand. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Goblins in Drustvar!
Goblin machinery is tearing through the mountains of Drustvar, harvesting Azerite. Destroy their machines. | 120 | 8.0 - Quick Strike | 800 | 3 | × 40 | 8 hrs | 200 | |
Goremaster and May Hem
Bosses are on the loose, stop them. | 110 | Generic (7.0) | 900 | 3 | × 20 | 8 hrs | 1000 | |
Great Steaks
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 8 hrs | 3000 | |
Grell to Pay
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 250 | 8 hrs | 3000 | |
Harboring Ill Will
The Iron Horde is running critical supply missions from the beach of Ironfist Harbor. Three of our best should disrupt their operations. | 100 | Patrol | 3 | × 15 | 8 hrs | 1500 | ||
Hard Target
We must send a team to scout the gates of the Tomb of Sargeras. Be aware: this is likely a one-way mission. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Heart of the Sea
These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
High and Low
[ph] | 100 | Ship-Training | 2 | × 75 | 8 hrs | 2500 | ||
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highway to Fel
Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Hoard Overboard
Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Hope Betrayed
It is said the demon Dantalionax can drain all hope from the hearts of mortals. Our forces need him eradicated. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Industrial Espionage
If there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Inked
The vrykul infuse their tattoos with ancient magic, and hold their inkbinders in high regard. Destroying them will cripple the vrykul's ability to use that magic. | 110 | 7.0 Class Hall - Generic Missions | 775 | 3 | × 250 | 8 hrs | 3000 | |
Into the Saberon's Den
Many of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Invasive Doubts
Void begins to encroach on the Circle of the Aspirants. Do not allow the void to control any more of Eredath. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 250 | 8 hrs | 3000 | |
Investigate Stardust Spire
Alliance soldiers continue pouring into Ashenvale, reinforcing their holdings. Investigate Stardust Spire for any weaknesses. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Horde Allies
Numerous and powerful, ogre warlords are formidable allies of the Iron Horde. Try to induce them to leave - forcefully, if necessary. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Iron Horde's Blackrock
To siege the Iron Horde held Blackrock Spire, we must rid it of dragonkin and proto-dragons. Their mysterious keeper must also perish. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Is It a Bird? A Zeppelin?
Apexis devices are sun powered, but what if the sun is blocked? Zeppelins will work, and the goblins might help. Go, but pack airsick bags. | 100 | Combat | 615 | 3 | × 40 | 8 hrs | 1500 | |
Just Plain Creepy
| 110 | 7.0 Class Hall - Generic Missions | 880 | 3 | × 300 | 8 hrs | 3000 | |
Lava, Lava Everywhere
A fortress in a volcano is both ingenious and foolhardy. Impenetrable, yes, but a shaman can cause an eruption that will decimate it. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Legion Jailbreak
Several Lightforged Battlesuit pilots are trapped behind enemy lines on the Shattered Fields. They must be saved. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 500 | 8 hrs | 3000 | |
Listen All Y'all
They won't stand it. They'll know we planned it. The Iron Horde will think we're a mirage, but it's just sabotage. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Logistics Are For Professionals
The Blackrocks need an uninterrupted supply of metal to fuel production of their war machines. Let's make life difficult for them. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Luck Is Also a Skill
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Lunch Breakers
We need to get the gronn riled again. Kill the local meat-based wildlife and see if starvation turns them against the Iron Horde nearby. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Made for Walking
If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Mayhem by the Moonlit Shore
Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Mead Indeed
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 8 hrs | 3000 | |
Miner Difficulties
The Bloodmaul use slave labor to fuel their efforts. If we liberate the miners, we'll disrupt their operations. Textbook win-win situation. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Mulch Ado about Nothing
The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them! | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Murder Most Fowl
The denizens of Skyreach have stymied the war effort in arakkoan territory. Time to implement our new strategy: Operation Open Season. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Night of the Primals
Our scouts report that the botani are snatching workers from the quarries. Kill the primals and find out what they are using the orcs for. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
No Rest for the Noble
Using a mausoleum as a staging ground is a completely new level of disrespect. Let's allow the departed to rest with smiles on their faces. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Off the Rails
Two words: Orcish engineering. Even odds their rail system will take care of itself, but let's stack the odds in our favor. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
On the Rocks
Rare
This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
One, Two... Plenty
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Operation Skybreach
The arakkoa view us "ground dwellers" as nothing more than beasts. Let us see what they think after we lay waste to their lofty spires. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Path of the Titans
Rare
Behold! Endless customization awaits in this system within a system within a system. | 90 | Training | 3 | × 25 | 8 hrs | 400 | ||
Pedal to the Metal
These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Perilous Seas
Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Pier Pressure
The Iron Horde have built a harbor in Gorgrond that they call the Iron Docks. Show our enemy how fragile their vaunted "iron" truly is. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Portal Disruption
Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 |