Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Posting Reinforcements
The kal'dorei siege our outposts across Ashenvale. Splintertree Post must not be allowed to fall. Send reinforcements. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Poundface
Poundface has cornered a small group of our allies bringing oil from the Blackrock Foundry. Help them get the oil back to our garrison. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Power of a Titan
Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals. | 110 | 7.0 Class Hall - Generic Missions | 900 | 3 | × 300 | 6 hrs | 3000 | |
Power of Our Enemy
| 110 | 7.0 Class Hall - Generic Missions | 875 | 3 | × 450 | 16 hrs | 3000 | |
Powering the Portal: Andu'talah
Those who were once our friends have been claimed by the Nightmare, and the dryad keepers near Andu'talah are among those fallen. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Ashenvale
Even in the forests of Ashenvale, the satyr, led by Rethazar the Fallen, have been spotted, and they may soon attack outright. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Azsuna
Satyr warbands have been spotted near the northern shores of Azsuna. They are using Shards of Nightmare to expand Xavius's influence. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Kal'delar
We've received word that Oracle Tidecress, a powerful naga sorceress, has been meeting with the Darkfiend satyr. Slay her and her comrades. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Moonglade
The doom guard Metreon has rallied the satyr of Felwood, and they have attacked Moonglade itself! We cannot allow Moonglade to fall to the Legion. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Sylvan Falls
We've received a call for aid from the tauren tribes who live along the Sylvan Falls. Satyr scouting camps have begun raiding their villages. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Val'sharah
Shala'nir, the druid grove at the base of the world tree, has been overrun by the satyr and their leader, Banehoof. Send our champions to kill Banehoof. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Predator and Prey
The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Preparations for Invasion: Scouting their Hold
Allari wants you to send your forces to scout Felsoul Hold in Suramar. Once there, they are to identify likely capture targets. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Ship-Shape
It has been many years since the Fel Hammer was in full operational order. Jace needs all hands on deck to help out with some necessary maintenance. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Snatch and Grab
Now that the Legion targets at Felsoul Hold have been observed for a while, it is time to send your most capable in to capture them. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Weapon Improvements
Not everyone has a set of artifact warglaives. If we are to invade a demon world, it would be best if the Illidari received improved weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Where Are the Felsouls?!
With the captured demons safely trapped below deck on the Fel Hammer, Allari is ready to apply her tender mercies and use the Scythe of Souls. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparing Our Arrival
Felsoul Hold was not suitable for our plans, but there is one other option. Scout out the area around Felblaze Ingress, to see if we have any hope. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Present Yourself
Rare
A finely written letter has arrived asking for your best behaved followers to attend a celebration in their honor. Hopefully theres presents. | 120 | 8.2 - Holiday Mission | 800 | 3 | × 50 | 1.5 days | 100 | |
Preserving Memory
Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest. | 110 | 7.0 Class Hall - Generic Missions | 925 | 3 | × 300 | 7 hrs | 3000 | |
Prevent Apocalypse
Admiral Rel'var coordinates Legion movements from Terminus. Destroy him. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 300 | 7 hrs | 3000 | |
Primal Payback
| 110 | 7.0 Class Hall - Generic Missions | 885 | 3 | × 150 | 2 hrs | 3000 | |
Primals in the Plains
Kill the primals in the plains. | 90 | Inscription | 3 | 8 sec | 100 | |||
Prince of the Hill
Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him. | 110 | 7.0 Class Hall - Generic Missions | 820 | 3 | × 200 | 7 hrs | 3000 | |
Prisoners of Value
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 7 hrs | 3000 | |
Procuring Supplies
A small demon force has been located in eastern Aszuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them, and extract any information we can about the dreadlord's location. | 110 | 7.0 Class Hall - Campaign Missions | 700 | 3 | × 10 | 3 hrs | 1000 | |
Pumping Iron
Rare
Elemental Runes have been smuggled into the Iron Siegeworks. Essentially a suicide mission. Send followers you don't like. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Queen of Stone
A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah. | 110 | 7.0 Class Hall - Generic Missions | 765 | 3 | × 100 | 4 hrs | 3000 | |
Raid on High
Rare
The paths along the cliffs of Highmountain are beseiged with dangers. | 110 | Generic (7.0) | 900 | 3 | × 50 | 8 hrs | 1000 | |
Rally the Nightwatchers
For centuries, the Nightwatchers kept Nar'thalas safe and beautiful. Now, it's fallen to the naga, and even their own spirits turn against them. | 104 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 4 hrs | 1000 | |
Razor Hill Supplies
Supplies passing between Orgrimmar and the Echo Isles must pass through Razor Hill. Set fire to their storehouses. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 4 hrs | 100 | |
Reaving History
The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 12 hrs | 3000 | |
Rebuilding Alterac
The ruins of Alterac could be repaired to serve as a defensible base of operations for the Horde in Lordaeron. Send forces to see the work done. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 12 hrs | 300 | |
Recapture Silverwind Refuge
Sentinels from Stardust Spire will soon launch an assault to retake Silverwind Refuge from the Horde. Send our finest to bolster their charge. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Recapture Silverwind Refuge
Huntress Jalin leads her Sentinels against Silverwind Refuge, attempting to retake it for the Alliance. Throw them back. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 18 hrs | 450 | |
Recover the Wounded
We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Relic Hunter: Dream of Argus
Recover the ancient crystal shards to restore this mysterious artifact of the draenei. | 100 | Combat | 630 | 3 | × 75 | 4 hrs | 1500 | |
Relieving the Front Lines
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Rescue on the Bloody Cliffs
The bloodmaul ogres of the Stonefury Cliffs are infamous as brutal slavemasters. Show no quarter and free their slaves. | 100 | Patrol | 3 | × 15 | 6 hrs | 1500 | ||
Restless Dead
An elder Warsong shaman's spirit has been disturbed by unrest in Nagrand. The ogres would be willing to trade some supplies with us if we can put it to rest. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Return Fire
Infernals blaze across Keeper's Juncture. Banish them back into the Nether. | 110 | 7.0 Class Hall - Generic Missions | 950 | 3 | × 400 | 7 hrs | 3000 | |
Return to Auberdine
Goblin salvagers have a new Azerite-powered shredder model dismanting the ruins of Auberdine. Steal or sabotage their tech. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 18 hrs | 450 | |
Return to Auberdine
New Azerite-powered shredders devised by our goblin allies are salvaging the ruins of Auberdine. Prevent any Alliance spies from gathering information. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 200 | |
Return to Sender
Orcs from an alternate universe invaded our Blackrock Mountain. How ironic. Let's educate them on what happened to the previous residents. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Return to the Firelands
PH | 110 | 7.0 Class Hall - Campaign Missions | 710 | 3 | × 50 | 24 hrs | 1000 | |
Revisit the Warlords
Rare
Falling into the depths of history, we made new allies, and confronted our past. | 120 | 8.2 - Holiday Mission | 800 | 3 | × 50 | 1.5 days | 100 | |
Ring of Cooperation
Rare
Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside ogres. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Ripe for the Picking
Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 150 | 16 hrs | 3000 | |
Rise to Power
The Sargerei have taken control of Socrethar's Rise and are establishing countless demonic portals, we can't let this continue. | 100 | Patrol | 3 | × 20 | 8 hrs | 1500 | ||
Roaring Matron
The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. | 110 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Rock the Boat
Rare
Disrupt tense negotiations between the Iron Horde and the Highmaul ogres to acquire an Abrogator Stone for Khadgar. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Rocks Fall. Everyone Dies.
Rare
The Iron Horde have subjugated a stone fury in Ironfist Harbor. It's got the Elemental Runes Khadgar seeks. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Rocks For Brains
With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 6 hrs | 3000 | |
Rolkor
Comb the northern wastelands of Gorgond for Rolkor. Find him and defeat him for the glory of the garrison. | 92 | Combat | 3 | × 20 | 10 hrs | 600 | ||
Rollin' like a Kraken
With some diving gear and a little luck, a seaborne attack could be our best chance of infiltrating the heavily fortified Iron Docks. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Ruin Cats
In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 4 hrs | 3000 | |
Ruinous Portents
If our troops are to become battle hardened, there would be no better test than the immense magnaron, Drov the Ruiner. | 100 | Patrol | 3 | × 10 | 6 hrs | 1500 | ||
Rukhmar
Rare
A manifestation of a Sun God, Rukhmar demands fealty and obedience. She will not be defeated easily. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Run Aground
The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 3000 | |
Running Aground
The Iron Horde's flagship is at the Iron Docks. It's intimidating, but if it's steered into a shoal, it'll founder like any other boat. | 100 | Combat | 615 | 3 | × 20 | 6 hrs | 1500 | |
Running in the Sun
A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 1600 | |
Rustle in the Bushes
The natives are restless. Again. The Kirin Tor have asked us to help them with some "gardening." | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Saber Matriarch
Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. | 110 | 7.0 Class Hall - Generic Missions | 810 | 3 | × 250 | 13 hrs | 3000 | |
Sablehorn Hides
The hides of the Sablehorn provide valuable materials for our troops. | 110 | Generic (7.0) | 800 | 3 | × 20 | 6 hrs | 1000 | |
Salanar the Horseman
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Salvaging the Battlescar
There is usable salvage within the battlescar of the southern barrens. Recover what you can. Avoid the dwarves of Bael Modan. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 12 hrs | 300 | |
Salvaging Tiragarde
A great deal of salvage can be found within the remnants of Tiragarde Keep and along the Scuttle Coast. Recover what you can. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 12 hrs | 300 | |
Sampling the Nightmare
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Savage Kindred
The gronn and the ogres are working together on a two-pronged attack. We must disrupt their machinations before they overwhelm us. | 100 | Combat | 3 | × 15 | 10 hrs | 1500 | ||
Scared of the Dark
Rare
To the south lies Shadowfall Canyon, where wretched creatures are subjucating spirits of Fire, Earth, and Wind. Hopefully, no worse. | 98 | Combat | 3 | × 20 | 2 hrs | 1350 | ||
Scouting Faronaar
Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 8 hrs | 3000 | |
Scouting Reports
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scrap This!
Scrapbots are running rampant, deal with it. | 120 | 8.0 - Generic Missions | 800 | 3 | × 40 | 8 hrs | 450 | |
Scrapping for Pieces
Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Scrolls of Knowledge
Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Searching the Archives
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Seas the Day
The Iron Docks have resumed operations despite our previous incursions. Let us show them how base their iron is against our mettle. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Secrets of Blademoon
The hardened bark of the genesaur and botani offer an opportunity to strengthen our armor. Do what needs to be done. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Securing an Invitation
According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. | 110 | 7.0 Class Hall - Quest Missions | 760 | 3 | × 250 | 12 hrs | 3000 | |
Securing Mardum
There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 600 | |
Seeker of Secrets
The Naga have secrets, seek them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
Seeping Energies
Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 4 hrs | 3000 | |
Shadow of Helya
Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. | 110 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 150 | 7 hrs | 3000 | |
Shadowfang Plague
The undead have holed themselves up in Shadowfang Keep, and are developing a new bio-weapon to unleash against Gilneas. Eliminate their chief plaguebringer. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 4 hrs | 100 | |
Shadowfang Plague
Plaguebringer Harris has developed a new bio-weapon. Unleash his plague on the 7th legion forces surrounding Shadowfang Keep. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 4 hrs | 100 | |
Shadowguard Dispersion
Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath. | 110 | 7.0 Class Hall - Quest Missions | 925 | 3 | × 100 | 16 hrs | 10000 | |
Shadowmoon Assault
Rare
We could send several of our best on a raid of the Shadowmoon outpost of Shaz'Gul! For the Alliance! | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Shadows and Husk
The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 400 | |
Shafted Miners
A mineshaft has collapsed, and those Bloodmaul dogs have left the enslaved miners down there to die. We must dig them out! | 100 | Combat | 630 | 3 | × 30 | 6 hrs | 1500 | |
Shark Frenzy
Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. | 110 | 7.0 Class Hall - Treasure Missions | 835 | 3 | × 150 | 13 hrs | 3000 | |
Shattered Expectations
Rare
We have intel that a unit of Shattered Hand orcs is en route to assist the Iron Horde in Talador. Too bad they'll never make it. | 97 | Combat | 3 | × 20 | 1.9 hrs | 1200 | ||
Shattered Land
Some Shattered Hand raiders have scattered, but though they look haggard, they may soon find new victims to splatter. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Shinfel's Staff of Torment
The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Shiny!
The dread ravens are gathering scraps from below Skyreach. They are building more of those constructs or nests. They must be stopped. | 100 | Combat | 615 | 3 | × 25 | 8 hrs | 1500 | |
Shipwreck Cove
The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer. | 110 | 7.0 Class Hall - Generic Missions | 800 | 3 | × 250 | 10 hrs | 3000 | |
Shoot to Thrill
| 110 | 7.0 Class Hall - Generic Missions | 890 | 3 | × 250 | 14 hrs | 3000 | |
Shreds of Warsong
The dryad Illiyana has rallied her sisters in Forest Song. Their nature magic is destroying our Shredders. Eliminate them all. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 4 hrs | 100 |